Ccmonty Posted December 23, 2024 Posted December 23, 2024 (edited) 241st has made a compelling arguement. I'll wait and see how the meta progresses Suggestion voided Edited December 23, 2024 by Ccmonty 2 The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Posted December 23, 2024 (edited) 241st has made a compelling arguement. I'll wait and see how the meta progresses Suggestion voided Edited December 23, 2024 by Ccmonty 2 The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Marvel Posted December 23, 2024 Posted December 23, 2024 (edited) How much damage do they currently do? Are they just straight up a one shot no matter how much HP you give them? Edited December 23, 2024 by Marvel
Posted December 23, 2024 (edited) How much damage do they currently do? Are they just straight up a one shot no matter how much HP you give them? Edited December 23, 2024 by Marvel
Ccmonty Posted December 23, 2024 Author Posted December 23, 2024 Just now, Marvel said: How much damage do they currently do? currently the poppers are a guarenteed 1 hit kill on NPCs regardless of HP The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Author Posted December 23, 2024 Just now, Marvel said: How much damage do they currently do? currently the poppers are a guarenteed 1 hit kill on NPCs regardless of HP The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Conrad Posted December 23, 2024 Posted December 23, 2024 (edited) -1 they only do damage vs NPC's. They don't hurt players or EJ's (but they do stun them). Every instance we see of them is them one shoting a droid in lore. Other parts of them could be fine tuned, but i don't think the damage vs NPC's is the part that should be touched. Edited December 23, 2024 by Conrad C
Posted December 23, 2024 (edited) -1 they only do damage vs NPC's. They don't hurt players or EJ's (but they do stun them). Every instance we see of them is them one shoting a droid in lore. Other parts of them could be fine tuned, but i don't think the damage vs NPC's is the part that should be touched. Edited December 23, 2024 by Conrad C
Edgar Posted December 23, 2024 Posted December 23, 2024 -1 I don't want to be sitting there fighting a WOW boss for every single droid I want to kill. 2 I've been around the server for a couple of years. The Original CT PVT AdminAbuser™
Posted December 23, 2024 -1 I don't want to be sitting there fighting a WOW boss for every single droid I want to kill. 2 I've been around the server for a couple of years. The Original CT PVT AdminAbuser™
Stryker Posted December 23, 2024 Posted December 23, 2024 14 minutes ago, Conrad said: -1 they only do damage vs NPC's. They don't hurt players or EJ's (but they do stun them). Every instance we see of them is them one shoting a droid in lore. Other parts of them could be fine tuned, but i don't think the damage vs NPC's is the part that should be touched. I agree with this that it one shots droids but counter argument, why not implement that its fail RP to throw droid poppers at none droids? That way its not just clearing huge waves of NPCs 24/7 and is only used on droid based enemies.
Posted December 23, 2024 14 minutes ago, Conrad said: -1 they only do damage vs NPC's. They don't hurt players or EJ's (but they do stun them). Every instance we see of them is them one shoting a droid in lore. Other parts of them could be fine tuned, but i don't think the damage vs NPC's is the part that should be touched. I agree with this that it one shots droids but counter argument, why not implement that its fail RP to throw droid poppers at none droids? That way its not just clearing huge waves of NPCs 24/7 and is only used on droid based enemies.
Conrad Posted December 23, 2024 Posted December 23, 2024 (edited) 1 minute ago, Stryker said: I agree with this that it one shots droids but counter argument, why not implement that its fail RP to throw droid poppers at none droids? This is a rule we teach new recruits and they are expected to follow. Accidents happen but we're pretty on top of it. If yo see people breaking this reach out to blazin or myself. Edited December 23, 2024 by Conrad 1 C
Posted December 23, 2024 (edited) 1 minute ago, Stryker said: I agree with this that it one shots droids but counter argument, why not implement that its fail RP to throw droid poppers at none droids? This is a rule we teach new recruits and they are expected to follow. Accidents happen but we're pretty on top of it. If yo see people breaking this reach out to blazin or myself. Edited December 23, 2024 by Conrad 1 C
Stryker Posted December 23, 2024 Posted December 23, 2024 1 minute ago, Conrad said: This is a rule we teach new recruits and they are expected to follow. Accidents happen but we're pretty on top of it. If yo see people breaking this reach out to blazin or myself. What if they are repeat offenders are we talking kicked out of the battalion, demotion or etc.? I'm assuming you guys are harsh on them since its a new battalion with a special weapon that can be abused during events.
Posted December 23, 2024 1 minute ago, Conrad said: This is a rule we teach new recruits and they are expected to follow. Accidents happen but we're pretty on top of it. If yo see people breaking this reach out to blazin or myself. What if they are repeat offenders are we talking kicked out of the battalion, demotion or etc.? I'm assuming you guys are harsh on them since its a new battalion with a special weapon that can be abused during events.
