Stahl Posted January 21, 2018 Report Share Posted January 21, 2018 (edited) Name: Stahl Suggestion: Senate Commandos Implementation: The Senate Commandos would be a sub-section under the Coruscant Guard (Currently Shock Troopers). The Senate Commandos would be guarding and protecting Chancellor Palpatine, any Senators, and any target that is considered the highest of importance. As with their lore, they will be able to carry out secret missions that relate to, hostage retrieval, assassinations, and espionage. During DEFCON 6 you will be responsible for guarding Chancellor Palpatine's Quarters located on the Communications Bridge on the 4th Floor, then up the Bridge elevators, as well as Guarding the Command Bridge on the 4th Floor and lastly Guarding down the to the 4th Floor and patrolling to each of these points. You will be responsible for ensuring the safety and wellbeing of the Chancellor, Senators and any VIP’s that are on board the ship, if the Chancellor, Senators or any VIP’s that are not on board, Guard and Defend the 4th Floor, or you may roam but only at these locations. You will get some off-world assignments consisted of protecting senators, ambassadors and other representatives of the Galactic Senate during diplomatic voyages to other planets; guarding Republic starships that carried elected or appointed officials. The Senate Commandos will a have very similar rank structure to how things work now, just with a few changes here and there. The Senate Commando Ceremonials will be the Commandos that go into the debrief, they will be the ones that will stand on the lower sides of the podium, this is to give the sense of a Guard on duty. The Senate Commandos will work hand in hand with the Coruscant Guard to ensure the safety and the continued stability of the ship and the VIP's of high importance, due to them both having shared experiences, this will allow the ease the transition. The plans for the Senate Commandos are to make them a professionally trained fighting force, weapons handling, leadership and tactics, we may even have cross battalion training to constantly improve the ever changing and increasing demands that is expected on Commandos. Lore: The Senate Commandos are an elite division of the Senate Guard, a Galactic Republic security force tasked with protecting the Galactic Senate and the Supreme Chancellor. Like the more common guardsmen, Commandos functioned as bodyguards for senators and other politicians, but could also be used as security detail for enemies of the Republic, such as prisoners of war. By default, Senate Commandos wore metallic blue armor, which similarly modeled after clone trooper armor, however having differences in helmet design and a larger left shoulder pad. Senate Commandos of a higher rank usually had several white strips patterned throughout their armor and larger crests on their helmet. On Coruscant, the Senate Commandos—along with the rest of the Guard—served as the elite security force of the Senate District in Galactic City. While the rank-and-file members of the Senate Guard were normally used for ceremonial functions, the Commandos served in a more practical capacity. Hence, they were often dispatched to detain individuals who were wanted for questioning by the Galactic Senate or otherwise deployed into war zones where they acted as bodyguards to Republic senators. As a police force, they maintained law and order on Coruscant alongside Coruscant Security Force, clone shock troopers, Coruscant Guard and the Jedi Order. The Senate Commandos were armed with the DC-15A blaster rifle, the DC-15S, and a thermal grenade, all of which were used by clone troopers. As one of the Republic's few non-clone units to be deployed regularly on special assignments, the Senate Commandos developed a fierce rivalry with the Grand Army's clone commandos. http://starwars.wikia.com/wiki/Senate_Commando http://clonewars.wikia.com/wiki/Senate_Commando Workshop content if applicable: