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Spieler

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Everything posted by Spieler

  1. You were genuinely so fun to be around. Every time I talked to you, I'd leave the conversation/interaction with wanting nothing more than to talk to you again. Have a fun time with IRL man, I'm gonna miss you :( o7
  2. 9/10 Holy shit the immersion. From the beginning to the end, I really felt like I was actually there. The event kept me on my toes the entire time, with no downtime. The music paired PERFECTLY with the entire event and it all just felt like a video game. Absolutely amazing job, thank you so much for the event.
  3. 8/10 Had a fun time. While there wasn't much story set up in it, the large map felt GREAT with small squads. This is the first time ever I've gone in a solo squad in a deployment and had something to do and enjoyed it.
  4. +1 If it could be implemented easily. I see no real issue with it and it looks pretty cool.
  5. @StockingsUnsubscribe from [SR] CW: Server Content Pack 2 on the workshop. This is what I did to solve it and I know multiple others that solved it with this.
  6. Bug Type (Server:): CWRP Severity level (1-3): 1 Evidence (if you can): Description of the bug: When reviving someone with defibs, they will always respawn at their tactical insertion if it's placed down. How can we recreate it: Revive someone, with tac placed, using defibs.
  7. Bug Type (Server:): CWRP Severity level (1-3): 1 Evidence (if you can): Description of the bug: When failing a revive with defibs, the failed roll will carry over between lives (only when the downed player forcibly respawns). Normally, the failed rolls are reset on the fourth click where it says that the patient is unrevivable. Since the player forcibly respawns, it doesn't detect them as being on a different life. For example; if you fail two rolls on a patient (2/3) and they respawn, if you fail another roll on that person, the next fail you get on them will be a 3/3 instead of a 1/3. If someone fails 3 rolls, the patient respawns, and then dies later, the medic won't be able to revive them and instead will send them back to their original spawn point, Rolls are separate per medic, so this is a per-person bug. Even if you or the patient changes jobs, the failed rolls will stay until the fourth roll is done or a successful revive is done. How can we recreate it: Fail a revive roll on someone with defibs. Have them press any button to respawn, and then fail another roll on them. Instead of being a 1/3 fail and then another 1/3 fail on the second life, it will be a 1/3 fail then a 2/3 fail on the second life.
  8. "Knows how to joke and how to take a joke (you'd think this isn't a big deal but welcome to synergy 2021)." +1
  9. 9/10 I agree with Conrad. I had a super fun time and the video was a great touch at the end of it.
  10. 0/10 I don't have as much of an issue with Asajj as I do with the B1 and Jedi Hunter Droid. A B1 with above average EJ health, bhoping around MHB with an RPG that one-shots all clones is in no way RP and is absolutely just an excuse to RDM. I'd recommend that you balance the health to normal EJ health (1200/100 or lower), and use these jobs alongside NPCs so that everyone isn't focusing them. While I can see these jobs being used in a shoot-em-up if they're used to provide extra difficulty and don't focus on having the highest K/D, but this event was not that. The EJ's were used by them selves with nothing else, wave after wave of EJ.
  11. 8/10 I had a bunch of fun. I enjoyed the CIT run at the beginning and had a great time with the stealth.
  12. +1 Hell yea, hope to see you around more :)
  13. 9/10 Had a great time with this. Lots of setup was put into this and it shows. Thanks for the event, I'm glad I went to it.
  14. You never ceased to make me laugh in my interactions with you. From impressing me with the amount of time and effort you put into RP to the amazing times in Parjai and 212th, I really enjoyed being around you. I hope everything works out for you in life. Don't be a stranger, I'd love to talk with you more in TS. Sir, o7 Sir!
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