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Everything posted by Joshua
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+1 No question the black and orange looks terrible imo. I much prefer another White/orange + the Geonosis Camo
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I'll be honest I was a bit of a hater of Tukk simply due to the fact that a favourite battalion of mine had to go to make room, but I think they do have their appeal and place on the server especially with the potential of more custom lore and content in the future. The models look really clean and done well and have a nice light blue/Turquoise color which is a refreshing new look. However I too am worried if they may not have gotten a bit too much from the get go, since I would have loved seeing the cloaks with a different unit. I guess we'll find out how much of an actual impact it'll have in the long run. From a Rancor perspective I can't really say much since it is missing still but the addition of a popular Lore character as well as finally having a TU Jedi WL is really exciting. As HVO I really like the switch from Mines to Det Packs, which makes HVO feel a lot more useful than before. The for other additions: Med Revives are a much needed help especially during combat. Not having to make tickets anymore is a very big help long term. All the other gimmicks that the other battalions got seem really cool and I hope you guys continue going down the road of Battalion specialisation rather than Battalion Standartisation. Overall I think this is a pretty good update for almost everyone involved and I am already hyped for the next thing being cooked up by the devs. I appreciate the work you did to churn out this update.
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+1 He has contributed nothing of value to the community and 80 arrests is wild. While he is around any form of proper RP is pretty much impossible.
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Overall Valid Points thank you for the feedback. The main Reason it seems so all over the Place is because I want the squad to be kind of leaning towards being able to handle most Situations as well as each member being specialized in a certain way. I guess similar to SOBDE almost. As for their Equipment, considering they have worked with SOBDE on a few occasions It wouldn't be that unlikely, atleast lore wise speaking that they would recieve some upgraded Equipment to Improve mission success rate. I am willing to change the HVO to a RPS-6 however depending what other feedback brings if people feel like that should be more appropriate.
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Name: Blank RP Rank: MAJ ( approved by 41st CMD+ ) Suggestion: Change all of IC Kits to make each member of IC be unique and giving each member a slight Health Boost at the cost of Improccos Sprint Boost Implementation: Basically Each member besides Gett would be given a Weapon on top of their Class Kit to be specialized in a Certain way. Gett would change his Kit from Officer to ARC, Nye would recieve a Jetpack as the Units dedicated Pilot in case he needs to bail out and support the ground Team, Clanky would recieve a DC15X and AV Mines as the designated Sniper and tech guy of the Team, Tenn would recieve the PLX-1 Rocketlauncher changing him to a hybrid HVY/HVO trooper while keeping his Z-6, Lastly Fi would recieve a Bacta Grenade and a DC15 LE as the Teams Support Marksman/Spotter. On top of these changes IC would loose their Speed Boost in favour of +50 Health for everyone besides Tenn. Tenn would get +100 as the Teams Heavy trooper Lore: Each member of Improcco had unique skill sets from one another and these changes are better suited to fit their lore. They have been known to provide support to SOBDE in a few occasions in Counter-Insurgency operations. To that end they would likely receive somewhat better equipment. Workshop content if applicable: "Require Development" Add or Change: Change Job: Improcco Company Gett Slots: -/- Description: Gett recieves full ARC Kit instead of the Officer Kit ( Discussed with Rancor CMD Bana ) Model: models/player/squares/improcco/gett/IC_gett.mdl Weapons: rw_sw_westarm5 , tfa_chaingun_ferty , rw_sw_wristblaster_heavy_blue, rw_sw_dual_dc17 Other: +50 Health / remove Speeds Buff ( Gett would take up one of 6 ARC slots within 41st ) Add or Change: Change Job: Improcco Company Nye Slots: -/- Description: As the Teams Pilot Nye would recieve the Jetpack in case he had to bail out to reach the ground team safely Model: models/player/squares/improcco/nye/IC_nye.mdl Weapons: sent_boosterpack Other: +50 Health / remove Speed Buff Add or Change: Change Job: Improcco Company Clanky Slots: -/- Description: Clanky as the Squad XO and Tech Engineer would recieve a DC15X as newly designated Marksman as well as Anti-Vehicle Mines to set ambushes and protect Flanks Model: models/player/squares/improcco/clanky/IC_clanky.mdl Weapons: rw_sw_dc15x, zk_placeable_mine Other: +50 Health / remove Speed Buff Add or Change: Change Job: Improcco Company Tenn Slots: -/- Description: Changing Tenn from HVY to a Hybrid HVY/HVO equipping him with the PLX-1 to be able to quickly destroy incoming Vehicles Model: models/player/squares/improcco/tenn/IC_tenn.mdl Weapons: rw_sw_plx1 Other: +100 Health / remove Speed Buff ( Tenn would take up a HVO slot within the battalion ) Add or Change: Change Job: Improcco Company Fi Slots: -/- Description: Fi the Teams medic would Recieve a Bacta Grenade aswell as a DC15 LE ( Original ), becoming a Spotter when not actively performing medical tasks. ( Bacta Grenades have been discussed with and approved by Brooklyn ) Model: models/player/squares/improcco/fye/IC_fye.mdl Weapons: rw_sw_dc15le_o, rw_sw_nade_bacta Other: +50 Health / remove Speed Buff
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+1 Senate Guard needs the love.