Ccmonty Posted December 23, 2024 Author Posted December 23, 2024 1 minute ago, Conrad said: This is a rule we teach new recruits and they are expected to follow. Accidents happen but we're pretty on top of it. If yo see people breaking this reach out to blazin or myself. i was not aware that was a rule. the main problem (at least imo) is that in say a 100+ player deployment where the droids need to be beefy so the server doesnt shit itself, the popper can be used to steamroll and that can create tic and pacing problems The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Author Posted December 23, 2024 1 minute ago, Conrad said: This is a rule we teach new recruits and they are expected to follow. Accidents happen but we're pretty on top of it. If yo see people breaking this reach out to blazin or myself. i was not aware that was a rule. the main problem (at least imo) is that in say a 100+ player deployment where the droids need to be beefy so the server doesnt shit itself, the popper can be used to steamroll and that can create tic and pacing problems The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Zeros Posted December 23, 2024 Banned Posted December 23, 2024 (edited) -1 From a GM perspective first, I've already found numerous ways around the poppers. Either don't spawn CIS and use organic NPCs because of the limits 241st has already placed on itself with these. At worst, they'll throw one and clear out about 15 droids tops and have to wait until they respawn (which we monitor to make sure nobody is just spamming). While steamrolling can be a concern, I haven't seen a single instance of it just due to how we've operated and how GMs can easily respawn them. Or we've just missed the throw entirely lmao From a 241st perspective, as I said we've already placed pretty strict limits on it such as not using it on organic NPCs, not throwing it when friendlies are even relatively in the line of danger (due to the stunning and not being able to defend themselves), etc. We also suffer heavily from the RPG mindset of "I only have one of these, I'm going to save it for when we need it!" and then we never end up using it. Also, at worst, the GM can just tell 241st not to use the droid poppers because of tick or pacing and we'll happily oblige. Edited December 23, 2024 by Zeros Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Banned Posted December 23, 2024 (edited) -1 From a GM perspective first, I've already found numerous ways around the poppers. Either don't spawn CIS and use organic NPCs because of the limits 241st has already placed on itself with these. At worst, they'll throw one and clear out about 15 droids tops and have to wait until they respawn (which we monitor to make sure nobody is just spamming). While steamrolling can be a concern, I haven't seen a single instance of it just due to how we've operated and how GMs can easily respawn them. Or we've just missed the throw entirely lmao From a 241st perspective, as I said we've already placed pretty strict limits on it such as not using it on organic NPCs, not throwing it when friendlies are even relatively in the line of danger (due to the stunning and not being able to defend themselves), etc. We also suffer heavily from the RPG mindset of "I only have one of these, I'm going to save it for when we need it!" and then we never end up using it. Also, at worst, the GM can just tell 241st not to use the droid poppers because of tick or pacing and we'll happily oblige. Edited December 23, 2024 by Zeros Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Marvel Posted December 23, 2024 Posted December 23, 2024 Just now, Ccmonty said: currently the poppers are a guarenteed 1 hit kill on NPCs regardless of HP Doesn’t like the entirety of 241st get them too 😭 I can only imagine how GMs feel watching 241st roll up like it’s a snowball fight in their events Ultimately tho I don’t think we should be buffing or nerfing things primarily for main server deployments. Hopefully one day those get phased out entirely and nobody will have to worry about 5k HP NPCs 1
Posted December 23, 2024 Just now, Ccmonty said: currently the poppers are a guarenteed 1 hit kill on NPCs regardless of HP Doesn’t like the entirety of 241st get them too 😭 I can only imagine how GMs feel watching 241st roll up like it’s a snowball fight in their events Ultimately tho I don’t think we should be buffing or nerfing things primarily for main server deployments. Hopefully one day those get phased out entirely and nobody will have to worry about 5k HP NPCs 1
Conrad Posted December 23, 2024 Posted December 23, 2024 (edited) 15 minutes ago, Stryker said: What if they are repeat offenders are we talking kicked out of the battalion, demotion or etc.? I'm assuming you guys are harsh on them since its a new battalion with a special weapon that can be abused during events. We are a battalion that takes roleplay, and therefore FailRP, very seriously. I don't believe in strict guidelines for punishment inside battalions, as their will always be more to every situation, but basically Edited December 24, 2024 by Conrad 2 1 C
Posted December 23, 2024 (edited) 15 minutes ago, Stryker said: What if they are repeat offenders are we talking kicked out of the battalion, demotion or etc.? I'm assuming you guys are harsh on them since its a new battalion with a special weapon that can be abused during events. We are a battalion that takes roleplay, and therefore FailRP, very seriously. I don't believe in strict guidelines for punishment inside battalions, as their will always be more to every situation, but basically Edited December 24, 2024 by Conrad 2 1 C
Guac Posted December 24, 2024 Forum Admin Posted December 24, 2024 This suggestion has been VOIDED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED// MOVED TO [CW] SERVER SUGGESTIONS - DENIED 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
Forum Admin Posted December 24, 2024 This suggestion has been VOIDED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED// MOVED TO [CW] SERVER SUGGESTIONS - DENIED 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
Recommended Posts