Joker or Forte Posted January 27 Posted January 27 (edited) Name: Joker RP Rank: CPT (BCMD Approval) Suggestion: Creation of the squad focused revive tool from Star Wars: Republic Commando. The Bacta Reanimator! Implementation: Development of a Bacta Reanimator SWep/Model and give it the ability to charge heal at a rapid pace (4.5 seconds = 1 sec/100hp) up to 450hp. This should be able to pickup a incapacitated commando and it would deplete after the 450hp and be unusable. It can self heal also but that would take away from the charge then they can't pick up a downed RC because they were selfish. (By Charge heal, reference the old hold-and-heal medkit on server, would also be sick if the sound can be captured from the RC game) Lore: The Bacta Reanimator/Injector was used when RC members were incapacitated. Given that they were deployed behind/within enemy lines, and near no friendly hospital or care center. It acted as a defibrillator of sorts and was a key piece of equipment to get the RC back in the mission. This would pair perfectly with the downed feature on the server allowing Delta Squad to be true to our source material. Context: While not a "reanimator" in the sense of bringing the dead back to life, bacta is a powerful healing agent that promotes rapid regeneration of tissue, nerves, and skin, allowing commandos to survive near-fatal injuries. Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add and Change (Any job modification requires all this information) Delta Squad Boss: Add Bacta Reanimator Delta Squad Fixer: Add Bacta Reanimator Delta Squad Scorch: Add Bacta Reanimator Delta Squad Sev: Add Bacta Reanimator, Remove: Bacta Kit, Bacta Injector, Medical Syringe 2x Visual References: Video References: https://www.youtube.com/shorts/znUaHsCaem4 Closing Remarks: (If you want to read) Note to Dev Team: If this is a lose to receive scenario. We would request Sev lose his medical loadout so that each member of Delta can have only just this tool. If a Swep cannot be made then we would change the suggestion to add only bacta injectors (sr_atmos_gp_bacta_injector) in its place. (No other items from the standard medical kit would be requested). Sev would stay MED in terms of Server MED RP purposes and if granted, would at least keep his bacta grenade. Note to Server Balance: To dispel any concerns regarding the function of the Reanimator. NO this would not juice a Delta to 450+ hp if used while alive. If anything, it would act like the med kit and just bring us up to our full health (250 hp) and stop. Then it would lose 250 charge leaving 200 charge left. (If coding is an issue could just round up/down to the nearest 100) Testing Notes: On server when a Delta is incapacitated, they go into a downed state of 400hp and lose it as the seconds tick. The injector being at 450hp (extra 50 just incase 400 charge falls 1 hp too short) would ensure the RC gets picked up and put into their injured state of 125hp (this is the standard post-revive HP). That of which also is faithful to the game where a RC is revived but is in an injured state. Thank you again for your consideration! -Joker Edited January 27 by Joker or Forte Current: RC-9901 CMD Hunter, Jedi Knight Castle Former: [501st] Kix | [21st] KU, Jet, Blackout | [SOBDE] Sev, Scorch, Boss, Echo, Kom'rk | [SENATE] Lux Bonteri
Posted January 27 (edited) Name: Joker RP Rank: CPT (BCMD Approval) Suggestion: Creation of the squad focused revive tool from Star Wars: Republic Commando. The Bacta Reanimator! Implementation: Development of a Bacta Reanimator SWep/Model and give it the ability to charge heal at a rapid pace (4.5 seconds = 1 sec/100hp) up to 450hp. This should be able to pickup a incapacitated commando and it would deplete after the 450hp and be unusable. It can self heal also but that would take away from the charge then they can't pick up a downed RC because they were selfish. (By Charge heal, reference the old hold-and-heal medkit on server, would also be sick if the sound can be captured from the RC game) Lore: The Bacta Reanimator/Injector was used when RC members were incapacitated. Given that they were deployed behind/within enemy lines, and near no friendly hospital or care center. It acted as a defibrillator of sorts and was a key piece of equipment to get the RC back in the mission. This would pair perfectly with the downed feature on the server allowing Delta Squad to be true to our source material. Context: While not a "reanimator" in the sense of bringing the dead back to life, bacta is a powerful healing agent that promotes rapid regeneration of tissue, nerves, and skin, allowing commandos to survive near-fatal injuries. Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add and Change (Any job modification requires all this information) Delta Squad Boss: Add Bacta Reanimator Delta Squad Fixer: Add Bacta Reanimator Delta Squad Scorch: Add Bacta Reanimator Delta Squad Sev: Add Bacta Reanimator, Remove: Bacta Kit, Bacta Injector, Medical Syringe 2x Visual References: Video References: https://www.youtube.com/shorts/znUaHsCaem4 Closing Remarks: (If you want to read) Note to Dev Team: If this is a lose to receive scenario. We would request Sev lose his medical loadout so that each member of Delta can have only just this tool. If a Swep cannot be made then we would change the suggestion to add only bacta injectors (sr_atmos_gp_bacta_injector) in its place. (No other items from the standard medical kit would be requested). Sev would stay MED in terms of Server MED RP purposes and if granted, would at least keep his bacta grenade. Note to Server Balance: To dispel any concerns regarding the function of the Reanimator. NO this would not juice a Delta to 450+ hp if used while alive. If anything, it would act like the med kit and just bring us up to our full health (250 hp) and stop. Then it would lose 250 charge leaving 200 charge left. (If coding is an issue could just round up/down to the nearest 100) Testing Notes: On server when a Delta is incapacitated, they go into a downed state of 400hp and lose it as the seconds tick. The injector being at 450hp (extra 50 just incase 400 charge falls 1 hp too short) would ensure the RC gets picked up and put into their injured state of 125hp (this is the standard post-revive HP). That of which also is faithful to the game where a RC is revived but is in an injured state. Thank you again for your consideration! -Joker Edited January 27 by Joker or Forte Current: RC-9901 CMD Hunter, Jedi Knight Castle Former: [501st] Kix | [21st] KU, Jet, Blackout | [SOBDE] Sev, Scorch, Boss, Echo, Kom'rk | [SENATE] Lux Bonteri
BROPDROP Posted January 27 Posted January 27 +1 Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted January 27 +1 Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
KaiserNeiner Posted January 27 Banned Posted January 27 @Joker or Fortewould you give Sev anything else to make his kit unique? Giving it to all deltas takes away his identity in the squad from a practical standpoint. 1 Kaiser Zeros Clutch
Banned Posted January 27 @Joker or Fortewould you give Sev anything else to make his kit unique? Giving it to all deltas takes away his identity in the squad from a practical standpoint. 1 Kaiser Zeros Clutch
BROPDROP Posted January 27 Posted January 27 20 minutes ago, KaiserNeiner said: @Joker or Fortewould you give Sev anything else to make his kit unique? Giving it to all deltas takes away his identity in the squad from a practical standpoint. Keep in mind an “Identity” that’s only existed for a little over a month when Battle Focus was added, which Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted January 27 20 minutes ago, KaiserNeiner said: @Joker or Fortewould you give Sev anything else to make his kit unique? Giving it to all deltas takes away his identity in the squad from a practical standpoint. Keep in mind an “Identity” that’s only existed for a little over a month when Battle Focus was added, which Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Joker or Forte Posted January 27 Author Posted January 27 44 minutes ago, KaiserNeiner said: @Joker or Fortewould you give Sev anything else to make his kit unique? Giving it to all deltas takes away his identity in the squad from a practical standpoint. That is a wonderful point! I did take that into thought and requested for Sev to at least keep his Bacta grenade, thank you for that Kaiser! (Latest Change) However, if he cannot have the Bacta Reanimator and Bacta Grenade together, I do concur in a combat medic aspect that Sev's capability would then match his fellow Delta's. I combat this stance stating: with him keeping his MED designation, Sev would still stand ten toes down as my best squad medic. I expect Fixer and Scorch to have a standard basis of MED RP knowledge but Sev is the one I