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SquishyFishyy

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Everything posted by SquishyFishyy

  1. As far as I know the fix was chromium and you just swap to x64 version or something like that through steam. It's a pretty simple change.
  2. Name: Squishy RP Rank: SSG Suggestion: Make a new music player for the server. Implementation: See what can be done about possibly creating a music player to add ambiance to events. Lore: Back when I was a GM we had a tv screen thing we could spawn and add a youtube video to it to create ambiance for those that were on the event. If people didn't want it they just didn't turn on the TV. This brought so much to the events and made events feel much more immersive. I don't think it caused much issues with lag back then but I don't know if it started causing problems over time. Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development")
  3. Bug Type (Server:): Main Severity level (Low - Medium - High): Low Evidence (if you can): On whitelist Description of the bug: Apparently its a bug? I was unsure due to the lack of them being listed in the change log. The whitelist for Wrecker and A'den do not have detpacks. How can we recreate it: Whitelist yourself to A'den or Wrecker and the whitelists do not have it.
  4. you literally stated that with high health on the droids it makes droids killable. I even quoted you so nothing was taken out of context. How was that a pessimistic mindset? literally what you said. Also flying over droids with jetpack is an AWFUL idea it activates all the NPCs you fly over and now we just have way more droids shooting making things harder.
  5. I like this idea but I can see how it would become a massive problem at western outpost specifically seeing as its in the bounty hunter village. It would be kind of OP to just slap a tac insert and then be like nononono you cant break it... just let me respawn in your face.
  6. +1 would be cool to see implemented into 501st tactics.
  7. +1 pistols.. jetpack idk cool but not 100% necessary but pistols would be amazing.
  8. +1 vehicles should be really good!
  9. +1 As long as its not included in tryouts thats fine. Every server i've played on that had the climb swep made it a tryout requirement for the most basic shit and actually skill diffed a ton of new people into getting into bare bones battalions like 501st or 41st.
  10. +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 This gun is insanely overpowered and for those saying that its worth 100 dollars. The 25 mil cycler rifle is worth more in credits and just got phased out by this christmas sniper. The sniper actually makes droids killable? What about the rest of the population that doesnt have it... were just meant to sit here and twiddle our thumbs till credit card craig comes over to even the playing field?
  11. -1 SUP has the most things they can do out of any role on the server Fly ships, drop armor packs, they get a shotgun no one else gets, and if they go for the AST program they get even more piloting access. I think Naval should be able to keep this as their thing. its cool and unique and might help draw people to naval.
  12. Is there a way for us to find it? As far as I know it literally just goes from 4 screws to pincode.. I mean if were supposed to be able to find it I am not entirely sure how it is supposed to show up I guess. Also it takes a really long time to find the spot to defuse as well. @Azara
  13. Bug Type (Server:): Defusal Kit doesnt work for SOBDE/Null Severity level (Low - Medium - High): Medium Evidence (if you can): Have tested with myself, Echo, and Atin. All of SOBDE has the bomb defusal Kit and it doesnt work for myself who is the EOD/HVYO whitelist for Null. Description of the bug: When we attempt to defuse the bomb it is first VERY hard to find the spot. We then get 4 screws and then immediately get a pin pad for 4 numbers. Fives of 501st has said that were supposed to get a serial number in chat or something. We don't get any information in chat to be able to defuse the bomb. It might possibly be whoever spawns it can defuse it as well. How can we recreate it: Be on SOBDE/Null whitelist to attempt it. Not sure if its everyone but it was working just fine for fives.
  14. Name: Squishy Quest Name: Kill House Quest Description: Clear a Kill house in the allotted time. Which Faction(s) is it for: Clone What would be required for it: Clear a Kill house in a set amount of time. If they shoot a bad droid then they immediately fail. Make sure the droids are 2 very distinct different colors. Any additional information: I think it would be awesome if a leaderboard could be implemented and then it be wiped every month or so. That way whoever gets the fastest time of the month maybe gets a bonus like 50k or something. Make sure the NPCs are very different or maybe even use a clone model for the good ones. I guess kind of similar to the sniper quest where you teleport around base. But this one might require some sort of dupe to either be spawned or perma propped under the map somewhere?
  15. Changing my opinion. Completely forgot that they have a grenade launcher. I don't see why they can't have an AT mine though. Although its really useless and you have the chance of RDMing someone with it on accident so its never really used.
