Nade Jones Posted April 10, 2019 Posted April 10, 2019 Name: Nade Suggestion: Make Rockets actually useful Implementation: A number of ways, First of all I just want to say that today we fired 114 rockets at a single frigate during an event, it took a couple of minutes then gamemaster just flew the frigates away because we ran out of rockets, I like the whole "blasters shouldn't damage the ships" rule although for it to work it should all rocket based weapons need a buff, theres no real point to them if a CIS tank spawns its not even worth switching to a rocket because by the time you do it will already be down, and as for frigates as I've said you need over 120+ish to destroy a frigate which is ridiculous, I think the rockets should be buffed in damage and a rule should be placed so they can only be used on vehicles and frigates and not regular droid infantry to keep it balanced. Lore: I mean pretty sure rockets were used on vehicles and not so much on frigates but since we can't shoot them with blasters its all we have. Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Posted April 10, 2019 Name: Nade Suggestion: Make Rockets actually useful Implementation: A number of ways, First of all I just want to say that today we fired 114 rockets at a single frigate during an event, it took a couple of minutes then gamemaster just flew the frigates away because we ran out of rockets, I like the whole "blasters shouldn't damage the ships" rule although for it to work it should all rocket based weapons need a buff, theres no real point to them if a CIS tank spawns its not even worth switching to a rocket because by the time you do it will already be down, and as for frigates as I've said you need over 120+ish to destroy a frigate which is ridiculous, I think the rockets should be buffed in damage and a rule should be placed so they can only be used on vehicles and frigates and not regular droid infantry to keep it balanced. Lore: I mean pretty sure rockets were used on vehicles and not so much on frigates but since we can't shoot them with blasters its all we have. Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Firat/Abi Posted April 10, 2019 Posted April 10, 2019 +1 Also just make the frigate have health(High enough so a DC-15s shouldn't be able to blow it up).
Posted April 10, 2019 +1 Also just make the frigate have health(High enough so a DC-15s shouldn't be able to blow it up).
Life- Posted April 10, 2019 Posted April 10, 2019 +1 We probably fired around 200 Rockets at one frigate and it didnt get destroyed 1
Posted April 10, 2019 +1 We probably fired around 200 Rockets at one frigate and it didnt get destroyed 1
Snadvich Posted April 10, 2019 Posted April 10, 2019 +1 Rockets would basically one shot most vehicles that we see in the show.
Lord Thegan Posted April 10, 2019 Posted April 10, 2019 +1 Rip my Immersion when i use 10 rockets on 1 frigate.
Scarecrow Posted April 10, 2019 Posted April 10, 2019 Although I dont think the rockets we use would dent a frigate I do think they need a buff +1
Posted April 10, 2019 Although I dont think the rockets we use would dent a frigate I do think they need a buff +1
A-a-ron Posted April 10, 2019 Posted April 10, 2019 +1 Rockets only do like 150 damage on a direct hit to a person, kinda dumb
Fizzik Posted April 10, 2019 Posted April 10, 2019 The ship was probably a prop lol. 2 Rule-maker and rule-breaker.
Nade Jones Posted April 10, 2019 Author Posted April 10, 2019 Just now, Fizzik said: The ship was probably a prop lol. I don't think it was it moved when hit Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Author Posted April 10, 2019 Just now, Fizzik said: The ship was probably a prop lol. I don't think it was it moved when hit Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Zyner Posted April 10, 2019 Posted April 10, 2019 (edited) Your hand-held rockets wouldn't do anything to a Frigate regardless. Even the firepower of Frigates against other frigates takes a few shots to take them down, specially with shields. Pertaining to lore, blaster fire or any Trooper-based attack at that, has always been futile against Frigates. People just shoot at it because within the realm of being a game you can do damage but because that's how the game is designed. I do believe that if you freeze the Frigate then it becomes immune to damage so that may have been a part of it but not too sure anymore (I've seen it happen a few times but perhaps fixed now or different circumstances). I would add to the suggestion that usage of rockets against anything but vehicles/frigate should also result in an immediate FailRP+Arrest then if they are to be buffed because they can't take down frigates (which they really shouldn't be able to do.) but enforcing this will be difficult. You will waste minutes yelling "Who shot that rocket" and everyone just looking the other way. Have to also take into account the size of the Frigate - it is not accurate to the vehicle that is spawned on the server. To get a better representation, go into Singleplayer and put the Frigate in the Skybox then look at it from the ground. If you still think hand-held rockets could bring that down, specially with a shield, I don't know what to tell you. I'm neutral on the vote, result would rely on a Director commenting if they will encourage rockets being only used against vehicles and approve the punishing of people who fail to follow such rule(s) or Nade stating within his suggestion this to make it a part of it. Neutral. Edit: Frigate for scale - Galactic Marine boarding for scale - Edited April 10, 2019 by Zyner 3 1 Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Posted April 10, 2019 (edited) Your hand-held rockets wouldn't do anything to a Frigate regardless. Even the firepower of Frigates against other frigates takes a few shots to take them down, specially with shields. Pertaining to lore, blaster fire or any Trooper-based attack at that, has always been futile against Frigates. People just shoot at it because within the realm of being a game you can do damage but because that's how the game is designed. I do believe that if you freeze the Frigate then it becomes immune to damage so that may have been a part of it but not too sure anymore (I've seen it happen a few times but perhaps fixed now or different circumstances). I would add to the suggestion that usage of rockets against anything but vehicles/frigate should also result in an immediate FailRP+Arrest then if they are to be buffed because they can't take down frigates (which they really shouldn't be able to do.) but enforcing this will be difficult. You will waste minutes yelling "Who shot that rocket" and everyone just looking the other way. Have to also take into account the size of the Frigate - it is not accurate to the vehicle that is spawned on the server. To get a better representation, go into Singleplayer and put the Frigate in the Skybox then look at it from the ground. If you still think hand-held rockets could bring that down, specially with a shield, I don't know what to tell you. I'm neutral on the vote, result would rely on a Director commenting if they will encourage rockets being only used against vehicles and approve the punishing of people who fail to follow such rule(s) or Nade stating within his suggestion this to make it a part of it. Neutral. Edit: Frigate for scale - Galactic Marine boarding for scale - Edited April 10, 2019 by Zyner 3 1 Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Stockings Posted April 10, 2019 Posted April 10, 2019 This ^guy^ took the words out of my reply box Neutral! 🍌 People Who Put Their Former Ranks In Their Signature Are Idiots! Community Liaison - Discord Boo Radley#2719
Posted April 10, 2019 This ^guy^ took the words out of my reply box Neutral! 🍌 People Who Put Their Former Ranks In Their Signature Are Idiots! Community Liaison - Discord Boo Radley#2719
CannonBanned Posted April 10, 2019 Banned Posted April 10, 2019 +1 Good luck Sanchez trembles at the mention of my name.