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Question: Is there a possibility of a Roadmap being made at some point? Comments/Concerns: Reason I am asking is that between updates there is usually a lot of time with no real news on what's being worked on ( besides Gihub ), what is planned next and when one can expect it roughly. Staff Member you're asking: Any Director+ I guess Additional info: Please note that I am aware that Developing takes time and effort and this questions is by no means meant to try to rush or push for faster updates. I am just genuinely curious if a Roadmap was ever considered or if it is maybe something to be implemented at one point later in time.
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+1 used to be a thing back on Endor where a battalion would be stationed at an Outpost and it was a cool way to have people engage in RP with the Sith faction we had back then. Most of the time people are bhopping around the base anyways, waiting for events to happen. So might aswell rotate battalions in and out of the Outpost. Or even the full Regiment.
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The only Senior Officer Rank/Position I'd like back is XO. XO was really useful in the past as a right hand man to the BCMD and if the BCMD went on LOA.
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+1 the cool desert Camo should not be given to only 2 characters. I personally never understood why Ghost Company looked the way they do, when they have never been seen to look like that. However GC should have the Option to switch to White/Orange so as not to be stuck on desert camo if they are on lets say a snow map.
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+1 One reason I never tried for AT. make it intresting
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Name: Blank/Trauma RP Rank: WO ( Permission from Marvel to post ) Suggestion: Add actual TU Models as Bodygroupers to some Jobs to make TU look and feel like an actual Sub-Unit. I am hoping with these bodygroupers that TU becomes more recognizable than just changing colours which sadly does not look that good with the skins that we have. These Bodygroupers will work basically the same as the 332nd where the Jobs listed below can change from default Trooper to their TU equivalent. Implementation: Add the Commander Trauma Bodygrouper to the ARC Officer WL Add the TU Trooper Bodygrouper to the Rancor Medic, the Rancor Pilot, the Rancor Heavy Ordenance Trooper WL's Lore: Traumas Unit also known as General Halsey's unit named after the Jedi General Halsey, was stationed on the Planet Devaron during the Clone Wars. They were tasked with protecting the Temple of Eedit and the Outpost located in it. During the Battle the entire Garrison was wiped out including the two Jedi Halsey and his Padawan Knox, by the new Apprentice of Count Dooku, Savage Oppress. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2815209584&searchtext=Traumas+unit or as an alternative CGI version https://steamcommunity.com/sharedfiles/filedetails/?id=1853759622&searchtext=Traumas+unit (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Alternate Bodygrouper/skin to the following Model: TU Trooper (Any job modification requires all this information) Job: Rancor Trooper Slots: N/A Description: TU Marksman has the same Loadout as Rancor ARF Trooper Model: models/jayarr/rancor/arf.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Alternate Bodygrouper/skin to the following Model: TU Trooper Job: Rancor Medic Slots: N/A Description: TU Medic has the same Loadout as Rancor Medic Model: models/jayarr/rancor/medic.mdl Weapons: N/A Add or Change: Alternate Bodygrouper/skin to the following Model TU Trooper Job: Rancor Pilot Slots: N/A Description: TU Support has the same Loadout as Rancor Pilot Model: models/jayarr/rancor/pilot.mdl Weapons: N/A Add or Change: Alternate Bodygrouper/skin to the following Models Job: Rancor Heavy Ordenance Trooper Slots: N/A Description: TU Heavy Ordenance has the same Loadout as Rancor Heavy Ordenance Model: models/jayarr/rancor/gunner.mdl Weapons: N/A Add or Change: Alternate Bodygrouper/skin to the following Model : TU Officer/Trauma Job: Rancor Officer Slots: N/A Description: Commander Trauma has the same Loadout as Rancor Officer Model: models/jayarr/rancor/officer.mdl Weapons: N/A Other: The Weapons and Kits will remain the same. This suggestion only asks for Traumas Unit Models to be added as Bodygroupers in a similar fashion as the 332nd. The only Jobs affected are mentioned above.