http://steamcommunity.com/sharedfiles/filedetails/?id=1162750942&searchtext=Senate+Commando Add or Change: Senate Commandos Job: Senate Commando Senate Commando NCO Senate Commando Officer Senate Commando Ceremonial Captain (or just the name Taggart) Taggart Captain (or just the name Jayfon) Jayfon Captain (or just the name Argyus) Argyus Model: (Captain Argyus) (or just the name Argyus): "models/player/senatecommando.mdl" (Captain Jayfon) (or just the name Jayfon): "models/player/senatecommandovisor.mdl" (Captain Taggart) (or just the name Taggart): "models/player/senateceremony.mdl" (Senate Commando Officer): "models/player/senatecommandovisor.mdl" (Senate Commando NCO): "models/player/senateguard.mdl" (Senate Commando): "models/player/senatepvt.mdl" (Senate Commando Ceremonial): "models/player/senateceremony.mdl" Weapons: DC-15A, DC-15S, Thermal Detonators Other: Description for jobs: (Senate Commando) "Senate Commandos were an elite division of the Senate Guard, a Galactic Republic security force tasked with protecting the Galactic Senate and the Supreme Chancellor. A highly regarded force consisting of the best and bravest members of the Guard, the commandos carried out secret missions on behalf of the government." (Use the same description of the Senate Commandos above for the Senate Commando NCO, Senate Commando Officer and the Senate Commando Ceremonial). "Captain Taggart was a Human male captain in the Senate Guard during the Clone Wars. In 21 BBY, Taggart and some of his Guards were sent to the planet Mandalore to protect a group of Republic senators who were to attend a peace conference with representatives of the Confederacy of Independent Systems." "Captain Faro Argyus was a captain in the Senate Commandos, an elite branch of the Senate Guard, in 22 BBY. Coming from a Tepasi family noted for its honor and loyalty, Argyus was a fifth-generation guard normally stationed on Coruscant." "Captain Jayfon was a Human male who led a group of Senate Commandos against a team of bounty hunters led by the Duros Cad Bane when the bounty hunters attempted to raid the Republic Executive Building on Coruscant in 21 BBY." Edited January 22, 2018 by Stahl Spelling 3 1 Report Link to comment
Crimson Posted January 21, 2018 Report Share Posted January 21, 2018 +1 would help in both more lore 2 Report I did things for the server. idk what you want from me. Link to comment
Coordinator Xaze Posted January 21, 2018 Coordinator Coordinator Report Share Posted January 21, 2018 +1 2 Report Link to comment
Scribbles Posted January 21, 2018 Report Share Posted January 21, 2018 +1 i like all of this. 1 Report Link to comment
BigZach Posted January 21, 2018 Report Share Posted January 21, 2018 +1 "I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic Link to comment
Pythin Posted January 21, 2018 Report Share Posted January 21, 2018 +1 Cant Wait for it 1 Report Former: Liaison Link to comment
Andrews Posted January 21, 2018 Report Share Posted January 21, 2018 (edited) N/A Edited January 22, 2018 by Andrews53 1 Report Link to comment
Riddler Posted January 21, 2018 Report Share Posted January 21, 2018 Gonna make for quite some interesting situations, can actually use these in events more for senators and etc. Quite a load of opportunities that can be taken by adding these in.. Senators get more to do also making it more of an attractive role.] +1 2 Report Link to comment
J.Jefferson Posted January 22, 2018 Report Share Posted January 22, 2018 -1 More pointless than senators. We have senators on the ship, but I only see them AFK or just walking around doing nothing. 4 Report Former Positions: 41st XO 41st Green Leader 41st Faie Temple Guard Manager/Cin Overseer Gamemaster Link to comment
Esitt Posted January 22, 2018 Report Share Posted January 22, 2018 There is no way you will ever get Thermal Detonators thats just a fact. Every kind of DET has been outlawed. +1 however i would love to see them implemented. Link to comment
