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Showing content with the highest reputation on 08/25/2018 in all areas

  1. Next time you go to post a suggestion please make sure you read the rule that says only the BCMD of CG can post a suggestion. This post was made with out talking to the current Riot lead or my self. more over the XO of CG told you this was not to be posted. Update: Talked to my XO please just give me a heads up before you post suggestions, other then that. +1
    3 points
  2. Alright so guys, it doesn't matter how many +1's this suggestion gets. This will be denied. We all know that AFK's are sometimes more than 3/4 of the server pop. If you kick the afk, we will be at the bottom of the server tracker and very few new CCs will join. There is a reason that we don't kick AFKs. We only kick them when they have 10h+ because they count as bots for the server tracker.
    3 points
  3. +1 because it literally doesn’t matter you guys are hasbro toys you can call yourselves the 385th Barack Obama regiment and it will be just a lore friendly lmao so bring back the ol SC
    2 points
  4. -1 AFK Players increase the general server population. More server population = More players joining How do you think all the new people are joining dude? Nobody ever joins a dead server, people only join a well-populated and active one lol. Same for the credit thing, would be retarded to code and is not worth it, most people AFK just for the credits. Also, this is really bias towards the NA time, what about AU/EU? There are barely enough players online there, so unless you want to pull an icefuse and become dead in that timezone this change would be severely flawed.
    2 points
  5. Name: Avavel Suggestion: Add in a crate that can actually store weapons and equipment inside. Implementation: Add this mod onto the server so it could work in events or during RP purposes such as QM RP. One example how it could be used is that during deployments, "The Gamemaster could say that one of the supply LAAT was shot down when they were landing and a lot of equipment crates were thrown around the battlefield. if you are able to retrieve the equipment, you are allowed to use them." Lore: Crates are suppose to hold stuff ? Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1490400160&searchtext= (If no workshop content, suggest a developer or put "Require Development") Controls of the crate i tried it in Single player and it could store equipment such as bactakits, grenades, turret, and guns with no issues If you are asking to add or change a job, fill out the following Add or Change: N/A Job: N/A Model: N/A Weapons: N/A Other: N/A
    1 point
  6. Not only did you just provide the number one reason this is being declined. But, you couldn't even provide a valid wiki page. Denied.
    1 point
  7. Why don't we just give y'all a training saber coloured yellow?
    1 point
  8. @SternPlease stop dumbing / disagree reacting to everyone who -1's.
    1 point
  9. Nuetral it’s a small thing but it’s a small thing adding to better roleplay. Also if the CC's want it? Doesnt make much difference though
    -1 points
  10. Name: Escomombombae Suggestion: Add a 15-30 minute AFK kick timer and increase credit earning rate or decrease item/stat prices, this would have the effect of encouraging more activity during peak times and make the server player population more accurate during times where not many people are playing instead of having 20-30 people AFK in their bunks, inflating the numbers. I believe this would would also free up time that admins take out to give people warnings and kicks for their current playtime. While there are times where the server is fairly dead, people AFK farming credits makes it seem like it isn't. I can understand the idea behind inflating numbers during these times of inactivity and while higher numbers might look good to people looking for a late night server to join in the server browser, the few hours late at night when there are almost never any TRs on and the server looks full can make people feel like they are being ignored. If it were clear that there were less people on to those joining they would hopefully be less likely to feel this way. By encouraging people to be active if they want an income, there will be more people wandering around the ship, participating in events and training, and role playing with each other. I can't comment on how the current server owner decides what fair prices are for the store and for in game income and so I can't really speak to any specific number changes without knowing the methodology used to decide the current credit incomes and item costs. As it stands now, the average trooper with an income of 350 C/T needs to be on the server for around 18 days to buy an assault rifle, not even mentioning the more expensive items found in the misc menu. I get that the store weapons are meant to be something to work towards but making these things so expensive means that the ownership of the server seems to be forcing or at least heavily incentivizing players to AFK and take up player slots if they want to be able buy a permanent weapon, well that or spend $25-60 of real life money. I know this suggestion would probably take a lot of micromanagement to get it to a good place, and that as a player I probably don't have a good idea of how much work would realistically go into making this into a reality. I hope I didn't come off as too uninformed or insensitive on the difficulty implementing this. Implementation: Implement a kick timer of maybe 15-30 minutes, increase either the amount earned for people actively playing on the server or decrease the prices of items and stats. Lore: While clone troopers could stand guard for extended periods of time, standing in one spot for 12-18 hours without moving an inch staring at a blank wall might be pushing boundaries of belief a bit. Workshop content if applicable: NA
    -1 points
  11. -1, I mean, SC got removed for a reason, right?
    -5 points
  12. Huge +1. Later in the day when more people get on then the server gets full and those guys who just sit afk are taking up space for people who actually want to be on the server. Maybe not an automated system but make admins kick afk players. Why should their credit farming be more important than an actual player on the server.
    -6 points
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