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Jayy

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Everything posted by Jayy

  1. For the trainings I'd implement it by having officers run "better" trainings, basically being the trainings with more integrity. To keep this going, I'd make it a promotion requirement. If an officer wants to run a training, they'd need to give a lecture and explain what the purpose of the training is, and then demonstrate the concept before teaching. I basically want to implement some classroom time as opposed to just jumping into a sim and shooting things which is the default training style right now, with some exceptions. For recruiting incentive we already have a good recruiter of the week system in place, which grants you a promotion. I was thinking to expand on it by having it so anybody over x amount of recruits is eligible for early or instant promotion depending on which rank they are. It's something I would need to discuss with the others though obviously.
  2. Name: Jay Who helped (If applicable): Johnson Event/Encounter Name: Apprentice Ralin Link to Event/Encounter Document (optional): N/A Description of event/encounter (required if no document provided): A Sith Apprentice named Ralin was tasked by his mater Darth Hellgaze to slaughter clones on Anaxes base as a Sith trial. After being captured, Apprentice Ralin was taken to the Jedi temple and deconverted while his Master was sent off to Coruscant.
  3. Steam Name: Jay RP Name: DU ARCL Commander Jay RP Rank: Commander Steam ID: STEAM_0:1:20057572 Battalion or squad you are applying for: Doom's Unit Experience: Doom's Unit Commander I was elevated to Commander when Doom's Unit command needed another person to help out at the top echelon. As a Doom's Unit Commander I've done everything in my power to help assist my fellow Commander Squee, XO Willy, and Flip while he was BCMD, in managing and running the day to day things for DU. Being a DU Commander has given me a taste and understanding of what command in CWRP is supposed to be like. Doom's Unit Junior Officer As a Senior NCO, I applied for Warrant Officer but was instead given a direct promotion to 2ndLt because the need for junior officers was visible. I spent a good amount of my time in DU as a junior officer, and my main focus was helping to develop the senior NCO corps. I would say I was successful in my mission, as we have many solid leaders as SNCOS today, thanks to not only my effort but the help of the other junior officers in DU. Since becoming a junior officer, I have been able to assist in one way or another each day since taking the promotion. Doom's Unit ARCL and ARCO I originally joined Doom's Unit as a heavy weapons specialist but my goal was always to go for the ARC branch. It was something I had been trying for since my first week on the server. I wanted to fight with the best and I felt I could get there, and eventually I did. Once I passed graduation, Flip gave me the chance to be his ARCO so I took it. During this time the DU ARC branch had become completely full of members. I served as Flips ARCO doing the expected duties of a branch officer until Flip applied for Doom and got it, which meant he could no longer be ARCL. I ended up applying, and getting the position shortly after, and have been holding it since. Since becoming ARCL, the DU ARC branch is the most active branch in DU percentage wise. DU ARC is also, once again full, with a waiting list to enter. Other experience I've been playing in various Arma milsims for almost 10 years now, from Arma 2: OA to Arma 3, ranging from casual to extremely serious. I've held billets from all levels ranging from rifleman up to battalion executive officer. I've been a fireteam leader, a squad leader, a platoon leader, and a company commander in between. In general, I have a lot of experience leading groups from small to large over my years playing. Why should you become a Battalion Commander?: I should become a Battalion Commander because I have the motivation for it, and because I want to leave Doom's Unit better than how I found it. I have proven that each day since becoming an officer in DU, I am committed to being active and able to assist where the help is needed, no matter how small the job. I am not interested in maintaining the status quo with DU, meaning that I would get the job of BCMD and keep things as is. I would make progressive changes only to better the battalion. I should become BCMD for Doom's Unit because I'm far from seeing the end of the road with these guys, and they need an honest leader who will listen to their grievances and help them when they are stuck. These guys need someone to represent them, and answer for them whenever a conflict might come up, and I believe I'm the right man. The Battalion Commander has to take responsibility for not only the success of a battalion, but also the failures. I believe with my experience I can lead Doom's Unit to more success than anything else. Do you understand the lore of your battalion or squad?: Yes. Availability: Server Monday through Friday from 3PM 11PM. Saturday and Sunday from 10AM to 11PM. Discord 9AM-11PM every day. Estimate of how long you've played on Synergy Roleplay?: 840 hours. Do you have a microphone?: Yes. Where do you want your battalion or squad to be at the end of your term?: To put it simply, I want Doom's Unit to be better off at the end of my term than how it is now. This might sound like an easy thing to say, but it my opinion, it doesn't always happen. Training - I would like to see more quality training. We are currently running a decent amount of training each week, but a lot of them are more for entertainment rather than learning things. I would propose a training model where we still have entertaining sims (PVP for example), but also run a higher number of informative and more elaborate training, similar to classroom instruction. Recruitment & Activity - Activity has never been a big issue for DU. I'm okay with maintaining status quo here. We're really just here to have fun at the end of the day so I wouldn't require anyone to attend anything that they didn't want to go to. Recruitment can always be better, so I would try to make a policy that would incentivize junior officers and NCO's to recruit more, as we always need to keep people flowing into the battalion. Some ideas Besides the obvious benefits like having extra people to play with, we need to throw a bone to the recruiters whether it be x recruits give you TIG off, or a promotion, or even money. This is something I can't decide on alone though, as it need's to be discussed by the DU officer corps , and not just me. General Leadership - I want all leaders (new leaders especially) in Doom's Unit to feel like they have improved to some extent during my time as BCMD should I get it. For me this means running leader specific training rather than regular sims. I want to strengthen the NCO and Officer corps in a way that it can be self sustaining, and I want our officers especially to be held more accountable for the effort they put in. This means checkups to ensure they are doing what they need to be doing, while those who put in the effort get rewarded. I'm going to produce the next generation of officers by vetting them as soon as they become NCO's. That means I will be watching them critically to see how they act and perform. I won't be fast-tracking anybody because I believe in a fair competition, but it's very important to get the people who are qualified into those officer positions. To summarize I would try to get the most qualified NCO's into the positions as soon as possible. To get good new officers, you need good NCO's who are able to step up, so developing the NCO corps more is also what I would focus on. I explained briefly that I want to run leadership training so I can pick out who would be a good fit for officer and help those who are still developing their skills. High Command - High Command will be filled by members who are the most active, capable, and mature. As it sits right now I would maintain the current HC of Willy and Squee and add members only when they are needed and when they prove they are capable for the job. When bringing in a new member for HC I would consult the current team and get their opinions. I would not make anybody HC without a majority favor vote of existing DU command. Promotion Requirements - In my opinion, these need a bit of a rework. I would like to go through them more thoroughly because with the current system, people can shoot through ranks pretty quickly, for NCO's specifically. For officers, I would like to get with the commanders of DU and set up a system to where the promotion requirements would be treated as a minimum, and would need to go above and beyond in proving their leadership capabilities and maturity to be promoted. Our officers represent us and lead our troops in the field and therefore need to conduct themselves to a higher standard. Officers who don't conduct well simply won't get promoted, while Officers that do would rise to the top. Havoc Squad - So Havoc Squad is doing alright right now. Cuzzo has been doing a good job reviving it since we've been lacking an active Brimstone for a little while. I am tempted to leave HS be for the mean time as he's doing a great job. If I were to get Doom, I would only be here to assist him, and not to step over him. I am okay with giving HS as much autonomy as they need providing that Brimstone keeps his guys in order. This means letting Cuzzo run training and tryouts when he thinks it is appropriate. Doom runs DU, Brimstone runs HS. As Doom, I would only exist to monitor and make sure he is doing his job. Do you understand that if you go inactive that you will be removed from your position?: Yes. Do you understand that your position has a three month term limit and you must reapply after three months to maintain your commander rank?: Yes.
  4. 8/10 good impromptu event
  5. Hey man, it's been a pleasure trying to see you keep a lid on Tiplee, but some things cannot be done
  6. This month would have seen my graduation from university but I changed majors so now I'm playing catchup. Cheers to all graduates of 2021
  7. Jayy