Andrews Posted January 22, 2018 Report Share Posted January 22, 2018 Changed my mind. Very neutral on this subject. What will Commandos do when there are no Senators / or VIPs awake. What equipment will they have access to? What type of authority would they have? Coruscant Guard has been known for a long time to my knowledge being the primary protectors of VIPs. Why the sudden urge of needing to add an entire need Battalion, Sub Unit or however you put, protecting really only 4-5 individuals that qualify as "SENATOR". If Senate commandos are going to take one our main duties, what will replace that main duty because The only time I have fun is when we get to protect VIPs and take contact in the areas we place these "VIPs" in or being deployed on training or actual deployments? Something fun & exciting would have to replace. The truth be told, arresting minges 24/7 isn't fun at times it's and sometimes it's not. You gotta understand that if you're going to take one thing, you must replace it with another thing. To addon, with the recent addition of Diplomatic Services in the battalion, wouldn't it just defeat the purposes of having Senate Commandos. I'm perfectly fine to have Diplomatic Servies but Senate Commandos. Noo. I also wanna introduce a little something here http://clonetrooper.wikia.com/wiki/Diplomatic_Escort_Group This might be a little rant response but you know, I feel I really need to voice my opinion on this subject. Link to comment
Bbstine Posted January 22, 2018 Report Share Posted January 22, 2018 -1 Hostage negotiations? That's just taking away what the 104th already do, and they rarely get to do that. Espionage and assassination? When would we ever do this? I'm sorry Stahl, I know this means alot to you, but it just seems so useless. 2 Report Link to comment
Coordinator Woeny Posted January 22, 2018 Coordinator Coordinator Report Share Posted January 22, 2018 Assassination is kinda more fo rc/null i think its a cool and a good idea but in the end its not needed if cg can currently do it -1 1 Report Link to comment
Pythin Posted January 22, 2018 Report Share Posted January 22, 2018 I don't know how they would be taking away from what the other battalions do. It would just be more being to help, and increase the knowledge in all those areas. Former: Liaison Link to comment
Captin_Blackfire Posted January 22, 2018 Report Share Posted January 22, 2018 (edited) -1 Assassination and espionage is Null/RCs job. Negotiation is the 104ths job. Protecting VIPs is STs job. Detonators are banned. They should really never be that available. On top of all that, the senators(minus Palpatine)...aren't the most active. Padme is really the only one I see. Makes their specialization even more pointless than it already was. I'm sorry, but it really just is a glorified ST. There really is no point. At most, maybe a job or two, but an entire squad/battalion with 7 jobs? That's a critical waste of space. There could be much, much better jobs/additions made to the server instead of litreraly just glorified ST. Edited January 22, 2018 by Captin_Blackfire 3 1 Report Link to comment
Stahl Posted January 22, 2018 Author Report Share Posted January 22, 2018 4 hours ago, Andrews53 said: Changed my mind. Very neutral on this subject. What will Commandos do when there are no Senators / or VIPs awake. What equipment will they have access to? What type of authority would they have? Coruscant Guard has been known for a long time to my knowledge being the primary protectors of VIPs. Why the sudden urge of needing to add an entire need Battalion, Sub Unit or however you put, protecting really only 4-5 individuals that qualify as "SENATOR". If Senate commandos are going to take one our main duties, what will replace that main duty because The only time I have fun is when we get to protect VIPs and take contact in the areas we place these "VIPs" in or being deployed on training or actual deployments? Something fun & exciting would have to replace. The truth be told, arresting minges 24/7 isn't fun at times it's and sometimes it's not. You gotta understand that if you're going to take one thing, you must replace it with another thing. To addon, with the recent addition of Diplomatic Services in the battalion, wouldn't it just defeat the purposes of having Senate Commandos. I'm perfectly fine to have Diplomatic Servies but Senate Commandos. Noo. I also wanna introduce a little something here http://clonetrooper.wikia.com/wiki/Diplomatic_Escort_Group This might be a little rant response but you know, I feel I really need to voice my opinion on this subject. Read my post all the way through, it explains it. Link to comment