task for every demanding RP situation. Kit wise, I believe this marks a new beginning for Sev's whitelist on the server. I plan to start leaning into his Marksman designation. My fellow commandos had recently made a suggestion to create a Verpine Shatter-Gun (PEAK) for specific RCs in SOBDE, Sev is not included however. Come the next suggestion openings, I plan to suggest a special DC-17m sniper for Sev. Maybe one caked in blood like his armor, or wrapped in Kashyyyk-like camouflage paying homage to Delta's mission on Kashyyyk. (I believe he's somewhere in the forests helping the wookies fight against the empire) The ideas are endless and I hope to hear your feedback now and on the new sniper suggestion! -Joker Current: RC-9901 CMD Hunter, Jedi Knight Castle Former: [501st] Kix | [21st] KU, Jet, Blackout | [SOBDE] Sev, Scorch, Boss, Echo, Kom'rk | [SENATE] Lux Bonteri
Author Posted January 27 44 minutes ago, KaiserNeiner said: @Joker or Fortewould you give Sev anything else to make his kit unique? Giving it to all deltas takes away his identity in the squad from a practical standpoint. That is a wonderful point! I did take that into thought and requested for Sev to at least keep his Bacta grenade, thank you for that Kaiser! (Latest Change) However, if he cannot have the Bacta Reanimator and Bacta Grenade together, I do concur in a combat medic aspect that Sev's capability would then match his fellow Delta's. I combat this stance stating: with him keeping his MED designation, Sev would still stand ten toes down as my best squad medic. I expect Fixer and Scorch to have a standard basis of MED RP knowledge but Sev is the one I task for every demanding RP situation. Kit wise, I believe this marks a new beginning for Sev's whitelist on the server. I plan to start leaning into his Marksman designation. My fellow commandos had recently made a suggestion to create a Verpine Shatter-Gun (PEAK) for specific RCs in SOBDE, Sev is not included however. Come the next suggestion openings, I plan to suggest a special DC-17m sniper for Sev. Maybe one caked in blood like his armor, or wrapped in Kashyyyk-like camouflage paying homage to Delta's mission on Kashyyyk. (I believe he's somewhere in the forests helping the wookies fight against the empire) The ideas are endless and I hope to hear your feedback now and on the new sniper suggestion! -Joker Current: RC-9901 CMD Hunter, Jedi Knight Castle Former: [501st] Kix | [21st] KU, Jet, Blackout | [SOBDE] Sev, Scorch, Boss, Echo, Kom'rk | [SENATE] Lux Bonteri
KaiserNeiner Posted January 27 Banned Posted January 27 34 minutes ago, BROPDROP said: Keep in mind an “Identity” that’s only existed for a little over a month when Battle Focus was added, which Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that Sev hasn’t had “identity” in the squad for a while and was just a sniper for a long time. With no other options for snipers his kit was kinda just mid. Adding the med utility was kinda great for him. If we’re losing unique functionality then when will the suggestion for all of Deltas to get armor pack drops go up? “Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that” is kind of the main issue. If you’re looking at just what the current person is fine with, you’re not setting up the character for success in the long run. There will be other Deltas after you guys. There’s an argument to give it to all of you and have Sev keep the med supplies. It keeps him unique that he’s still the medic but you each have the ability to res each other if needed, similar to the main series games. I hope it doesn’t take away from 501sts elite medical supplies that make them unique. idk @BobbyBicepsi talked with you a lot when we were in delta about what sev could get. Kaiser Zeros Clutch
Banned Posted January 27 34 minutes ago, BROPDROP said: Keep in mind an “Identity” that’s only existed for a little over a month when Battle Focus was added, which Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that Sev hasn’t had “identity” in the squad for a while and was just a sniper for a long time. With no other options for snipers his kit was kinda just mid. Adding the med utility was kinda great for him. If we’re losing unique functionality then when will the suggestion for all of Deltas to get armor pack drops go up? “Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that” is kind of the main issue. If you’re looking at just what the current person is fine with, you’re not setting up the character for success in the long run. There will be other Deltas after you guys. There’s an argument to give it to all of you and have Sev keep the med supplies. It keeps him unique that he’s still the medic but you each have the ability to res each other if needed, similar to the main series games. I hope it doesn’t take away from 501sts elite medical supplies that make them unique. idk @BobbyBicepsi talked with you a lot when we were in delta about what sev could get. Kaiser Zeros Clutch