    Dantooine Invasion

    9/10 nice effort put in per usual. stop flexing so hard damn.
  8. I am sure you would treat the position with respect and dignity if you were to get it. However, your application is a little thin in the details for something as influential as Regimental Commander. Another thing is that I don't see you active a whole lot. You sound like a pleasant person but for the two reasons above I have to -1 for now.
  9. It was a pleasure being at your events. I'll never forget the time you got stuck in the air vents because you were "dummy thick"
  10. Name: Jay Who helped (If applicable): Coal, Sama Event/Encounter Name: Trandoshan Warcrimes Link to Event/Encounter Document (optional): N/A Description of event/encounter (required if no document provided): A Clone Intelligence officer appeared on MHB holo table urging CG to deploy to the village outside of Anaxes immediately due to an impending threat of a Trandoshan war party attacking. CG arrived before the war party, preventing a massacre. One Trandoshan was wounded, but not killed, and was subsequently interrogated by CG. The wounded Trandoshan was assassinated however for the information he knew, after it was neglected that he should be brought to a more secure location for interrogation.
  11. Name: Jay Who helped (If applicable): Coal, Havi Event/Encounter Name: Expensive Scrap Link to Event/Encounter Document (optional): N/A Description of event/encounter (required if no document provided): A Trandoshan and his escort approached the main gate of Anaxes base with their expensive droid that they intended to sell. After successfully selling it, the Trandoshan and his escort left with their profits. Two mercenaries who had heard of the trade realized how undervalued the droid was and decided to repossess it to make a large profit. They subsequently entered the base cloaked in an effort to kidnap the droid, but failed.
  12. +1 Appi seems like a great guy from my time interacting with him.
  13. good 9/10 thank you for the deployment-like event. nice to have something big while the event server is down
  14. 8/10 good late night shoot-em up that started out with good roleplay intentions but had to devolve due to the low player count which is not your fault as GM.
  15. Good rolepaly from Bacta per usual 8/10.
  16. +1 for Willy he's been a great XO for DU I'm sure he would do good as grandpa RCMD
  17. 7/10 typical event, some people get to RP some get guard duty. thanks for giving us something to do though
  18. Jayy

    Endor's Game

    8/10 it was pretty good up until the Wookie genocide
  19. 8/10 Solid first encounter that didn't drag on like many do
  20. Jayy

    All out

    6/10 didn't really have much of a story but it gave us something to do
  21. Jayy

    Pod racing

    not sure If I'm supposed to vote but 9/10 it's nice to get a break from shooting stuff every now and then
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