Crimson Pax Posted January 7 Posted January 7 (edited) Name: Crimson RP Rank: Fleet Admiral Suggestion: Rework Quartermaster's kit and give them branch related items Implementation: Give Quartermaster their own branch related kit currently they have no branch related kit and have a basic naval loadout with nothing branch related This change would include a tool creation and a loadout change for the branch related item i have to following ideas but it is not limited to them Idea 1: Resupply Tool this item could either function like the bacta injector where instead of giving health it gives ammo for vehicles and rocket launchers or a deployable point that restores ammo in and Area of effect Idea 2: Mobile Armory a tool that gives the naval operative limited resources to give others or themself an Anti-vehicle or anti-infantry weapon of dev choosing the resources of the tool would also be decided by dev Lore: N/A Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Naval operative Slots: Unlimited Description: Quartermasters are incharge of Logistics and armory Model: models/navy/gnavycrewman.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dc17ext Add 1 of the following or something similar rw_sw_e22 rw_sw_dp24 rw_sw_firepunchersmg Other: this would give Quartermaster something relating to their branch in their loadout like every other naval branch seing as they currently dont have anything other than the base loadout Edited January 7 by Crimson Pax i misspelled
Posted January 7 (edited) Name: Crimson RP Rank: Fleet Admiral Suggestion: Rework Quartermaster's kit and give them branch related items Implementation: Give Quartermaster their own branch related kit currently they have no branch related kit and have a basic naval loadout with nothing branch related This change would include a tool creation and a loadout change for the branch related item i have to following ideas but it is not limited to them Idea 1: Resupply Tool this item could either function like the bacta injector where instead of giving health it gives ammo for vehicles and rocket launchers or a deployable point that restores ammo in and Area of effect Idea 2: Mobile Armory a tool that gives the naval operative limited resources to give others or themself an Anti-vehicle or anti-infantry weapon of dev choosing the resources of the tool would also be decided by dev Lore: N/A Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Naval operative Slots: Unlimited Description: Quartermasters are incharge of Logistics and armory Model: models/navy/gnavycrewman.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dc17ext Add 1 of the following or something similar rw_sw_e22 rw_sw_dp24 rw_sw_firepunchersmg Other: this would give Quartermaster something relating to their branch in their loadout like every other naval branch seing as they currently dont have anything other than the base loadout Edited January 7 by Crimson Pax i misspelled
The_Sunrider Posted January 7 Posted January 7 +1 Naval QM literally has nothing but rp to offer as a branch right now. Also, I feel like a quartermaster should be supplying ammo to troops. Like that’s kinda the whole point? Feels like a no brainer. Above all, Be Curious, Not Judgmental.
Posted January 7 +1 Naval QM literally has nothing but rp to offer as a branch right now. Also, I feel like a quartermaster should be supplying ammo to troops. Like that’s kinda the whole point? Feels like a no brainer. Above all, Be Curious, Not Judgmental.