KaiserNeiner Posted January 27 Banned Posted January 27 2 minutes ago, Joker or Forte said: Kit wise, I believe this marks a new beginning for Sev's whitelist on the server. I plan to start leaning into his Marksman designation. My fellow commandos had recently made a suggestion to create a Verpine Shatter-Gun (PEAK) for specific RCs in SOBDE, Sev is not included however. Come the next suggestion openings, I plan to suggest a special DC-17m sniper for Sev. Maybe one caked in blood like his armor, or wrapped in Kashyyyk-like camouflage paying homage to Delta's mission on Kashyyyk. (I believe he's somewhere in the forests helping the wookies fight against the empire) The ideas are endless and I hope to hear your feedback now and on the new sniper suggestion! -Joker I mean what’s stopping you from putting something up similar? Give him something dope, Christmas sniper V2 with smaller mag, slightly less damage, no evaporate effect. Could have an ice shotgun affect where it highlights the enemy. Dudes kit has been mid for years, would rather the verpine sniper for omega go to sev than the squad that can cloak. 1 Kaiser Zeros Clutch
Banned Posted January 27 2 minutes ago, Joker or Forte said: Kit wise, I believe this marks a new beginning for Sev's whitelist on the server. I plan to start leaning into his Marksman designation. My fellow commandos had recently made a suggestion to create a Verpine Shatter-Gun (PEAK) for specific RCs in SOBDE, Sev is not included however. Come the next suggestion openings, I plan to suggest a special DC-17m sniper for Sev. Maybe one caked in blood like his armor, or wrapped in Kashyyyk-like camouflage paying homage to Delta's mission on Kashyyyk. (I believe he's somewhere in the forests helping the wookies fight against the empire) The ideas are endless and I hope to hear your feedback now and on the new sniper suggestion! -Joker I mean what’s stopping you from putting something up similar? Give him something dope, Christmas sniper V2 with smaller mag, slightly less damage, no evaporate effect. Could have an ice shotgun affect where it highlights the enemy. Dudes kit has been mid for years, would rather the verpine sniper for omega go to sev than the squad that can cloak. 1 Kaiser Zeros Clutch
KillJoy Posted January 27 Banned Posted January 27 +1 I know suggestion are closed this cycle but agree with Kaiser about Sev why use has only ever been the sniper for years. An upgrade sniper makes sense for him Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Banned Posted January 27 +1 I know suggestion are closed this cycle but agree with Kaiser about Sev why use has only ever been the sniper for years. An upgrade sniper makes sense for him Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
BROPDROP Posted January 27 Posted January 27 9 minutes ago, KaiserNeiner said: “Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that” is kind of the main issue. If you’re looking at just what the current person is fine with, you’re not setting up the character for success in the long run. There will be other Deltas after you guys. I’m aware, but there’s something better we can get to Sev rather that just a Bacta Kit, it makes no sense for him to have it, nor does it fit the character and the way Sev should be played Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted January 27 9 minutes ago, KaiserNeiner said: “Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that” is kind of the main issue. If you’re looking at just what the current person is fine with, you’re not setting up the character for success in the long run. There will be other Deltas after you guys. I’m aware, but there’s something better we can get to Sev rather that just a Bacta Kit, it makes no sense for him to have it, nor does it fit the character and the way Sev should be played Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Kryo Posted January 28 Posted January 28 +1 , Hope this gets added so it could complete most of deltas kit and logically it makes sense too. Current: Delta RC-1138 "Boss" Former: Delta RC-1262 PVT "Scorch" Delta RC-1140 CPL "Fixer"
