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Billsiff

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Everything posted by Billsiff

  1. Name: RANCOR ARC MEDL LTC Billsiff Suggestion: Moving Interrogation Room to the Detention Level. Medbay isn't made to house prisoners let alone a full on assault by enemy units. Since Medbay has been made into the designated "safe-space" it has been assaulted in multiple occasions just due to the prisoners we've held. Naturally if we hold an enemy prisoner the enemy would want them free, due to this I find myself defending Medbay to the death on many occasions. Moving Medbay to Detention Level Makes more than enough sense. We have multi-layered defenses and more locking doors to keep the enemy at bay while we interrogate the prisoner or whatever. I've heard the excuse its in Medbay to heal the prisoner in case he is severely injured during interrogations... Detention level is right across the road and is it really that hard to control yourself from killing a prisoner. I feel this would also cut down on conflicts in the Medbay due to Med Rank vs Actual Rank. I'm tired of getting in a fight with people over it and people completely ignoring my orders. I mostly tend to treat the Interrogation part of Medbay as a completely separate entity, (even though its not since its in medbay) most of the time ignoring whats happening in there unless someone calls me to help heal a limb that one of the Interrogators took off. Love to hear other opinions on this even if you think I'm wrong I think I'm right. (Also if anyone feels targeted by this I don't mean to it just causes a lot of chaos in Medbay.) Implementation: Just move the room and props. Lore: How does it make sense to endanger the lives of people we are trying to save in Medbay just for one prisoner. The security in our Detention level is so much better and would protect the prisoner and the troopers guarding the prisoner safer than the single door Medbay. Workshop content if applicable: N/A
  2. -1 I think it may need some tweaks but regardless I think its great. ARC needs some kind of pretrial to prove that you are up to it. Please think about this before joining the hype built up by everyone else who don't know what their saying.
  3. Name: Rancor ARC MEDL MAJ Billsiff Suggestion: To Increase the Run Speed of Medics. Implementation: Increasing the speed of the medic class for all battalions. Lore: N/A Workshop content if applicable: N/A If you are asking to add or change a job, fill out the following Add or Change: Change (Not sure if this counts.) I have recently become the MEDL of my Battalion and I am looking to improve the almost dead population of Medics in Rancor. The thing I have been struggling with the most is an incentive to offer to the players to join on as a Medic. I have recently went to many other leads and have been told many different things varying from, players not joining Rancor to become Medics , and players not seeing any benefit for themselves when joining MED. I see this a issue not just with my battalion, but also an issue that may eventually plague another battalion. Someone who might join Doom's Unit might completely ignore the medical division and just want to be on the front lines and shoot a big gun. There needs to be a larger incentive for players to want to be the Medic class besides just having a Bacta Kit. I am suggesting a battalion wide speed boost for Medics as an incentive to join and also as a tool to use as a Medical personnel. Medics will be able to reach more troopers much faster and provide aid to others on a much wider scale. We will be able to respond to pleas over comms much faster and more effectively, along with being able to run to cover with haste. Please consider this and give me positive feedback that will help improve on this idea.
  4. +1 Needed changes to the old model. Love you CBlake. <3
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