Stahl Posted January 22, 2018 Author Report Share Posted January 22, 2018 4 hours ago, Bbstine said: -1 Hostage negotiations? That's just taking away what the 104th already do, and they rarely get to do that. Espionage and assassination? When would we ever do this? I'm sorry Stahl, I know this means alot to you, but it just seems so useless. Just following Lore, but it can be changed when it actually gets added. 2 Report Link to comment
Stahl Posted January 22, 2018 Author Report Share Posted January 22, 2018 (edited) Time to update people on this Server Suggestion. Due to a 180 now that I and ST have been informed, and despite being told up until this point, and having people +1 the idea, and at no point was anyone of us told, despite what Joah has said, that ST was and I quote "ST was all told", when BCMD Fox, all of the the ST Officers, and the lower ranks where not even aware, I was not informed doubly, considering I was working with Zim on this project, so I would have been told that way as well, but Joah has said he told all of ST that the Senate Commandos was "Never" going to be apart of ST. Just like the time he told me he said SC was never going to be a thing, despite getting all the signs that it was, back in the day, despite what anyone says as I would not have put this amount of effort in to make it work if I had known that, and that's a given fact. Despite, Joah accepting the post detaling all how the ST would work, then Joah asking Zim to tell me to post this post in the server suggestions where I again, highlighted how SC would work, and one of them being that SC would run under ST, as ST is changing the ST name to Coruscant Guard to fit into lore, the Senate Commanders operated in the branch that was Coruscant Guard, which Commander Fox's Shock Troopers, Coruscant Underworld Police Force and the Senate Guard and Senate Commandos that operated under this. And the posts that detailed this getting the majority +1, it has all been scrapped and turned into something else. No communication has been had that relates to SC not being apart of ST. After Zim requested copies of all the documents that I made, that had been months in the planning, and Joah requesting them a while back even, before the SC's where even accepted, and sending him the documents after talking to him in a TS channel, has just seemed to highlight the point, due to the inconsistency of these actions. Is that this was a split decisions that was made only very recently, and not that this was going to work from the very start. (It's like the wool has been pulled over our eyes). Their is no other way to say it, this is not a rant, but I will state my opinion if anything that does not add up, and especially when the people working on this, and I can say this with the utmost confidence, had absolutely no idea of what claims he has said to ST, as I said, the BCMD was not even aware of this nor where any of the Officers, so who he spoke to, would be nice to know. So I would say, being told to post this server suggestion and having it approved, will now server no point as the powers that be have decided to do it their own way. I have decided to make this post to tell people that, the implementation of SC has now completely changed, the training, tryouts, roster, ranks, branch they are under and all that, is now unknown. I also decided to make this post because I am wanting to speak to Joah over voice communications and I have heard no word on that, just in text chat being told, that we already apparently knew, and just leave ST for SC. Not the best way I had hopped this situation would be handled to be honest and fair. Thank you all, keep voting if you wish but, I am in the dark as much as you lot are. Edited January 22, 2018 by Stahl 2 Report Link to comment