Posted January 28 +1 , Hope this gets added so it could complete most of deltas kit and logically it makes sense too. Current: Delta RC-1138 "Boss" Former: Delta RC-1262 PVT "Scorch" Delta RC-1140 CPL "Fixer"
Joker or Forte Posted January 28 Author Posted January 28 1 hour ago, KaiserNeiner said: I mean what’s stopping you from putting something up similar? Give him something dope, Christmas sniper V2 with smaller mag, slightly less damage, no evaporate effect. Could have an ice shotgun affect where it highlights the enemy. Dudes kit has been mid for years, would rather the verpine sniper for omega go to sev than the squad that can cloak. Great ideas! Come next suggestion round! Im thinking a custom model DC-17m Sniper wrapped in leaves and camo that is able to ping and highlight a target as soon as Sev hits him. A dangerous tracking sniper of sorts! 59 minutes ago, BROPDROP said: I’m aware, but there’s something better we can get to Sev rather that just a Bacta Kit, it makes no sense for him to have it, nor does it fit the character and the way Sev should be played Indeed. Sev should be on a ledge or in a sniper spot providing spot on overwtach. Not needlessly tied to the squad tending to their medical needs the entire time. Sev always falls into the Medic curse, healing the entire time and not getting to shoot and actually enjoy events. Current: RC-9901 CMD Hunter, Jedi Knight Castle Former: [501st] Kix | [21st] KU, Jet, Blackout | [SOBDE] Sev, Scorch, Boss, Echo, Kom'rk | [SENATE] Lux Bonteri
Author Posted January 28 1 hour ago, KaiserNeiner said: I mean what’s stopping you from putting something up similar? Give him something dope, Christmas sniper V2 with smaller mag, slightly less damage, no evaporate effect. Could have an ice shotgun affect where it highlights the enemy. Dudes kit has been mid for years, would rather the verpine sniper for omega go to sev than the squad that can cloak. Great ideas! Come next suggestion round! Im thinking a custom model DC-17m Sniper wrapped in leaves and camo that is able to ping and highlight a target as soon as Sev hits him. A dangerous tracking sniper of sorts! 59 minutes ago, BROPDROP said: I’m aware, but there’s something better we can get to Sev rather that just a Bacta Kit, it makes no sense for him to have it, nor does it fit the character and the way Sev should be played Indeed. Sev should be on a ledge or in a sniper spot providing spot on overwtach. Not needlessly tied to the squad tending to their medical needs the entire time. Sev always falls into the Medic curse, healing the entire time and not getting to shoot and actually enjoy events. Current: RC-9901 CMD Hunter, Jedi Knight Castle Former: [501st] Kix | [21st] KU, Jet, Blackout | [SOBDE] Sev, Scorch, Boss, Echo, Kom'rk | [SENATE] Lux Bonteri
Funnyman Posted January 28 Posted January 28 TLDR: Adding guns for one character only is a bad idea especially if they don’t explicitly have a unique weapon (IE crosshair) and instead we should be adding the versions already in use. Otherwise, we are in an endless cycle of “my character is shown to like this weapon give me a unique version!” Me personally bad idea forte im sorry. Sev is shown using a normal 17M. If he were to camo it at some point it would be after he is left on kashyyk, and also more guns does not solve your problem of identity. Utility defines identity server side, like how tech has armor drop, hunter has his knife, bull has jet packs. Sev has medical gear, and in the context of the server that’s his identity. Of course role play is different, but imma be honest the trend of more and more guns being added to sobde for “unique characters” baffles me. If we are going to be adding the guns, we should be adding base versions, not the modified versions we have. (Looking at you DC15-A Jaing and Darmans bowcaster.) for some characters it is absolutely necessary to have this, such as crosshairs 773 Firepuncher, but in the case of the previous two it makes no sense when we could just add the DC-15X to jaing and the Bowcaster to Darman without a variant. This also is where I give props to the Shatter rifle suggestion, because