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Suggestion To Increase the Run Speed of Medics.


Billsiff

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Posted

Name: Rancor ARC MEDL MAJ Billsiff

Suggestion: To Increase the Run Speed of Medics.

Implementation: Increasing the speed of the medic class for all battalions.

Lore: N/A

Workshop content if applicable: N/A

If you are asking to add or change a job, fill out the following

Add or Change: Change (Not sure if this counts.)

I have recently become the MEDL of my Battalion and I am looking to improve the almost dead population of Medics in Rancor.

The thing I have been struggling with the most is an incentive to offer to the players to join on as a Medic. I have recently went to many other leads and have been told many different things varying from, players not joining Rancor to become Medics , and players not seeing any benefit for themselves when joining MED.

I see this a issue not just with my battalion, but also an issue that may eventually plague another battalion. Someone who might join Doom's Unit might completely ignore the medical division and just want to be on the front lines and shoot a big gun. There needs to be a larger incentive for players to want to be the Medic class besides just having a Bacta Kit. 

I am suggesting a battalion wide speed boost for Medics as an incentive to join and also as a tool to use as a Medical personnel.

Medics will be able to reach more troopers much faster and provide aid to others on a much wider scale. We will be able to respond to pleas over comms much faster and more effectively, along with being able to run to cover with haste.

Please consider this and give me positive feedback that will help improve on this idea.

Posted (edited)

All these speed boosts. "Shock" better be getting one.

-1

Edited by Shakes.
Banned
Posted (edited)

-1 just position yourself better

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i made this in MS paint

if you put yourself there, then you will have to run over and it will be slower

 

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if you're running in between pieces of cover, you can heal yourself and heal the wounded dude at the same time.

so, you're tanking damage and healing people

Edited by Spooky
  • Agree 2
  • Funny 1
Posted

+1

It makes sense for our medics to be especially capable at reporting to the Medbay and reaching their fellow troopers.

Seriously, we get plagued by microbial outbreaks and get fired upon on a daily basis.

Posted

-1 speed boost is an actual buff for 91st and 41st. Giving it to batt medics would take one of the incentives to join those batts for their buff when you can get it in another battalion plus the battalion buff. 

Posted

-1 Battalions, namely 41st, 91st, and CG get speed boosts as BATTALION boosts. Giving it to medic as a job boost either means our speed needs to go up EVEN MORE, or it's gotta be a tiny-ass insignificant boost, otherwise you're undermining battalion buffs, which is dumb.

Posted

-1 RECON gets speed boosts, were are not giving heavies more HP/armor and stuff. like Spooky said, position yourself better

Posted

I understand the point of this but if I remember correctly, job specific boosts won't happen.

-1

WAS MEDIC

Posted

-1

this makes every battalion practically get a boost that should go to 3 battalions (41st, 91st, and CG)

bolt

Posted

I have a question. What if a batt already has a speed boost. Would they get batt boost+medic boost?

Posted

-1 I don't think its needed for them to be faster. With the fully boosted run speed in the F2 menu you are fast enough to be the most effective you can. Being fast does not mean a good medic however, knowing your surroundings and your squad makes a good medic.

Posted

+1, Being a medic isn't easy especially if you're in a large battalion and need to heal multiple people in a short time span.

Posted

-1 Giving medics a speed buff would ruin the 91st's and 41st's special trait, along with this other classes may want a passive buff if medics received the passive speed buff. The incentive of being a medic should be about healing and helping others along with med rp, not a speed boost. 

Posted

+1 CG need to be no speedy then medics

Current: Rancor Medic Previous: 327th Commander ARCL Useful, DU ARC Commander Jerome, CT PVT 1348 Useless

Posted (edited)

-1 a speed boost shouldn't be a incentive to be a medic. being a tank and being able to run into battle yoloing balls out, tank dmg, and heal you and the boys in the front is. and if you think that medics need a boost to get to cover to cover to heal bois, then your boys need to learn better positioning and not get pinned down. being a medic also adds a frick ton of passive RP in medbay. if i wasn't a lore character  i would be a medic for the reasons i just stated.

Edited by royer
cant spell
Posted

Too much negative feedback from the community, try reforming your idea but with a different incentive than run boost.

DENIED

//Locked

//Moved to Server Suggestions - Denied

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