Fours Posted January 22, 2018 Report Share Posted January 22, 2018 (edited) -1, this takes way too much from all other battalions that ultimately makes them unique from another. If they're gonna be a "sub-unit" why should they have more power than anybody other than themselves? Their duties are to protect Senators. They had nothing to do with interrogations/hostage negotiations unless maybe it was a senator. Hell even Argyus, a CAPTAIN, of Senate Commandos, had nothing to do with the interrogation of Gunray, he only protected the cell until it came to his escape. This is too many specialisations that battalions on the server already have. And like I said, the Senate Commandos guard Senators, not VIP's unless like again, a Seperatist senator held captive. Protecting VIP's are Shock troopers job. Sub-unit or not it makes no sense. 104th deal with negotiations, job taken, RC/Null are practically the assassins/interrogators. To have these roles removed from each of these units would be downright annoying for them and leave a big hole as to their existence. Edited January 22, 2018 by Fours 1 Report Link to comment
Stahl Posted January 22, 2018 Author Report Share Posted January 22, 2018 (edited) 10 minutes ago, Fours said: -1, this takes way too much from all other battalions that ultimately makes them unique from another. If they're gonna be a "sub-unit" why should they have more power than anybody other than themselves? Their duties are to protect Senators. They had nothing to do with interrogations/hostage negotiations unless maybe it was a senator. Hell even Argyus, a CAPTAIN, of Senate Commandos, had nothing to do with the interrogation of Gunray, he only protected the cell until it came to his escape. This is too many specialisations that battalions on the server already have. And like I said, the Senate Commandos guard Senators, not VIP's unless like again, a Seperatist senator held captive. Protecting VIP's are Shock troopers job. Sub-unit or not it makes no sense. 104th deal with negotiations, job taken, RC/Null are practically the assassins/interrogators. To have these roles removed from each of these units would be downright annoying for them and leave a big hole as to their existence. Just following the lore my dude. If you read up on the SC, you will find all this stuff on their. Edited January 22, 2018 by Stahl 2 Report Link to comment
Fours Posted January 22, 2018 Report Share Posted January 22, 2018 (edited) 2 minutes ago, Stahl said: Just following the lore my dude. I understand. But it takes too much away from current battalions with those roles. Every battalion and sub-unit has something unique about them and makes each one stand out from the other. If they're a sub-unit, they shouldn't have more roles on the server as current large battalions/squads would be limited to what they had and possibly completely lose their role or be removed entirely. Edited January 22, 2018 by Fours Link to comment
Stahl Posted January 22, 2018 Author Report Share Posted January 22, 2018 Just now, Fours said: I understand. But it takes too much away from current battalions with those roles. Every battalion and sub-unit has something unique about them and makes each one stand out from the other. If they're a sub-unit, they shouldn't have more roles on the server as current large battalions/squads would be limited to what they had and possibly completely lose the role completely or be removed. I mean, every battalion on the server has like 1,2 or even 3 sub units to their name, and adding SC under the CG branch, which is actually lore, and having the ST being put under that as well, as the CG was run by the Senate, and the leader of that is the Senators or Palpatine that's lore, but it's now not working like that. It makes no sense. 1 Report Link to comment