it opens the door for other people to receive it in the future, rather than the Jaing sniper being only for Jaing. In addition I will also criticize the new Echo pistol suggestion, as we got two new pistols added in this update that could easily be added to Echo instead of the creation of an entirely unique gun just for him. +1 to this suggestion tho, I love it. 35 minutes ago, Joker or Forte said: Great ideas! Come next suggestion round! Im thinking a custom model DC-17m Sniper wrapped in leaves and camo that is able to ping and highlight a target as soon as Sev hits him. A dangerous tracking sniper of sorts! Indeed. Sev should be on a ledge or in a sniper spot providing spot on overwtach. Not needlessly tied to the squad tending to their medical needs the entire time. Sev always falls into the Medic curse, healing the entire time and not getting to shoot and actually enjoy events. Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Posted January 28 TLDR: Adding guns for one character only is a bad idea especially if they don’t explicitly have a unique weapon (IE crosshair) and instead we should be adding the versions already in use. Otherwise, we are in an endless cycle of “my character is shown to like this weapon give me a unique version!” Me personally bad idea forte im sorry. Sev is shown using a normal 17M. If he were to camo it at some point it would be after he is left on kashyyk, and also more guns does not solve your problem of identity. Utility defines identity server side, like how tech has armor drop, hunter has his knife, bull has jet packs. Sev has medical gear, and in the context of the server that’s his identity. Of course role play is different, but imma be honest the trend of more and more guns being added to sobde for “unique characters” baffles me. If we are going to be adding the guns, we should be adding base versions, not the modified versions we have. (Looking at you DC15-A Jaing and Darmans bowcaster.) for some characters it is absolutely necessary to have this, such as crosshairs 773 Firepuncher, but in the case of the previous two it makes no sense when we could just add the DC-15X to jaing and the Bowcaster to Darman without a variant. This also is where I give props to the Shatter rifle suggestion, because it opens the door for other people to receive it in the future, rather than the Jaing sniper being only for Jaing. In addition I will also criticize the new Echo pistol suggestion, as we got two new pistols added in this update that could easily be added to Echo instead of the creation of an entirely unique gun just for him. +1 to this suggestion tho, I love it. 35 minutes ago, Joker or Forte said: Great ideas! Come next suggestion round! Im thinking a custom model DC-17m Sniper wrapped in leaves and camo that is able to ping and highlight a target as soon as Sev hits him. A dangerous tracking sniper of sorts! Indeed. Sev should be on a ledge or in a sniper spot providing spot on overwtach. Not needlessly tied to the squad tending to their medical needs the entire time. Sev always falls into the Medic curse, healing the entire time and not getting to shoot and actually enjoy events. Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Slak Posted January 28 Posted January 28 9 hours ago, KaiserNeiner said: Sev hasn’t had “identity” in the squad for a while and was just a sniper for a long time. With no other options for snipers his kit was kinda just mid. Adding the med utility was kinda great for him. If we’re losing unique functionality then when will the suggestion for all of Deltas to get armor pack drops go up? “Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that” is kind of the main issue. If you’re looking at just what the current person is fine with, you’re not setting up the character for success in the long run. There will be other Deltas after you guys. There’s an argument to give it to all of you and have Sev keep the med supplies. It keeps him unique that he’s still the medic but you each have the ability to res each other if needed, similar to the main series games. I hope it doesn’t take away from 501sts elite medical supplies that make them unique. idk @BobbyBicepsi talked with you a lot when we were in delta about what sev could get. I am going to be completely honest with you. I have never heard anyone want to go for a character in delta for their kit. People who attend Delta Tryouts for the majority of the time are there for the character. That could go for all of SOBDE tbh, but not entirely. But Delta is one of the squads where you dont judge off the kit, rather the character. Sev is top 5 most wanted SOBDE characters, it will never be a problem. In addition, Delta Squad do not need armor drops. It's a stupid suggestion, I wouldn't let it go through SOBDE, also, Squad Leads have Battle Focus. Anyways though, +1. This is super unique and gives something very interesting for Delta. 