Bobonater3 Posted April 10, 2019 Posted April 10, 2019 +1 i want to see boom boom, give rockets 1000 damage
justuscloud5 Posted April 10, 2019 Posted April 10, 2019 +1 if I'm able to shoot a frigate down with my beloved SE-14C and not my beloved rocket launcher we have a problem
Posted April 10, 2019 +1 if I'm able to shoot a frigate down with my beloved SE-14C and not my beloved rocket launcher we have a problem
GM-3022 Havok Posted April 11, 2019 Posted April 11, 2019 You know, its a good idea to actually put what kind of buff you want for rockets instead of just putting a suggestion to buff rockets. Personally, IMO I think rockets should do 1000 damage per shot. (Its a fookin rocket dude) But for concerns about the server and game balance, I think it should do the actual 400 damage it says it does. I shot a group of NPCs and the damage numbers said 150 maximum, like why are the stats lying? It should deal 800 damage on a direct hit and 400 in a radius this way a group of goddamn b1s who are supposed to be weak AF don't tank a goddamn ROCKET. Also makes them actually useful against tanks and armored vehicles.
Posted April 11, 2019 You know, its a good idea to actually put what kind of buff you want for rockets instead of just putting a suggestion to buff rockets. Personally, IMO I think rockets should do 1000 damage per shot. (Its a fookin rocket dude) But for concerns about the server and game balance, I think it should do the actual 400 damage it says it does. I shot a group of NPCs and the damage numbers said 150 maximum, like why are the stats lying? It should deal 800 damage on a direct hit and 400 in a radius this way a group of goddamn b1s who are supposed to be weak AF don't tank a goddamn ROCKET. Also makes them actually useful against tanks and armored vehicles.
Nade Jones Posted April 11, 2019 Author Posted April 11, 2019 8 minutes ago, GM-3022 Havok said: You know, its a good idea to actually put what kind of buff you want for rockets instead of just putting a suggestion to buff rockets. Personally, IMO I think rockets should do 1000 damage per shot. (Its a fookin rocket dude) But for concerns about the server and game balance, I think it should do the actual 400 damage it says it does. I shot a group of NPCs and the damage numbers said 150 maximum, like why are the stats lying? It should deal 800 damage on a direct hit and 400 in a radius this way a group of goddamn b1s who are supposed to be weak AF don't tank a goddamn ROCKET. Also makes them actually useful against tanks and armored vehicles. I get you but you should leave the stats to those who know what to do with them, I'm no expert I'm just raising the issue. Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Author Posted April 11, 2019 8 minutes ago, GM-3022 Havok said: You know, its a good idea to actually put what kind of buff you want for rockets instead of just putting a suggestion to buff rockets. Personally, IMO I think rockets should do 1000 damage per shot. (Its a fookin rocket dude) But for concerns about the server and game balance, I think it should do the actual 400 damage it says it does. I shot a group of NPCs and the damage numbers said 150 maximum, like why are the stats lying? It should deal 800 damage on a direct hit and 400 in a radius this way a group of goddamn b1s who are supposed to be weak AF don't tank a goddamn ROCKET. Also makes them actually useful against tanks and armored vehicles. I get you but you should leave the stats to those who know what to do with them, I'm no expert I'm just raising the issue. Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
GM-3022 Havok Posted April 11, 2019 Posted April 11, 2019 1 minute ago, Nade Jones said: I get you but you should leave the stats to those who know what to do with them, I'm no expert I'm just raising the issue. Oh I see.
Posted April 11, 2019 1 minute ago, Nade Jones said: I get you but you should leave the stats to those who know what to do with them, I'm no expert I'm just raising the issue. Oh I see.
Heart Posted April 11, 2019 Posted April 11, 2019 It would be EPIC if they did as much damage as grenade launchers 1
OneNiner6719 Posted April 13, 2019 Posted April 13, 2019 +1 rockets should ronk some shit. Right now they're pretty garbo.
Esitt Posted April 15, 2019 Posted April 15, 2019 Please remake this suggestion with the preferred damage you think should suffice and about changing the rule about ships/frigates. THIS IS NOT BEING DENIED, JUST SAYING REMAKE IT TO MAKE IT OFFICIAL. @Nade Jones //Locked //Moved to Server Suggestions - Denied
Posted April 15, 2019 Please remake this suggestion with the preferred damage you think should suffice and about changing the rule about ships/frigates. THIS IS NOT BEING DENIED, JUST SAYING REMAKE IT TO MAKE IT OFFICIAL. @Nade Jones //Locked //Moved to Server Suggestions - Denied
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