Bazoo Posted August 23, 2018 Posted August 23, 2018 Bug Type (Server:): Clone wars Severity level (1-3): 3 Evidence (if you can): Ill try to get a recording of it. Description of the bug: any RC hit box, goes way above their head, so even if you dont hit the head, it still hit the hitbox, like by shooting at their name tag it still register as a hit. A bit game breaking because even behind cover you can still get hit. How can we recreate it: Just go on the job and shoot above the head.
Posted August 23, 2018 Bug Type (Server:): Clone wars Severity level (1-3): 3 Evidence (if you can): Ill try to get a recording of it. Description of the bug: any RC hit box, goes way above their head, so even if you dont hit the head, it still hit the hitbox, like by shooting at their name tag it still register as a hit. A bit game breaking because even behind cover you can still get hit. How can we recreate it: Just go on the job and shoot above the head.
Nade Jones Posted August 23, 2018 Posted August 23, 2018 Pretty sure this is intended to combat the OPness of the RC -1 Satire 2 Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Posted August 23, 2018 Pretty sure this is intended to combat the OPness of the RC -1 Satire 2 Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Baelfire Posted August 23, 2018 Posted August 23, 2018 No it is not a intended thing. SUP has the same issue with RC models. So unless kyle did a new RC model from scratch and not started with the basic grey one then changed it from there. Then the issue is with the model itself. The grey model (Basic RC that most people use to make rc models) has a weird doubled up head hitbox which makes us bigger then we are. Thats why we cannot do advanced firing lines as RC. nor can we really take cover in the CIT if the other people have even a degree of height on us. Former Boss, Former Fixer, Former Sev Former Jaing, Former Prudii Former Bardan Jusik/Skirata | Former Council Member/Kit Fisto Former SOBDE Regimental Commander
Posted August 23, 2018 No it is not a intended thing. SUP has the same issue with RC models. So unless kyle did a new RC model from scratch and not started with the basic grey one then changed it from there. Then the issue is with the model itself. The grey model (Basic RC that most people use to make rc models) has a weird doubled up head hitbox which makes us bigger then we are. Thats why we cannot do advanced firing lines as RC. nor can we really take cover in the CIT if the other people have even a degree of height on us. Former Boss, Former Fixer, Former Sev Former Jaing, Former Prudii Former Bardan Jusik/Skirata | Former Council Member/Kit Fisto Former SOBDE Regimental Commander
Bazoo Posted August 23, 2018 Author Posted August 23, 2018 3 minutes ago, Mishue said: No it is not a intended thing. SUP has the same issue with RC models. So unless kyle did a new RC model from scratch and not started with the basic grey one then changed it from there. Then the issue is with the model itself. The grey model (Basic RC that most people use to make rc models) has a weird doubled up head hitbox which makes us bigger then we are. Thats why we cannot do advanced firing lines as RC. nor can we really take cover in the CIT if the other people have even a degree of height on us. I didnt know that, yeet I guess it cant really be fixed then, but Nade was meming about the -1 😛
Author Posted August 23, 2018 3 minutes ago, Mishue said: No it is not a intended thing. SUP has the same issue with RC models. So unless kyle did a new RC model from scratch and not started with the basic grey one then changed it from there. Then the issue is with the model itself. The grey model (Basic RC that most people use to make rc models) has a weird doubled up head hitbox which makes us bigger then we are. Thats why we cannot do advanced firing lines as RC. nor can we really take cover in the CIT if the other people have even a degree of height on us. I didnt know that, yeet I guess it cant really be fixed then, but Nade was meming about the -1 😛
Zyner Posted August 23, 2018 Posted August 23, 2018 Guess that's why RC's heads were so big. Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Posted August 23, 2018 Guess that's why RC's heads were so big. Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Retired Founder Forseen Posted August 23, 2018 Retired Founder Posted August 23, 2018 This is what your hitboxes are... OUCH!
Spooky Posted August 23, 2018 Banned Posted August 23, 2018 13 minutes ago, Forseen said: This is what your hitboxes are... OUCH! looks like a minecraft skin smh
Banned Posted August 23, 2018 13 minutes ago, Forseen said: This is what your hitboxes are... OUCH! looks like a minecraft skin smh
OneNiner6719 Posted August 23, 2018 Posted August 23, 2018 @Forseen Can you show us what the 91st neyo model looks like... for comparison?
Posted August 23, 2018 @Forseen Can you show us what the 91st neyo model looks like... for comparison?
Retired Founder Forseen Posted August 23, 2018 Retired Founder Posted August 23, 2018 @OneNiner6719 @Doc broken ass Neyo hitboxes.
