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Buff Bactakit PLEASE.


Zar

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Posted (edited)

Name: Zar

RP Rank: LT

Suggestion: To improve the healing on the Bacta-kit

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change: Change the healing factor
(Any job modification requires all this information)

Job: Medic

Slots:  15

Description: To provide battle longevity and keep their brothers alive during battle.

Weapons: weapon_bactakit
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: The medic class is important to the server, to have it be nerfed into the ground is a tragedy worse than Grandmaster Yoda's death.


BUFF THE BACTA KIT!!!!

KIX IS CRASHING OUT.

 

Edited by Zar
To try and fix the formatting.
  • Agree 1

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Posted (edited)

+1 bro fixed the suggestion. Bactakit needs to revert back to normal it is way too slow now and just makes it harder to play in events taking more time away to heal

Edited by BROPDROP

Current: Nothing

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Developer
Posted
1 hour ago, BROPDROP said:

Well I dont believe it is a bug. They nerfed all forms of healing. Force Heal is slower, The bacta kit healing and self healing is slower as well

hm. i guess. Force Heal itself is slower, but Group heal isnt. Bacta Grenade felt the same. So did Syringes. Nothing was mentioned in the Community Meeting changelogs either. Might be worth asking a Developer if the nerf was intentional or not. 

@Jayarr any ideas?

Longest Special Operations Member on the server.
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Posted

They were manually tweaked to be "fixed", because when we launched the update, we released the incorrect files for the medkit itself, buffing it to an ungodly healing rate.
I'll give you the rest of today to fix the suggestion format @Zar

  • Pay Respect 1
Posted
4 hours ago, Jayarr said:

They were manually tweaked to be "fixed", because when we launched the update, we released the incorrect files for the medkit itself, buffing it to an ungodly healing rate.
I'll give you the rest of today to fix the suggestion format @Zar

I believe hes fixed it! 

+1

  • Friendly 1

Currently: Unemployed

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Posted

+1 I need this please its so hard to heal especially when there is only one or two medics in battle I mean it makes sense as the more numbers you have the easier it is to heal everyone, but at the very least it was plausible to be able to heal someone by yourself at a decent speed. The way it feels now makes healing someone now make me feel like more of a burden to the team than a help. I believe some teamates have even opted to choosing jedi to do our job as they can do it better which is fair but makes medics pointless. Id say im more of a backup to the backup support role now.

Posted (edited)

this gets a +1 from me because 4 healing per tick when everyone has upwords of 300 hp base with no buffs can take 30-40 seconds to heal someone with no med syringe keep in mind i haven't actually timed healing myself. 

Edited by Diamondback
  • Agree 1

The Last Jet to ever Fly

Posted

+1 lets get more health moving

Always and Forever Known As: CT-9902 "Tech"
Former: CMD Hunter, Dr. Royce Hemlock, Three Time Tech, Aven, Foxtrot, Eeth Koth, Representative Binks


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Posted

+1 Can we turn medics into sage's while we're at it. Not the cringe sage's from Jedi, the got one from the hit game Valorant. 

Head Admin
Posted

+1 ALL I HAD WAS MY MEDKIT AND ITS BROKE NOW

 

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Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

  • Friendly 1
Posted

This suggestion has been moved to PREPARATION PHASE.
(Suggestions that have been tested and are ready to be pushed for the next Server Update)

  • 2 months later...
Posted

This suggestion has been COMPLETED.
(Suggestions that have been implemented into the server)

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