Fours Posted January 22, 2018 Report Share Posted January 22, 2018 1 minute ago, Stahl said: I mean, every battalion on the server has like 1,2 or even 3 sub units to their name Doom's Unit: Only itself. RANCOR: Only itself unless you want to include battalion ARC's. SO: Only itself. 41st GC: Only itself (for now at least). Republic Medics: Are an attachment themselves. RC Squads: Work as a collective group and most times with NULL. 91st: Lightning squad. (1) (Nothing special to them and are included as 91st in the menu). 501st: Torrent Company (1) (Only includes named characters). 104th: Wolfpack (1) (again only named characters with jetpacks). 327th: K-Company (1). Galactic Marines: Keller's Unit (1). 212th: 2ndAirborne and Ghost Company (2) (Until recently Ghost Company hadn't any models, just used names.) Shock Troopers: Main forces, Peacekeepers, Coruscant Guard (3,soon to be 4 with this addition) (Although no models are used for either of the three, they still have unique roles that makes them differ from each other and other battalions.) Link to comment
Stahl Posted January 22, 2018 Author Report Share Posted January 22, 2018 1 hour ago, Fours said: Doom's Unit: Only itself. RANCOR: Only itself unless you want to include battalion ARC's. SO: Only itself. 41st GC: Only itself (for now at least). Republic Medics: Are an attachment themselves. RC Squads: Work as a collective group and most times with NULL. 91st: Lightning squad. (1) (Nothing special to them and are included as 91st in the menu). 501st: Torrent Company (1) (Only includes named characters). 104th: Wolfpack (1) (again only named characters with jetpacks). 327th: K-Company (1). Galactic Marines: Keller's Unit (1). 212th: 2ndAirborne and Ghost Company (2) (Until recently Ghost Company hadn't any models, just used names.) Shock Troopers: Main forces, Peacekeepers, Coruscant Guard (3,soon to be 4 with this addition) (Although no models are used for either of the three, they still have unique roles that makes them differ from each other and other battalions.) And so will SC they will differ from SC Link to comment
Ares Posted January 22, 2018 Report Share Posted January 22, 2018 (edited) 1 hour ago, Fours said: Doom's Unit: Only itself. RANCOR: Only itself unless you want to include battalion ARC's. SO: Only itself. 41st GC: Only itself (for now at least). Republic Medics: Are an attachment themselves. RC Squads: Work as a collective group and most times with NULL. 91st: Lightning squad. (1) (Nothing special to them and are included as 91st in the menu). 501st: Torrent Company (1) (Only includes named characters). 104th: Wolfpack (1) (again only named characters with jetpacks). 327th: K-Company (1). Galactic Marines: Keller's Unit (1). 212th: 2ndAirborne and Ghost Company (2) (Until recently Ghost Company hadn't any models, just used names.) Shock Troopers: Main forces, Peacekeepers, Coruscant Guard (3,soon to be 4 with this addition) (Although no models are used for either of the three, they still have unique roles that makes them differ from each other and other battalions.) Peacekeepers and CG are being removed for Senate Commando's. J.s. This was detailed in the ST switchover. We are switching PK to DS (Diplomatic services) Which I add are not in anyway given anything specific and are a field inside of ST. Edited January 22, 2018 by Ares Link to comment
