Cutlaw Posted March 1, 2020 Report Share Posted March 1, 2020 Name: Who helped (If applicable): Bruise [ GH ] Rad James EJ Event Name: Underwater Mayhem Summary of the story: An acclamator was sent to the rural planet to search for a distress signal left by clone operators of a recently downed venator, the last signal was sent in an underground cave system, filled with water. 501st Ghost Company and SO BDE were sent in to investigate it and jumped off from an acclamator to the landing zone and got with the mission. They found 2 buildings, one with a mainboard that unlocked the 2nd building's rayshield - A Test Chambers for future viruses of unknown origins and an observatory. A lot of fighting endured but the troopers prevailed! One Naval Operator was alive and was questioned about the whole ordeal What was the result of the event?: A future deployment regarding boarding and space fights Was this more of a role play oriented or "shoot em up" oriented event: More a shoot em up, with a little bit of RP Here are some pictures from the build:https://steamcommunity.com/sharedfiles/filedetails/?id=2010643877 https://steamcommunity.com/sharedfiles/filedetails/?id=2010648857https://steamcommunity.com/sharedfiles/filedetails/?id=2010648646https://steamcommunity.com/sharedfiles/filedetails/?id=2010648719https://steamcommunity.com/sharedfiles/filedetails/?id=2010648811https://steamcommunity.com/sharedfiles/filedetails/?id=2010648901https://steamcommunity.com/sharedfiles/filedetails/?id=2010649018https://steamcommunity.com/sharedfiles/filedetails/?id=2010649120https://steamcommunity.com/sharedfiles/filedetails/?id=2010649228 https://steamcommunity.com/sharedfiles/filedetails/?id=2010649298 THIS IS ALL OF THE SIGNS USED FOR THE DEPLOYMENT First Chamber: [Unknown Species], awaiting approval to begin testing, no signs of communication nor aggression 2nd Chamber: [Civilian],testing failed, subject could not integrate as a host, mutated, musculatory and vocal patterns remained 3rd Chamber: [Clone Naval I], awaiting interrogation team 4th Chamber: [Clone Naval II], awaiting interrogation team 5th Chamber: [Jedi], Umbaran, deceased, gathered with the [Clone Naval I & II & III] 6th Chamber: [Clone Naval III], died not long ago, awaiting for approval to intergrate the [Clone Naval III] for host Distress Signal is active [TECH] [ More enemies will heed the signal. ] [ Disabling it will minimize the amount of hostiles. ] [ Does not have enough to power to stabilize the containment cells, not an option for re-routing. ] Potential Breach of Containment [TECH] Not enough energy pumped to the containment cells, re-routing power is an option. ( If you fail to contain the breach, you doom the planet's water supply, also yourselves ) ( If you blow the station, you doom the planet's water supply, also yourselves, after you are infected ) Emergency Security System Online [ This powers the rayshield of THIS station after it was taken down by you in the main room in the other station ] [ Due to the fighting, the system began malfunctioning, enabling and disabling the rayshield spontaneously ] [ It has enough power to re-route to the containment cells ] [ NOTE: Re-routing the power will cause the rayshield to go up, leaving you in the base with hostiles to fend off ] This is the Mainboard. It requires three personnel to man it. As of now is it locked. [ Your FIRST task is to decipher the coding system ] [ Congratulations, you have deciphered the coding system, now you see different sequences, but the one that you need is a Rayshield Activation Sequence, which is locked. Your SECOND task is to unlock it ] [ Good job, you have now unlocked the R.A.S, now your THIRD and final task is to wipe everything from this Motherboard ] Rules regarding /roll and explanation [ As a group of three , you must all achieve a roll higher than 35 in order to progress further, each of you must do a /roll, not only one, teamwork is needed ] [ If one Fails to achieve a roll higher than 35, your progress is nullified and you have to restart you task ] [ There are a total of 3 TASKs, each task acts as a checkpoint] [ Example: You are at the SECOND task and one of you fails a roll, you will restart from your 2nd task, not the 1st ] Story: - (The storyline of the event) Execution: - (Flow/Timing) Game Mechanics - (Spawning/map utilization/Ej’s) Overall: [Rating] - [Reason] Story: [Rating] - [Reason] Execution: [Rating] - [Reason] Game Mechanics: [Rating] - [Reason] Link to comment
Nyte Posted March 1, 2020 Report Share Posted March 1, 2020 10/10 everything. Really cool mechanic of being underwater and it was very fun and well put together. Link to comment
ISNIFFPROPANE Posted March 1, 2020 Report Share Posted March 1, 2020 4/4 - you did an amazing job, it was a pretty cool underwater event. Thank you for letting SO BDE come along. Link to comment
Teaa Posted March 1, 2020 Report Share Posted March 1, 2020 4/4 Nice event. Pretty fun with the Tech and the plot twists. The only Wrecker that embraced his largeness. Link to comment
Prophet Posted March 1, 2020 Report Share Posted March 1, 2020 3/4. I had fun, but there were some very boring moments for the clones who had nothing to do. Link to comment
Wheezy Posted March 1, 2020 Report Share Posted March 1, 2020 8/10 liked the topic of the event and the underwater function Link to comment
Bloodless Posted March 1, 2020 Report Share Posted March 1, 2020 4/4 <3 Good Job! I love your missions! More Please also. Less Like TECH RP and more EOD Pls Omega Three-Six "Darman"| "Blood for the Blood God!" Link to comment
Reevo Posted March 1, 2020 Report Share Posted March 1, 2020 4/4 Great map design. droid placement was nice. the tech RP was also very nice. all and all a great fun immersive event. Link to comment