Spoof Posted January 7 Posted January 7 +1 would make the appeal of quartermaster more than just the title and responsibilities. Current: Alpha-21 SGT Spoof | Jedi Distinguished Elder Knight Spoof Prior: (2017) New admin | 104th MED CPL Spoof | CG MEDL LT Spoof | 501st CSM Spoof | 187th JT 2ndLT Spoof | 21st MED 2ndLT Spoof | (2019) Admin | 91st MEDL Lightning squad LTC Spoof (2020- 2021) DU MED SGT Spoof | (2023-2024) 104th MED SGT Spoof | CG MED SFC Spoof | Navy MEDM PO2 Spoof | Jedi TGL Master Spoof (2025) Hunter Kravchenko | TGL Vigilant of the Order Eeth Koth | 501st TC LT REGL Kano | Senior Administrator (2026) CG The Reformed Order Overseer Spoof
Posted January 7 +1 would make the appeal of quartermaster more than just the title and responsibilities. Current: Alpha-21 SGT Spoof | Jedi Distinguished Elder Knight Spoof Prior: (2017) New admin | 104th MED CPL Spoof | CG MEDL LT Spoof | 501st CSM Spoof | 187th JT 2ndLT Spoof | 21st MED 2ndLT Spoof | (2019) Admin | 91st MEDL Lightning squad LTC Spoof (2020- 2021) DU MED SGT Spoof | (2023-2024) 104th MED SGT Spoof | CG MED SFC Spoof | Navy MEDM PO2 Spoof | Jedi TGL Master Spoof (2025) Hunter Kravchenko | TGL Vigilant of the Order Eeth Koth | 501st TC LT REGL Kano | Senior Administrator (2026) CG The Reformed Order Overseer Spoof
Zynth Posted January 7 Veteran Admin Posted January 7 +1 Naval on top. Current: Mech Enthusiast Former: SOBDE BCMD | CG CMD Stone | A'den | Null XO Ordo | Kal Skirata | Omega Atin | 21st ARC
Veteran Admin Posted January 7 +1 Naval on top. Current: Mech Enthusiast Former: SOBDE BCMD | CG CMD Stone | A'den | Null XO Ordo | Kal Skirata | Omega Atin | 21st ARC
Soccer Posted January 8 Posted January 8 +1 yes Current: CG SSG CG ARC Jed Knight 3 Former: CG Commander (Former) CG Regimental Lead (Former) Diplomatic Service Lead Stone (Former) CG Diplomatic Service Jedi Lead (Former) CG DSO (Former) CG DS ARC (Former) CG LT (Jedi) (Former) 187th COL (Former) 187th PLTL (Former) 187th WO (Former) 501st PLTL hawk (Former) 501st COL (Former) TRO (Former) 104th WO (Former) Game Master (Former) Senior Admin (Former) Naval Petty Officer Third Class (Former) GC Reed (Former) 212th ARC (Former) 212th 2ndLT (Former) CT (Former) Temple Guard Leadx3 (Former) Serra Ketox2 (Former) Jedi Masterx2 (Former) Cin Draligx2 (Former)
Posted January 8 +1 yes Current: CG SSG CG ARC Jed Knight 3 Former: CG Commander (Former) CG Regimental Lead (Former) Diplomatic Service Lead Stone (Former) CG Diplomatic Service Jedi Lead (Former) CG DSO (Former) CG DS ARC (Former) CG LT (Jedi) (Former) 187th COL (Former) 187th PLTL (Former) 187th WO (Former) 501st PLTL hawk (Former) 501st COL (Former) TRO (Former) 104th WO (Former) Game Master (Former) Senior Admin (Former) Naval Petty Officer Third Class (Former) GC Reed (Former) 212th ARC (Former) 212th 2ndLT (Former) CT (Former) Temple Guard Leadx3 (Former) Serra Ketox2 (Former) Jedi Masterx2 (Former) Cin Draligx2 (Former)
KaiserNeiner Posted January 9 Banned Posted January 9 @Crimson Paxwould you limit slots for quartermaster if this goes through? A regiment with infinite slots that can resupply rockets or deploy anti vehicle countermeasures feels a lil broken. Kaiser Zeros Clutch
Banned Posted January 9 @Crimson Paxwould you limit slots for quartermaster if this goes through? A regiment with infinite slots that can resupply rockets or deploy anti vehicle countermeasures feels a lil broken. Kaiser Zeros Clutch
Dono Posted January 9 Posted January 9 9 minutes ago, KaiserNeiner said: @Crimson Paxwould you limit slots for quartermaster if this goes through? A regiment with infinite slots that can resupply rockets or deploy anti vehicle countermeasures feels a lil broken. QM is the basic whitelist for all naval when they first join. Most ppl join other branches in naval as they progress. What’s broken is how the current system works where HVOs just spam tickets throughout deployments for more rockets and just get infinite ammo. You see how this looks 👀
Posted January 9 9 minutes ago, KaiserNeiner said: @Crimson Paxwould you limit slots for quartermaster if this goes through? A regiment with infinite slots that can resupply rockets or deploy anti vehicle countermeasures feels a lil broken. QM is the basic whitelist for all naval when they first join. Most ppl join other branches in naval as they progress. What’s broken is how the current system works where HVOs just spam tickets throughout deployments for more rockets and just get infinite ammo. You see how this looks 👀