Black Posted January 23, 2018 Report Share Posted January 23, 2018 15 hours ago, Fours said: Doom's Unit: Only itself. RANCOR: Only itself unless you want to include battalion ARC's. SO: Only itself. 41st GC: Only itself (for now at least). Republic Medics: Are an attachment themselves. RC Squads: Work as a collective group and most times with NULL. 91st: Lightning squad. (1) (Nothing special to them and are included as 91st in the menu). 501st: Torrent Company (1) (Only includes named characters). 104th: Wolfpack (1) (again only named characters with jetpacks). 327th: K-Company (1). Galactic Marines: Keller's Unit (1). 212th: 2ndAirborne and Ghost Company (2) (Until recently Ghost Company hadn't any models, just used names.) Shock Troopers: Main forces, Peacekeepers, Coruscant Guard (3,soon to be 4 with this addition) (Although no models are used for either of the three, they still have unique roles that makes them differ from each other and other battalions.) We as 501st have 3 sub-units but we are using only Torrent Company First and only Polish Director Link to comment
Retired Founder Zim Posted January 23, 2018 Retired Founder Report Share Posted January 23, 2018 ɪ ᴅᴏɴ'ᴛ ᴡᴀɴᴛ ᴛᴏ ʀᴇsᴘᴏɴᴅ ᴛᴏ ᴛʜɪs, ʙᴇᴄᴀᴜsᴇ ʀᴇɢᴀʀᴅʟᴇss ᴏғ ᴍʏ ᴠɪᴇᴡ ɪᴛ'ʟʟ ʙᴇ ᴡᴡ3. sᴏ.. ᴛɪʟʟ ɪ sᴘᴇᴀᴋ ᴡɪᴛʜ ᴊᴏᴀʜ ᴘᴇɴᴅɪɴɢ. 1 Report Link to comment
Vires Posted January 23, 2018 Report Share Posted January 23, 2018 -1 It honestly seems like a useless battalion since there aren't many active senators and they're just stealing jobs from other battalions, being lore friendly or not, it's within those battalions lore aswell. Overall just seems like it will be a unit that steals jobs from others with it's sole purpose not really being used oftenly. 1 Report Link to comment
ASVO Posted January 23, 2018 Report Share Posted January 23, 2018 -1 If it was more like Red guard who only follow palpatine and only come on when he is online i believe it could work but other than that it seems like it just takes away from battalions. 1 Report Link to comment
BCNS Posted January 23, 2018 Report Share Posted January 23, 2018 If it's going to be a role unique to only a few individuals and whos primary role it is to protect the Senators and the Chancellor, ..... Then we Might as well go ahead and dye them red and make them red guard. The discussion seems to be now over whether you want to see blue bois or red bois marching behind the VIP on the Ship ""Assassination and espionage is Null/RCs job. Negotiation is the 104ths job. Protecting VIPs is STs job. Detonators are banned. They should really never be that available. On top of all that, the senators(minus Palpatine)...aren't the most active. Padme is really the only one I see. Makes their specialization even more pointless than it already was. I'm sorry, but it really just is a glorified ST. There really is no point. At most, maybe a job or two, but an entire squad/battalion with 7 jobs? That's a critical waste of space. There could be much, much better jobs/additions made to the server instead of literally just glorified ST."" @Captian_blackfire I agree with backfires post that the need for a whole new Battalion to try and do roles we already have filled is -1 As for adding a smaller role just for rp that's a big +1. I love the Idea of having a small unique role like this to promote more Role Play But its just still confusing to me how it would differ any from red Guard. If anyone can come up with a way then ya know Boom , " YOU FOUND THE WAY" 3 Report Link to comment
Runs with Apache Posted January 24, 2018 Report Share Posted January 24, 2018 Make so its a non clone role same as senator. This way we only need like 4 roles for it and they will only be on when senators are on. Same as a grizzer or r2d2. Link to comment
Duck Posted January 24, 2018 Report Share Posted January 24, 2018 -1. Let me state my response to you stahl. You keep saying "Well its in their lore" Honestly at this point that furthers the argument even more that we shouldn't add them. You want them to do many, many things. And by doing this you are essentially making them a "Jack of all trades". I could get behind them handling the responsibility of Guarding/Escorting VIP's/Senators(Like their name implies). However this is not enough for you. On 1/21/2018 at 2:39 PM, Stahl said: As with their lore, they will be able to carry out secret missions that relate to, hostage retrieval, assassinations, and espionage. By adding everything you want you are taking away things from other battalions Hostage retrieval could argued to be Wolfpacks Job. Assassinations could easily be argued to be Null/RC's Job and Espionage could be argued to be SO's job. Link to comment