  16. Im sorry Debitor but this is a WILD take.... Jedi have to deal with BHs too... Jetpack is insanely overpowered vs them and to say that they dont need a lore saber is crazy..... sure they dont NEED a lore saber but thats one of the appeals of working for those characters. I understand that Senate Guard doesnt have much but they dont need the DC-15LE... Perma weapons are obviously an option albeit they take a bit of time but that take was not it... +1 for the DP-24 -1 for the DC-15LE
  17. I dont see a point to add LT Col... or vice versa but we dont really need both. -1 for both +1 for Colonel OR Lt. Colonel
  18. these are just my suggestions... thats why for the price change suggestions i also have some number changes to make them a bit better except for the DC-15s Purge because I genuinely don't know what to do with that one... maybe up damage by like 3-5...
  19. These are just my opinions on numbers based on the DC-15A and DC-15S as well as the google spreadsheet that was made showcasing the weapons and what is considered good and not. This is more so to get those bad weapons in line with the good ones while still being better than the DC-15A and DC-15S to where it doesnt feel bad to drop millions on a weapon. SINCE THIS IS COMPARED TO RIFLES I WILL ONLY BE SUGGESTING RIFLE BUFFS!! Other weapons can be worked on in the future maybe. Weapon: rw_sw_t21b Mag Size upgraded to 25 over 20 Weapon: rw_sw_dual_dc15s The Dual DC-15S is 3 million more expensive than the Dual E-11 and worse fire rate and accuracy. Damage upgraded from 21 to 25 Weapon: DC-15A (Upgraded) This weapon costs 6 million. It does 21 damage compared to the DC-15A's 49 but has a MUCH faster fire rate and bigger magazine size. First Suggestion Damage Upgraded 30 Fire Rate downgraded 400 Second Suggestion Damage Upgraded 25 Everything else left alone Weapon: rw_sw_dc15s_purge This weapon costs 9 million I think since it is BARELY better than the DC15S it should be in the 3 million range MAYBE 6 million but that feels high. The difference between the DC15 A Purge and the regular DC-15a is actually a huge difference compared to the DC-15s and its counterpart. Weapon: rw_sw_e11 For 9 million it just has a slightly faster fire rate but does less damage and has the same magazine size as the DC-15A. More damage with the increased fire rate will be much better Damage upgraded from 43 to 46-47 Weapon: rw_sw_el16 The EL-16 is 9 million credits compared to its HFE counterpart. They are the exact same weapon but the HFE does 3 more damage and has 5 less shots. Suggestion 1 Lower the price to 6 million Suggestion 2 Damage upgraded from 44 to 49 Magazine Size upgraded from 30 to 35 Weapon: rw_sw_e11t The E-11T costs 12 million and has 5 more rounds in the magazine and 2 more damage than the E-11. Again the only thing better than the DC-15A is the fact that it has a faster fire rate. Upgrading the damage past the E11 would be better due to the fact its cheaper Damage upgraded from 45 to 49-51 Weapon: rw_sw_e11d The E-11D costs 15 million credits. That is very expensive and it has THE EXACT SAME STATS as the DC-15A except it has the DC-15s fire rate. I think for 15 million it can do a bit more damage Damage upgraded from 49 to 53-55 Weapon: rw_sw_westar11 Westar 11 for the same cost at 15 million as the E11d has worse stats, sounds worse but it has a sight. Upgrade damage from 46 to 53-55 Upgrade magazine size from 39 to 40 These are my suggestions for the blasters on the server. Nothing absurd but it makes them a bit better than they are now and gets some of them closer to the DC-15a and some are better.
  20. Seeing as suggestions can sit for quite a while I can see if theres an admin who will help me spawn the weapons and get the numbers when I get off LOA on monday.
  21. +1 and definitely bring in Yarael Poof PLEASE dont listen to Tec
  22. I haven't but I just think even if its by like 5 damage I just want these weapons we put a lot of time into to be better than the base kit weapons. West-AR is probably the best kit weapon on the game and I would honestly try to put perma weapons around there myself. I understand if that cant be done but I just want them to atleast be better than the DC-15A and DC-15S. I didn't research TTK or anything because it can consistently change due to GMs just upping the health number.
  23. +1 the weapon is ridiculously overpowered makes it not fun for a lot of people
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