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Quartermaster Rework


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Posted (edited)

Name: Crimson

RP Rank: Fleet Admiral

Suggestion: Rework Quartermaster's kit and give them branch related items

Implementation:  Give Quartermaster their own branch related kit currently they have no branch related kit and have a basic naval loadout with nothing branch related This change would include a tool creation and a loadout change for the branch related item i have to following ideas but it is not limited to them 

Idea 1: Resupply Tool this item could either function like the bacta injector where instead of giving health it gives ammo for vehicles and rocket launchers or a deployable point that restores ammo in and Area of effect

Idea 2: Mobile Armory a tool that gives the naval operative limited resources to give others or themself an Anti-vehicle or anti-infantry weapon of dev choosing
the resources of the tool would also be decided by dev

Lore: N/A

Workshop content if applicable: Require Development
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change: Change
(Any job modification requires all this information)

Job: Naval operative

Slots: Unlimited

Description: Quartermasters are incharge of Logistics and armory

Model: models/navy/gnavycrewman.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: 
rw_sw_dc17ext 
Add 1 of the following or something similar
rw_sw_e22
rw_sw_dp24
rw_sw_firepunchersmg

 

Other: this would give Quartermaster something relating to their branch in their loadout like every other naval branch seing as they currently dont have anything other than the base loadout

Edited by Crimson Pax
i misspelled
Posted

+1 Naval QM literally has nothing but rp to offer as a branch right now. Also, I feel like a quartermaster should be supplying ammo to troops. Like that’s kinda the whole point? Feels like a no brainer.

Above all, Be Curious, Not Judgmental.

Posted

+1 would be awesome sauce

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 You see how this looks 👀

Posted

+1 would make the appeal of quartermaster more than just the title and responsibilities.

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Posted

+1 Naval on top. 


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Current: Mech Enthusiast
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Posted

+1 Peak

 

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Posted

+1 yes

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Posted

+1

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Former: A lot of shit dude

Banned
Posted

@Crimson Paxwould you limit slots for quartermaster if this goes through? A regiment with infinite slots that can resupply rockets or deploy anti vehicle countermeasures feels a lil broken. 

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Kaiser           Zeros           Clutch    

Posted
9 minutes ago, KaiserNeiner said:

@Crimson Paxwould you limit slots for quartermaster if this goes through? A regiment with infinite slots that can resupply rockets or deploy anti vehicle countermeasures feels a lil broken. 

QM is the basic whitelist for all naval when they first join. Most ppl join other branches in naval as they progress. What’s broken is how the current system works where HVOs just spam tickets throughout deployments for more rockets and just get infinite ammo. 

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 You see how this looks 👀

Banned
Posted

-1 the base WL for a faction should be basic and encourage people to progress and choose other roles. CT's are extremely basic and the entire goal is to get people moving through, not staying as CT's. Jedi Padawans have something to look forward to wither either branches or rank progression, civis have guild jobs, DW, etc. 

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Kaiser           Zeros           Clutch    

Posted (edited)
17 minutes ago, KaiserNeiner said:

-1 the base WL for a faction should be basic and encourage people to progress and choose other roles. CT's are extremely basic and the entire goal is to get people moving through, not staying as CT's. Jedi Padawans have something to look forward to wither either branches or rank progression, civis have guild jobs, DW, etc. 

Quartermaster is the base Naval whitelist not because you’re supposed to progress to other roles but because there isn't a base naval whitelist all Navy whitelists are branches with their own unique roleplaying opportunities Quartermaster was chosen as the starting branch with the option to switch to other branches previously it was Medical and Engineering that was the starting branches

Edited by Crimson Pax
Spelling error
  • Agree 1
Posted

+1 QM needs a functional kit

Currently: BCMD Wolffe Navy CDR, Quartermaster General, Shoan Kilian Death Watch Enforcer Thalious Vizla

Formally:  104th CMD, 104th HVYO, Dire Squad Joker, Dire Squad Lead, Dao

Posted

+1 QM does need a functional kit, especially since QM does have a specialization within naval, yet does not have a kit to match it. It causes QM to be the least desirable branch to be in since all it's considered by most new naval is RP heavy and not really anything else interesting at this time

Posted

+1 Give QM the ability to back up all our limited ammo gamers like HVO, instead of just rockets let them spawn any utility style ammo/charges and put it on a cooldown so they also aren't gated by having to die and respawn to be useful

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  • 3 weeks later...
Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
The content of this suggestion does not meet our current standards but we will be looking into the concept.

 

Edited by BUB

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