Rohan Posted March 1, 2020 Head Admin Report Share Posted March 1, 2020 Story: - 4/4 Execution: - 4/4 Game Mechanics - 20/4 Overall: 4/4 Story: 4/4 Execution:5/4 Game Mechanics: 20/4 1 Report Current: Head Admin | Specialized Regimental Commander Link to comment
Shrifier Posted March 1, 2020 Report Share Posted March 1, 2020 Story: - 4/4 Execution: - 4/4 Game Mechanics - 20/4 Overall: 4/4 Story: 4/4 Execution:5/4 Game Mechanics: 20/4 1 Report Link to comment
Management Marvel Posted March 1, 2020 Management Management Report Share Posted March 1, 2020 3/4 Overall Pretty fun and thanks for letting SO BDE tag along 1 Report i am literally captain tukk Link to comment
Flashy Posted March 1, 2020 Report Share Posted March 1, 2020 Story: - 4/4 Execution: - 4/4 Game Mechanics - 4/4 Overall: 4/4 Story: 4/4 Execution: 4/4 Game Mechanics: 4/4 Thanks Rohan ;) 1 Report Link to comment
Rohan Posted March 1, 2020 Head Admin Report Share Posted March 1, 2020 3 minutes ago, Shrifier said: Story: - 4/4 Execution: - 4/4 Game Mechanics - 20/4 Overall: 4/4 Story: 4/4 Execution:5/4 Game Mechanics: 20/4 Lazy hoe you just copied my thing smh smh smh 1 Report Current: Head Admin | Specialized Regimental Commander Link to comment
iNubHan Posted March 1, 2020 Report Share Posted March 1, 2020 Very cool map loved the underwater elements 4/4 1 Report Link to comment
Zen Posted March 1, 2020 Report Share Posted March 1, 2020 Overall: 4/4. Somehow made the video game staple of underwater levels being hell untrue for this mission and was super creative in the execution, construction, and flow of the event. More like these I could tell this took a lot of hard work to setup props to you. Events like these are what keep people on the server and grant a sense of immersion. One of the best events I have had the privilege to participate in on the server. Story: 2.5/4 decent mission concept Execution: 4/4 Great setup with the troopers air dropping into the water created an epic cinematic battle sequence with diving into the depths taking down aqua droids. Had me in awe with the creativity and unique mission construct and FPS was very good as well so big ups on prop management. Just something about taking down those aqua droids and watching them slowly sink to the seafloor after blasting them is something special. Never got bored or felt like I was waiting on the next thing. Game Mechanics: 3/4 Good TECH RP, but could have used a little more variation with the RP to do more than TECH but still high quality TECH RP setup. The map choice is a very unique and challenging one. But instead of shying away from a difficult event to setup, it was presented beautifully with precision and passion. Was setup great for people to not get lost in the large depths and kept troopers on task/objective. 1 Report Link to comment
Grizzlywastaken Posted March 1, 2020 Report Share Posted March 1, 2020 Story: - 4/4 Execution: - 4/4 Game Mechanics - 4/4 Overall: 4/4 Story: 4/4 Execution: 4/4 Game Mechanics: 4/4 Was an amazing idea, good job :) 1 Report Link to comment
Ratio Posted March 1, 2020 Report Share Posted March 1, 2020 Overall: 2/4 Story: 3/4 - The story itself wasn't entirely implemented in the actual event. However, the acting from the Naval was very phenomenal. Being the one that carried him out of the laboratory, he was actually doing very well given the situation and pressure he was put in. I was really immersed! Execution: 2/4 - I can tell there was a lot of effort put into it, I really do! But I couldn't fire my weapon at all in some cases where there were just too many droids/props and I was experiencing the gun glitch. These performance issues really dampened it for me. Game Mechanics: 2/4 - While I wasn't involved in the Tech RP, there was a hell of a lot of it. May have gone too far in a few places -- however, I do like how in depth it actually seemed. Each mechanism having its own function and such. The droids, however, were often poorly placed and seemed to just be littered all over the sea floor/rooms/etc and it was just a stream of T-21's from a distance where you couldn't even see who was firing it. 1 Report The Reprehensible Ratio! #RemoveJedi #RenameRancorToARC Link to comment
Cutlaw Posted March 1, 2020 Author Report Share Posted March 1, 2020 5 hours ago, Ratio said: Overall: 2/4 Story: 3/4 - The story itself wasn't entirely implemented in the actual event. However, the acting from the Naval was very phenomenal. Being the one that carried him out of the laboratory, he was actually doing very well given the situation and pressure he was put in. I was really immersed! Execution: 2/4 - I can tell there was a lot of effort put into it, I really do! But I couldn't fire my weapon at all in some cases where there were just too many droids/props and I was experiencing the gun glitch. These performance issues really dampened it for me. Game Mechanics: 2/4 - While I wasn't involved in the Tech RP, there was a hell of a lot of it. May have gone too far in a few places -- however, I do like how in depth it actually seemed. Each mechanism having its own function and such. The droids, however, were often poorly placed and seemed to just be littered all over the sea floor/rooms/etc and it was just a stream of T-21's from a distance where you couldn't even see who was firing it. Thank you very much, zoo wee. I tried to make it more challenging as I did not prepare to add SO BDE for the deployment, it was supposed to be rather small with somewhat 20 people, but thanks for the feedback 1 Report Link to comment
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