J.Jefferson Posted August 23, 2018 Posted August 23, 2018 Well RC armor is bigger than regular clone armor, but it seems RC has a disadvantage so hopefully this gets fixed. Former Positions: 41st XO 41st Green Leader 41st Faie Temple Guard Manager/Cin Overseer Gamemaster
Posted August 23, 2018 Well RC armor is bigger than regular clone armor, but it seems RC has a disadvantage so hopefully this gets fixed. Former Positions: 41st XO 41st Green Leader 41st Faie Temple Guard Manager/Cin Overseer Gamemaster
TayTay Posted August 23, 2018 Posted August 23, 2018 Oof I think we should look at all the models to make sure the hitboxes aren't borked
Posted August 23, 2018 Oof I think we should look at all the models to make sure the hitboxes aren't borked
Reddy Posted August 23, 2018 Posted August 23, 2018 Keep it like this its only fair xd fix all hitboxes
Bbstine Posted August 23, 2018 Posted August 23, 2018 I'm about 100% sure that you're not supposed to be getting shot at in the head when your head isn't even there. 1
Posted August 23, 2018 I'm about 100% sure that you're not supposed to be getting shot at in the head when your head isn't even there. 1
Arroyo Posted August 23, 2018 Posted August 23, 2018 4 hours ago, Forseen said: What about Jedi models now lol
KyleJWest Posted August 23, 2018 Posted August 23, 2018 It looks like blender automatically generates the hit boxes for the bodygroups but it does that really horribly, that big ass sideways hitbox on neyos chest ought to be for his chest strap
Posted August 23, 2018 It looks like blender automatically generates the hit boxes for the bodygroups but it does that really horribly, that big ass sideways hitbox on neyos chest ought to be for his chest strap
Retired Founder Forseen Posted August 24, 2018 Retired Founder Posted August 24, 2018 5 hours ago, KyleJWest said: It looks like blender automatically generates the hit boxes for the bodygroups but it does that really horribly, that big ass sideways hitbox on neyos chest ought to be for his chest strap That's exactly what happens when it packs in the QC file. It also makes it so that all the hitboxes count as a body shot, which on a PvP server (Which we mostly are) it doesn't really matter. I can fix them if you need me to? @KyleJWest 1
Retired Founder Posted August 24, 2018 5 hours ago, KyleJWest said: It looks like blender automatically generates the hit boxes for the bodygroups but it does that really horribly, that big ass sideways hitbox on neyos chest ought to be for his chest strap That's exactly what happens when it packs in the QC file. It also makes it so that all the hitboxes count as a body shot, which on a PvP server (Which we mostly are) it doesn't really matter. I can fix them if you need me to? @KyleJWest 1
KyleJWest Posted August 24, 2018 Posted August 24, 2018 9 hours ago, Forseen said: That's exactly what happens when it packs in the QC file. It also makes it so that all the hitboxes count as a body shot, which on a PvP server (Which we mostly are) it doesn't really matter. I can fix them if you need me to? @KyleJWest I would fall in love with you if you did I'll have to study how to mess with hit boxes in the meantime so it doesn't happen again in the future 1
Posted August 24, 2018 9 hours ago, Forseen said: That's exactly what happens when it packs in the QC file. It also makes it so that all the hitboxes count as a body shot, which on a PvP server (Which we mostly are) it doesn't really matter. I can fix them if you need me to? @KyleJWest I would fall in love with you if you did I'll have to study how to mess with hit boxes in the meantime so it doesn't happen again in the future 1
Bbstine Posted September 11, 2018 Posted September 11, 2018 @Bazoo @Mishue @Nade Jones Is this still a problem?
Bazoo Posted September 11, 2018 Author Posted September 11, 2018 I never got told it changed. im 99% sure its still a problem
Bazoo Posted September 11, 2018 Author Posted September 11, 2018 (edited) 32 minutes ago, Bbstine said: @Bazoo @Mishue @Nade Jones Is this still a problem? Yes, but Kyle told us he would fix it whenever he is done with null, he would rework RC because some members of RC has no head and scorch miss a part of his backpack. Edited September 11, 2018 by Bazoo
Author Posted September 11, 2018 (edited) 32 minutes ago, Bbstine said: @Bazoo @Mishue @Nade Jones Is this still a problem? Yes, but Kyle told us he would fix it whenever he is done with null, he would rework RC because some members of RC has no head and scorch miss a part of his backpack. Edited September 11, 2018 by Bazoo
Bbstine Posted September 11, 2018 Posted September 11, 2018 @KyleJWest I will leave this to you then my friend. Please @ me when you fix this :^)
Posted September 11, 2018 @KyleJWest I will leave this to you then my friend. Please @ me when you fix this :^)
Nade Jones Posted September 11, 2018 Posted September 11, 2018 2 hours ago, Bbstine said: @Bazoo @Mishue @Nade Jones Is this still a problem? Yes it is Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Posted September 11, 2018 2 hours ago, Bbstine said: @Bazoo @Mishue @Nade Jones Is this still a problem? Yes it is Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Jacien Posted September 12, 2018 Posted September 12, 2018 This is also a problem with the new jet troopers with the wings and how large the hit boxes are on them as well if no one has noticed it.
Posted September 12, 2018 This is also a problem with the new jet troopers with the wings and how large the hit boxes are on them as well if no one has noticed it.
Bbstine Posted September 13, 2018 Posted September 13, 2018 This will be fixed. Acknowledged, moving to completed reports.
Retired Founder Forseen Posted July 30, 2021 Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
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