1 1 Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Posted January 28 9 hours ago, KaiserNeiner said: Sev hasn’t had “identity” in the squad for a while and was just a sniper for a long time. With no other options for snipers his kit was kinda just mid. Adding the med utility was kinda great for him. If we’re losing unique functionality then when will the suggestion for all of Deltas to get armor pack drops go up? “Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that” is kind of the main issue. If you’re looking at just what the current person is fine with, you’re not setting up the character for success in the long run. There will be other Deltas after you guys. There’s an argument to give it to all of you and have Sev keep the med supplies. It keeps him unique that he’s still the medic but you each have the ability to res each other if needed, similar to the main series games. I hope it doesn’t take away from 501sts elite medical supplies that make them unique. idk @BobbyBicepsi talked with you a lot when we were in delta about what sev could get. I am going to be completely honest with you. I have never heard anyone want to go for a character in delta for their kit. People who attend Delta Tryouts for the majority of the time are there for the character. That could go for all of SOBDE tbh, but not entirely. But Delta is one of the squads where you dont judge off the kit, rather the character. Sev is top 5 most wanted SOBDE characters, it will never be a problem. In addition, Delta Squad do not need armor drops. It's a stupid suggestion, I wouldn't let it go through SOBDE, also, Squad Leads have Battle Focus. Anyways though, +1. This is super unique and gives something very interesting for Delta. 1 1 Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Love_Bear Posted January 28 Posted January 28 +1 FORMER: 501ST LT | HARDCASE x3 | 501ST HVYL | TC FIVES | 501st ARCO | RANCOR LT | Trauma's Unit Officer | 41ST ELIET CORPS | SENIOR ADMIN X3 | GMO | NAVAL x4 | CORUSCANT GUARD LT | CORUSCANT GUARD ARCL | CG REGL | 104th ARCL | 104TH DS WILDFIRE | 104TH DS UMBRA | 104th REGM | 104TH CMD | 104th BCMD WOLFFE | SOBDE NULL 07 JAING SKIRATA | SOBDE NULL 10 CPT ORDO | VETERAN ADMIN CURRENT: SOBDE NULL KAL SKIRATA | JEDI KNIGHT
Posted January 28 +1 FORMER: 501ST LT | HARDCASE x3 | 501ST HVYL | TC FIVES | 501st ARCO | RANCOR LT | Trauma's Unit Officer | 41ST ELIET CORPS | SENIOR ADMIN X3 | GMO | NAVAL x4 | CORUSCANT GUARD LT | CORUSCANT GUARD ARCL | CG REGL | 104th ARCL | 104TH DS WILDFIRE | 104TH DS UMBRA | 104th REGM | 104TH CMD | 104th BCMD WOLFFE | SOBDE NULL 07 JAING SKIRATA | SOBDE NULL 10 CPT ORDO | VETERAN ADMIN CURRENT: SOBDE NULL KAL SKIRATA | JEDI KNIGHT
Zynth Posted January 29 Veteran Admin Posted January 29 +1 Banger Current: Mech Enthusiast Former: SOBDE BCMD | CG CMD Stone | A'den | Null XO Ordo | Kal Skirata | Omega Atin | 21st ARC
Veteran Admin Posted January 29 +1 Banger Current: Mech Enthusiast Former: SOBDE BCMD | CG CMD Stone | A'den | Null XO Ordo | Kal Skirata | Omega Atin | 21st ARC
Bane Posted January 31 Posted January 31 +1, I like this idea. I love utility items to make battalions more unique, and I can see this being a huge + to the battalion. However, I don't want Sev to lose his kit today Former: A lot of shit dude
Posted January 31 +1, I like this idea. I love utility items to make battalions more unique, and I can see this being a huge + to the battalion. However, I don't want Sev to lose his kit today Former: A lot of shit dude
Mystic Posted February 3 Developer Posted February 3 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted February 3 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
BUB Posted May 10 Posted May 10 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted May 10 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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