KaiserNeiner Posted January 9 Banned Posted January 9 -1 the base WL for a faction should be basic and encourage people to progress and choose other roles. CT's are extremely basic and the entire goal is to get people moving through, not staying as CT's. Jedi Padawans have something to look forward to wither either branches or rank progression, civis have guild jobs, DW, etc. Kaiser Zeros Clutch
Banned Posted January 9 -1 the base WL for a faction should be basic and encourage people to progress and choose other roles. CT's are extremely basic and the entire goal is to get people moving through, not staying as CT's. Jedi Padawans have something to look forward to wither either branches or rank progression, civis have guild jobs, DW, etc. Kaiser Zeros Clutch
Crimson Pax Posted January 9 Author Posted January 9 (edited) 17 minutes ago, KaiserNeiner said: -1 the base WL for a faction should be basic and encourage people to progress and choose other roles. CT's are extremely basic and the entire goal is to get people moving through, not staying as CT's. Jedi Padawans have something to look forward to wither either branches or rank progression, civis have guild jobs, DW, etc. Quartermaster is the base Naval whitelist not because you’re supposed to progress to other roles but because there isn't a base naval whitelist all Navy whitelists are branches with their own unique roleplaying opportunities Quartermaster was chosen as the starting branch with the option to switch to other branches previously it was Medical and Engineering that was the starting branches Edited January 9 by Crimson Pax Spelling error 1
Author Posted January 9 (edited) 17 minutes ago, KaiserNeiner said: -1 the base WL for a faction should be basic and encourage people to progress and choose other roles. CT's are extremely basic and the entire goal is to get people moving through, not staying as CT's. Jedi Padawans have something to look forward to wither either branches or rank progression, civis have guild jobs, DW, etc. Quartermaster is the base Naval whitelist not because you’re supposed to progress to other roles but because there isn't a base naval whitelist all Navy whitelists are branches with their own unique roleplaying opportunities Quartermaster was chosen as the starting branch with the option to switch to other branches previously it was Medical and Engineering that was the starting branches Edited January 9 by Crimson Pax Spelling error 1
NetherRealmer96 Posted January 12 Posted January 12 +1 QM needs a functional kit Currently: BCMD Wolffe Navy CDR, Quartermaster General, Shoan Kilian Death Watch Enforcer Thalious Vizla Formally: 104th CMD, 104th HVYO, Dire Squad Joker, Dire Squad Lead, Dao
Posted January 12 +1 QM needs a functional kit Currently: BCMD Wolffe Navy CDR, Quartermaster General, Shoan Kilian Death Watch Enforcer Thalious Vizla Formally: 104th CMD, 104th HVYO, Dire Squad Joker, Dire Squad Lead, Dao
Rickyhero98 Posted January 14 Posted January 14 +1 QM does need a functional kit, especially since QM does have a specialization within naval, yet does not have a kit to match it. It causes QM to be the least desirable branch to be in since all it's considered by most new naval is RP heavy and not really anything else interesting at this time
Posted January 14 +1 QM does need a functional kit, especially since QM does have a specialization within naval, yet does not have a kit to match it. It causes QM to be the least desirable branch to be in since all it's considered by most new naval is RP heavy and not really anything else interesting at this time
Arcane Posted January 15 Posted January 15 +1 Give QM the ability to back up all our limited ammo gamers like HVO, instead of just rockets let them spawn any utility style ammo/charges and put it on a cooldown so they also aren't gated by having to die and respawn to be useful Current: Nothing Former: BCMD Rex, Vaughn
Posted January 15 +1 Give QM the ability to back up all our limited ammo gamers like HVO, instead of just rockets let them spawn any utility style ammo/charges and put it on a cooldown so they also aren't gated by having to die and respawn to be useful Current: Nothing Former: BCMD Rex, Vaughn
BUB Posted February 3 Posted February 3 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: The content of this suggestion does not meet our current standards but we will be looking into the concept. Edited February 3 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted February 3 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: The content of this suggestion does not meet our current standards but we will be looking into the concept. Edited February 3 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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