Dragon Posted January 24, 2018 Report Share Posted January 24, 2018 If you wanted them to only be there to guard the senators; like the red guard protected Palpy on IFN, I would +1. However you want them to be an elite squad, and we have enough of those currently. -1 Link to comment
Rush Cat Posted January 24, 2018 Report Share Posted January 24, 2018 I agree with what was stated above. This sounds like something that would just enable ST to do anything. Also why would you need new jobs added in or even need this all made? If you want a branch that protects Senators then make one with the jobs you have now under ST and call it something else. Because just being honest we don't have many senators and they aren't around all that much so having an entire division with their own models and jobs isn't worth it if all they do is protect senators that aren't around all the time. The other things you mentioned yes might be in lore but other battalions have those as their specializations and it would take away from them if one battalion could just do it all. Link to comment
Thexan Posted January 24, 2018 Report Share Posted January 24, 2018 (edited) I looked into the lore portion of this, and the senate commandos were never under ST, rather that over the course of the clone wars they were deemed ineffective and slowly rooted out for ST to do their job. Sorry bud, that lore doesn't line up with what you are selling. Edited January 24, 2018 by Thexan Link to comment
Mark F. Posted January 24, 2018 Report Share Posted January 24, 2018 -1 On full battalion of Commandos. +1 on two jobs Commando and Commando Captain. NO MORE NO LESS Link to comment
Stahl Posted January 24, 2018 Author Report Share Posted January 24, 2018 20 hours ago, Thexan said: I looked into the lore portion of this, and the senate commandos were never under ST, rather that over the course of the clone wars they were deemed ineffective and slowly rooted out for ST to do their job. Sorry bud, that lore doesn't line up with what you are selling. ST is no longer called ST, it's called CG. Supreme Chancellor Sheev Palpatine formed a personnel security detail of red-robed guards whom he favored over the Senate Guard. He additionally began to phase out the Senate Guard with the clone shock troopers of the Coruscant Guard. Eventually, as Galactic Emperor, Palpatine disbanded the Senate Guard altogether and replaced them with his Royal Guard and the stormtroopers of the Galactic Empire. Link to comment
Andrews Posted January 30, 2018 Report Share Posted January 30, 2018 (edited) If this is what the Senate Guard is going for ... Then good luck. I don't see any VIPs. I don't see any "espionage, as well no "assassinations" needing to be done. Yes, this might be another server but, hopefully, you don't actually think SG will be deployed, etc. Edited January 30, 2018 by Andrews53 needed to add something 1 Report Link to comment
Retired Founder Zim Posted January 31, 2018 Retired Founder Report Share Posted January 31, 2018 sᴇɴᴀᴛᴇ ᴄᴏᴍᴍᴀɴᴅᴏs ᴡɪʟʟ ʙᴇ ᴀ sᴜʙʀᴀɴᴄʜ ᴏɴ ᴛʜᴇ ᴄᴏʀᴜsᴄᴀɴᴛ ɢᴜᴀʀᴅ: ᴅᴇɴɪᴇᴅ ᴛʜᴇʏ ᴡɪʟʟ ᴄᴀʀʀʏ ᴏᴜᴛ sᴇᴄʀᴇᴛ ᴍɪssɪᴏɴs ғᴏʀ ᴛʜᴇ ᴄʜᴀɴᴄᴇʟʟᴏʀ: ғᴀʟʟs ᴛᴏ ɢᴀᴍᴇᴍᴀsᴛᴇʀs. ᴅᴇғᴄᴏɴ 6 ᴀɴᴅ ᴘᴀᴛʀᴏʟs: ᴀᴄᴄᴇᴘᴛᴇᴅ ʙᴇɪɴɢ ᴅᴇᴘʟᴏʏᴇᴅ ᴏғғ sʜɪᴘ: ғᴀʟʟs ᴛᴏ ɢᴀᴍᴇᴍᴀsᴛᴇʀs ᴅᴇʙʀᴇɪғ: ғᴀʟʟs ᴛᴏ ᴡʜᴀᴛ ᴄᴏʀᴜsᴄᴀɴᴛ ɢᴜᴀʀᴅ ᴡᴀɴᴛs ᴛᴏ ɢɪᴠᴇ ᴜᴘ sᴇɴᴀᴛᴇ ᴄᴏᴍᴍᴀɴᴅᴏ: ᴀᴄᴄᴇᴘᴛᴇᴅ sᴇɴᴀᴛᴇ ᴄᴏᴍᴍᴀɴᴅᴏ ɴᴄᴏ: ᴅᴇɴɪᴇᴅ sᴇɴᴀᴛᴇ ᴄᴏᴍᴍᴀɴᴅᴏ ᴏғғɪᴄᴇʀ: ᴀᴄᴄᴇᴘᴛᴇᴅ sᴇɴᴀᴛᴇ ᴄᴏᴍᴍᴀɴᴅᴏ ᴄᴇʀᴇᴍᴏɴɪᴀʟ: ᴅᴇɴɪᴇᴅ ᴄᴀᴘᴛᴀɪɴ (ᴏʀ ᴊᴜsᴛ ᴛʜᴇ ɴᴀᴍᴇ ᴛᴀɢɢᴀʀᴛ) ᴛᴀɢɢᴀʀᴛ: ᴀᴄᴄᴇᴘᴛᴇᴅ ᴄᴀᴘᴛᴀɪɴ (ᴏʀ ᴊᴜsᴛ ᴛʜᴇ ɴᴀᴍᴇ ᴊᴀʏғᴏɴ) ᴊᴀʏғᴏɴ: ᴅᴇɴɪᴇᴅ ᴄᴀᴘᴛᴀɪɴ (ᴏʀ ᴊᴜsᴛ ᴛʜᴇ ɴᴀᴍᴇ ᴀʀɢʏᴜs) ᴀʀɢʏᴜs: ᴅᴇɴɪᴇᴅ ᴍᴏᴅᴇʟs ᴀʀᴇ ᴛᴏ ʙᴇ ᴀɴɴᴏᴜɴᴄᴇᴅ. ᴡᴇᴀᴘᴏɴs ᴀʀᴇ ᴛᴏ ʙᴇ ᴀɴɴᴏᴜɴᴄᴇᴅ, ʙᴜᴛ ɴᴏ ᴛʜᴇʀᴍᴀʟ ᴅᴇᴛ. ᴏᴠᴇʀᴀʟʟ ᴛʜɪs ɪs ᴀʟʟ sᴛᴜғғ ᴡᴇ ᴀʟʀᴇᴀᴅʏ ʜᴀᴅ. ɪ ᴀᴍ ᴍᴏᴠɪɴɢ ᴛʜɪs ᴀs ɪ sᴇᴇ ғɪᴛ. ʟᴏᴄᴋᴇᴅ / ᴄʟᴏsᴇᴅ. Link to comment
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