Buuged Posted March 12, 2018 Report Share Posted March 12, 2018 Name: Thermite/Buuged Suggestion: Proper RM HZT Models Implementation: SWRP Lore: none really, just a model Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: A model Job: Hazard Trooper Model: Needs to be developed Weapons: restraints, DC 15A/S, Medkits, Bacta Nades As many of you know, the Republic Medics Battalion has a Hazard Unit, but there is nothing special in the uniform that they have, its just the simple, RM armor, and nothing else. I am aware that there is already a Hazard model within the server, but there's nothing special about it, other than a few markings and a different backpack. It has no personality and discernable difference between a normal RM Trooper. This thread will be filled with requests of what a proper Hazard Trooper model should be. Expressed in bullets: 1. Markings that in plain veiw, show that you are a Hazard Trooper 2. An Airborne style helmet with tubes that lead to a rebreather (like a pilot style rebreather) 3. Bacta tubes like the ones on the surgeon model, but instead of on the leg, they go on an arm, these would represent the blood vials 4. A visor that can be flipped up or down, like many of the current models, can be used as a bioscanner. I can't really think of much else, but, if you can provide suggestions/feedback, then you can put them below. In the mean time, you can look at my truly proper concept art. Bodygroups would be preferred, ofcourse. +A Hazard officer group would be nice 21st's most useless long term member why my shit keep getting deleted Link to comment
Keo Posted March 12, 2018 Report Share Posted March 12, 2018 I don't agree with getting shields but think a flamethrower would be necessary as to let Hazard Troopers RP on a much better level. As for the restraints, if the Hazard Troopers do get these then I will personally watch all troopers to ensure they are not abused along with my Hazard officers. Before anyone here decides to say something like "RM need to stop asking for classes, they already have a lot." I have looked through the jobs on the f4 menu and RM has the least amount of classes compared to the other battalions. This is excluding squads who only have four. Besides we are not adding a class, we are merely editing it to what it was intended for. +1 ~ RM Commander Keo Link to comment
Pythin Posted March 12, 2018 Report Share Posted March 12, 2018 +1 because that Picture is classy Former: Liaison Link to comment
Panzergrenadier765 Posted March 12, 2018 Report Share Posted March 12, 2018 (edited) +1 I love the idea of Hazard Trooper. I also love the picture, it really depicts what the Trooper should look like. I want to -1 the idea of a flamethrower though. I just don't know what they'll do with that when they're aren't participating in events (CG instinct kicking in). Edited March 12, 2018 by Panzergrenadier765 Link to comment
Chambers Posted March 12, 2018 Report Share Posted March 12, 2018 The idea is sound and I think it would open up all these awesome ideas for medical RP for RM but the flamethrower makes me very wary. I already dislike the flamethrowers on the server because they cause lag and people just set everything on fire when they have the chance ( I know not everyone does this on purpose) but I can see where this would be used RP wise. So here's my suggestion for a modification, SEVERELY limit the number of slots the job has (Max of 2 or 3) and/or put a rank restriction on it (CSM+) to make sure the troopers using it know they can't abuse it, otherwise I feel like we will have too many happy flamers. pending these changes and in this suggestions current form I am going to -1 Link to comment
Deadly Posted March 12, 2018 Report Share Posted March 12, 2018 +1 to a playermodel change. -1 to getting a flamethrower. No job should just give you a flamethrower. Link to comment
Andrews Posted March 12, 2018 Report Share Posted March 12, 2018 +1 The player model I think, can be done by Jayarr not sure really However -1 As Deadly stated, No flamethrower should be just given. Link to comment
Core Posted March 12, 2018 Report Share Posted March 12, 2018 +1 for the job but not flamethrower Link to comment
Guest Posted March 12, 2018 Report Share Posted March 12, 2018 +1 but no flamethrower Link to comment
Snadvich Posted March 12, 2018 Report Share Posted March 12, 2018 +1 good idea but no flamethrower please for obvious reasons Link to comment
Esitt Posted March 12, 2018 Report Share Posted March 12, 2018 +1, great idea but there's no way you will be getting a flamethrower or shield. It's just not lore friendly and server friendly. Think of different weapons and this will be a slam dunk. Link to comment
Retired Founder Zim Posted March 12, 2018 Retired Founder Report Share Posted March 12, 2018 ᴀʟʀɪɢʜᴛ.. ɪ ᴛʜɪɴᴋ ᴡᴇ ᴊᴜsᴛ ɴᴇᴇᴅ @Jayarr ɴᴏᴡ. Link to comment
Vires Posted March 12, 2018 Report Share Posted March 12, 2018 20 hours ago, Keo (old Pheonix) said: I don't agree with getting shields but think a flamethrower would be necessary as to let Hazard Troopers RP on a much better level. As for the restraints, if the Hazard Troopers do get these then I will personally watch all troopers to ensure they are not abused along with my Hazard officers. Before anyone here decides to say something like "RM need to stop asking for classes, they already have a lot." I have looked through the jobs on the f4 menu and RM has the least amount of classes compared to the other battalions. This is excluding squads who only have four. Besides we are not adding a class, we are merely editing it to what it was intended for. +1 ~ RM Commander Keo Big -1 to the Flamethrower, others have had to spent millions, which for most was a fuck ton of hours or actually donating... Link to comment
Buuged Posted March 17, 2018 Author Report Share Posted March 17, 2018 On 3/13/2018 at 10:36 PM, Doc said: "hazmat" snowsuit Ewwwww 21st's most useless long term member why my shit keep getting deleted Link to comment
Ccmonty Posted March 17, 2018 Report Share Posted March 17, 2018 +1 but make the flame thrower do like 1 damage Link to comment
Chambers Posted March 17, 2018 Report Share Posted March 17, 2018 1 hour ago, ccmonty said: +1 but make the flame thrower do like 1 damage Now here's an interesting idea. That it would only be an RP flamethrower. Link to comment
Ccmonty Posted March 17, 2018 Report Share Posted March 17, 2018 54 minutes ago, Carter said: Now here's an interesting idea. That it would only be an RP flamethrower. Exactly that way it would still be fair to those who had to buy it 1 Report Link to comment
Taur Posted March 18, 2018 Report Share Posted March 18, 2018 10 hours ago, ccmonty said: +1 but make the flame thrower do like 1 damage I agree this would add a lot more to the RP. Also as the Hazard Lead I will make strict rules about the shields and flamethrowers. Breaking them will result in a kick/demotion Link to comment
Taur Posted March 18, 2018 Report Share Posted March 18, 2018 Also it is already hard to get members in RM branches because for now the only difference is that we get paid 50 more and I don't want people joining Hazard just for the extra money 1 Report Link to comment
Taur Posted March 19, 2018 Report Share Posted March 19, 2018 In all other battalions every branch has something unique, maybe a weapon maybe a jetpack. But for RM it is only money, adding something to the branches would help a lot. Link to comment
Retired Founder Zim Posted April 23, 2018 Retired Founder Report Share Posted April 23, 2018 ɴᴏ ʟᴏɴɢᴇʀ ɴᴇᴇᴅᴇᴅ. ᴄʟᴏsᴇᴅ / ʟᴏᴄᴋᴇᴅ. Link to comment
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