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As Trauma I approve this Message. Also +1 on the Suggestion. Non ARC Trained people need more than just one Job or they get bored fast.
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+1 I'd love to see some fresh looks especially the ceremonial garb for the SG
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+1 Sand Camo would look cool not only for Jet but all of them. If they looked like that with Phase 1 Helmets it would be even better. As long as it isn't anything too big I am all for it.
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+1 Few people join KU for ARF. Since SO also has ARF it kinda makes it redundant for KU. Aearial will reinforce KU's new Role as a Frontline Assault unit.
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KU really needs something to stand out. They have nothing that sets them apart from the regular GM save for the Westar and the Model. Heavy has been terrible for years now and no one ever willingly went for Heavy unless the other Jobs were full. Even then they switched away from it as soon as another Job opened. This is a no Brainer +1
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+1 It is not a HUGE buff, so It doesn't take away from any clone battalion. basically just to keep Senators alive until we SG get to a medbay or medic. Also a good way to keep people interested and maybe get more Civilians to join.
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Bug Type (Server:): Armory [CWRP] Severity level (Low - Medium - High): Medium Evidence (if you can): Not sure how I could Prove it sadly. Description of the bug: I have Sold my Hunter shotgun because I wanted to invest into a different Gun and after selling it for half the Price of 12mil, I should have gotten 6 Million Credits in total. My Shotgun is nopw gone and I didn't recieve and compensation and only have the 1 mil credits that I owned before the selling of the gun. How can we recreate it: Not sure if you can recreate it
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As former SO and Blackout I never understood why on earths name one of the most unique and fun Subunits, was ever removed in favor of something that already existed. The most fun I had on this server was Roleplaying with these guys. Regarding concerns of abuse or elitism, the last few Blackouts ( Apoc, myself, deathtiger ) made it our Job to always crack down on any Elitist tendencies aswell as making sure that cloaking rules were strictly followed. We always made sure to only allow people into SO that we knew would follow our strict guidelines and remove people unfit for SO. And as much as I hate saying it, no one EVER asked for a Jetpack Unit which essentially felt like a copy and paste of 2ndAC. It made me feel bad for 212th even, as the Jetpack thing was something that made them unique. As was already mentioned being unique is much more Important than all being the same. For if we all were the same, we might aswell all be CT's Regarding the new Models DD just got: I am aware that it was a lot of work to give us something cool looking. And I personally wouldn't mind keeping the models around for SO or using the old ones. This change is something that everybody whithin the Battalion wants so of course a BIG +1
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Bug Type (Server:): Model/ Bodygrouper (CWRP) Severity level (Low - Medium - High): Low Evidence (if you can): No Screeshots available Description of the bug: GM Backpack stays Maroon/White coloured even on Forest and Desert Bodygrouper How can we recreate it: Switch to any GM model like Medic or Trooper with multiple camos/ Bodygroupers that have Desert/Forest camo
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Name: Blank Quest Name: Rapid Response Quest Description: "A recent Earthquake has caused considerable damage to the Village. ( Republic: Move relief supplies to the Village and help out wounded Villagers, BH: Steal/Request Supplies from the Republic Base near our Village and patch up the wounded." ) Which Faction(s) is it for: Republic, BH What would be required for it: Supplies like the Restock Base Mission and an Injured NPC similar to the Medical Mission. Any additional information: Not sure how this could be implemented, considering we have hostile and friendly BH but maybe two seperate quests for Republic and BH if that is possible.
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Yeah it was more of an Idea as a RP requirement. Obviously anyone should be able to do it.
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Name: Blank Quest Name: Clear the Minefield Quest Description: "In the past few days our losses of Supply Convoys to Thesh have been Increasing dramatically. There has been no reported Contacts so it is likely the droids deployed Mines. We are sending EOD Squads out to diffuse the Minefields." Which Faction(s) is it for: Republic, ( Contracted BH ) What would be required for it: Mines (Which already exist I think), A Minesweeper Any additional information: EOD Training Required to Clear and dispose of the Mines.
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