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Keo

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  1. Name: Keo Steam ID: STEAM_0:0:98871144 Staff Rank: Senior Admin Are you VIP?: Yes Date: 10/25/2022 Reason for leaving: I am inactive. I'm not going to hold a position that I barely put time into. I apologize for the inconvenience. Farewells: None, I'm probably going to hop on every now and then still.
  2. Name: Keo Who helped (If applicable): None Link to Event/Encounter Document (optional): Description of event/encounter (required if no document provided): I spawned a little playing field and introduced some players to a game I came up with involving two goals, two teams, grav guns, and a melon. Did any Bounty Hunters Participate: No Please rate using this scale Please Rate 1-5 on each of the below categories (5 being perfect, 1 being horrible) Gameplay: Care and Effort: Server Performance:
  3. 4/5/5 It looked like there was care and effort put into the event which I appreciate. My only problems were that the NPCs were extremely high health later on in the event and the whole problem with the event job surrendering and then murdering someone, at that point I felt completely justified in shooting at him along with my men.
  4. Name: Keo Who helped (If applicable): N/A Link to Event/Encounter Document (optional): Description of event/encounter (required if no document provided): A republic vessel was shot down with an important specimen on it. Some spice head hillbillys wanted to steal it for meat or whatever spice heads like. The clones had to recover the specimen and safely get it to the temple. It did not work out that way so easily. Did any Bounty Hunters Participate: Yes
  5. A little clarification on the issue as I helped test it. Tessa is a [VIP] Admin and was unable to ban a user for 1 day, or any other time she entered for that matter. She copied the exact command she used and then gave it to me. It worked for me when I used the same command. Tessa was also unable to ban a [SUB]VIP for 1 second (this user consented to the test). We then replicated the scenario with another [VIP]Admin who was also unable to use the commands and received the same error in chat. Keep in mind that according to the staff rules, Admins should be able to ban for up to 3 days.
  6. Keo

    Empire For A Day

    It was some of the best RP I participated in for a long time. The ambiance was set well and there was a lot of player driven RP. It was a really nice change of setting and pace which really motivated many people to become more involved for the duration of the event. I think the idea about stepping out of the Clone vs CIS standard gameplay everynow and then holds a lot of potential. This also gave me some ideas for some event server events I might host in the future. All in all I think we should continue doing things like this. Maybe one weekend per month could be a good timeframe. If it is too often then it would do more harm than good with possible player base confusion and repetition.
  7. 4/4/5 Nice BH oriented event. Wasn't here for the beginning.
  8. RP Name: Keo | Irizi'lak'omesh (On my bounty hunter) Steam ID: STEAM_0:0:98871144 VIP (Y/N): Yes Age: 20 Timezone: EST What was your previous staff rank?: First time I was staff: Head Admin The second time: Veteran Admin Are you currently staff on a different server?: No Why did you leave the staff team?: I stopped playing Gmod. Why do you want to rejoin the staff team? (3 sentence minimum): I'm going to be very blunt, I would like to be able to spawn stuff and build. I find playing the game much more enjoyable that way as I like to interact with props and build things to have little activities on the server. I also kind of want to host a few events that I have in mind. Keep in mind I am a full time student with a part time job and I do other things. I will be able to meet my responsibilities but don't expect me to be the most active person. How do you feel your previous time as a staff member went? (3 sentence minimum): I think my time was very successful in terms of accomplishments. When I was a head admin I was also a Trainer Manager back when the program existed. Simultaneously I was also a GMO. My second time as a staff member I was a GMM (if I remember correctly; Day/Khufu became GMD during this time period). I have had very many positive reviews in regards to the events I have hosted. I am also very patient in regards to issues that arise on the server, thus I have never had any major problems with anyone. Do you understand by reapplying to get your previous rank back that you will be tested on your knowledge of the server rules and practices?: Yeah If you are reapplying for the rank of SA, are you aware that applying will opt you in to becoming a Game Master? (Failure to opt in to GM will drop you to the rank of Admin): Yes Link us to a document for a deployment (Event Server) that you will execute as a gamemaster: I believe this should suffice, not all of these parts were executed before I resigned from staff. https://docs.google.com/document/d/1n3f0JQxBAHkilkjFrvXBCQcITNJ2eWZVpMyubRgKK7o/edit?usp=sharing Place the links below of at least 2 Events you have been the GM for (optional): One of my favorite events hosting v
  9. 5/5/5 good for a late night small encounter
  10. Keo

    Boris Is Tired

    4/4/5 It was a small event, not much story. Good for a shoot it up
  11. Keo

    Pancakes

    I made an omelette with onions and shredded cheese
  12. The quests would be created and then the guild could say how much renown they think the quest should be worth. It's the same concept as how the bounties currently work. It's no different. If you are talking about guild rewards, this post has nothing to do with that. I'm simply saying quests from the BH npc should award renown towards the guild.
  13. Name: Keo RP Rank: CSM Suggestion: In the new quest system (for BH only quests), add renown as a reward in addition to credits. (See below for how this could easily be done) Implementation: How could this be accomplished? The dev team can make a hidden counter on the server just like how credits work. The renown counter cannot be seen unless the player is talking to the BH npc in which case the player's renown will be displayed to them (this can be shown another way if needed). Once the quest is completed, the renown counter increases by the amount indicated on the quest, ex: +5 renown. Would this replace or ruin the current BH system? No, it would not. The renown can still be stored how it currently is. How this new feature could work is that there will be an option in game for a player to reset their renown back to 0 through the npc. When the player wants the guild to put their renown on the docs, the player simply contacts a guild officer or above to transfer their renown to the documents. Once the guild officer has logged the renown to the current system, the player can then reset their ingame renown to 0 and show the guild officer a screenshot or such as proof. How difficult or complicated would this be to implement? From my personal programming experience, this suggestion would be extremely simple to implement. This is definitely one of the easiest suggestions to implement compared to the many others that can require intensive testing. All this requires is a few lines of code to manipulate a variable. Any devs reading this can feel free to tell me I'm wrong if needed. Why would we do this? I see this as beneficial with no problems arising from this addition. This can make BH more attractive to play as due to the simplicity of getting renown this way. This would also utilize the quest system more and promote gameplay on the server. Lore: None Workshop content if applicable: This would require development.
  14. My passive roleplay typically stems around having a lot of props and an interactive environment to do things. I would personally RP the most if I could spawn props at will. Sometimes the environments just don't really feel passive rp encouraging.
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