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Ccmonty

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Everything posted by Ccmonty

  1. +1 because its funny
  2. I’m stealing that and adding to the suggestion that’s such an easier fix
  3. We gotta trust our team to be mature (kettle calling the pot black I know lmao). If someone uses the tool to cause problems they get dealt with by high staff just like any other power abuse. Ultimately in my eyes the tool would solve more problems then it would make as it would allow us to resume mass murdering people with turbo lasers once spawn is set
  4. Ccmonty

    DC-15a/s Buff

    I targeted the 15 series specifically as those are common across all trooper classes, are the guns new players will use first, and are what skins are being made for. Imo the other class weapons are fairly balanced at the moment, other then the 15x which is garbo, but if your talking permas those absolutely need a rebalance. Half the grey and green weapons are just straight up better then the more expensive weapons. Also I just really wanna see the 15s become a usable weapon because I love the 15s and it’s been the worst class weapon for years
  5. I was pondering doing that but I wanted to try all medics first to see how that would go over. I think ima void this suggestion and replace it from lore medics instead. To keep RC special we could do it so they get multiple so their kits are still more specialized. Maybe 3 or 4
  6. So the media players never getting fixed.....great
  7. I have suggestions up for both because its unlikely a full damage nerf for the sniper would get accepted but a damage nerf to just the damage against tanks is more likely to. I havnt taken the other suggestion down because I'm stubborn
  8. Name: Monty RP Rank: WO Suggestion: Create a music disc that functions like a media player. You spawn it in, Pressing E brings up a little "insert URL" popup with stop and play buttons in the bottom right of the pop up box, when you press play the disc plays the audio from the inserted URL Implementation: Create and impliment a disc that plays audio from links
  9. Name: Monty RP Rank: WO Suggestion: An admin tool that would be able to toggle the med revive pucks on and off. This would help with spawn setting at the start of deployments as turbo laser killing with them on causes lots of lag, or maybe increase the difficulty if the GM doesnt want med revives Implementation: Add either a tool gun ability or ultility weapon that can toggle the pucks on and off
  10. Name: Monty RP Rank: WO Suggestion: Remodel the heavy class helmets to have a helmet fin and removable side flaps like the 241st heavys do. Alternatively just give the heavy a bodygrouper to switch to the regular trooper helmet Implementation: Remodel the heavy helmets or add the regular trooper helmet as a body group
  11. Name: Monty RP Rank: WO Suggestion: Give Medic classes a bacta nade. There are often times when a single medic will have 3+ people begging to be healed with no group heal jedi in sight. giving a bacta nade to medics would help. I know boss already gets a bacta nade so maybe to keep him special he gets 3 or something IDK Implementation: Give clone medic classes a bacta nade Add or Change: Battalion/Subunit Medic (Any job modification requires all this information) Job: 104th/212th/501st/241st/Rancor/41st/CG Medic, Kix, Dash-44, Spitter, Other named medics (IDR the other ones) Weapons: DC-15a, DC-15s, Medical Syringe, Bacta Kit, Baton (CG Medic), Bacta Grenade x1, other subunit/battalion weapons (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
  12. Ccmonty

    DC-15a/s Buff

    They feel bad because their clips are so small and require constant reloading, with the 15s having the added bonus of not being able to hit ANYTHING at mid or long range while also only having a 25 shot clip. Buffing these weapons would still make the server money as the 15a and 15s along side the 17 are the guns that get skins made for them, skins which would sell better if the guns they were for actually were worth using with all due respect, thats stupid reasoning. IDK about other people but when I'm GMing a deployment I scale to player count or scaling to perma weapons that do 70+ damage per shot. also the buff suggestion is for a clip size increase plus a spread reduction on the 15s, not a buff to damage. a clip size increase would help new players with less credits as they wouldnt have to buy ammo as often and their guns would actually be useful
  13. that suggestion is for an overall nerf the the gun, this suggestion is only for a nerf to the guns damage against vehicals
  14. Ccmonty

    New EJ Models

    +1 god please we've been working with the same set of ej models for like half a decade
  15. tanks do take reduced damage from blasters, i think either 1/3 to 1/5, except from the 17m which does full damage
  16. Name: Monty RP Rank: WO Suggestion: Reduce the damage the christmas DC-17m does on tanks. right now it 3 hits a TX and 1 hits a V-Wing. it is rediculously overtuned Implementation: Reduce the damage to be in line with other weapons
  17. Ccmonty

    Void

    i was not aware that was a rule. the main problem (at least imo) is that in say a 100+ player deployment where the droids need to be beefy so the server doesnt shit itself, the popper can be used to steamroll and that can create tic and pacing problems
  18. I have upped the damage suggestion to 380, that makes it slightly less damage then the cycler to compensate for the splash firerate and clip size
  19. Ccmonty

    Void

    currently the poppers are a guarenteed 1 hit kill on NPCs regardless of HP
  20. Ccmonty

    Void

    241st has made a compelling arguement. I'll wait and see how the meta progresses Suggestion voided
  21. Name: Monty RP Rank: WO Suggestion: Nerf the damage on the christmas weapon. it is the definition of pay to win in the way it one shots anyone whos stats dont total to atleast 500 (example: 300 hp 150 armor trooper gets one shot, 300hp 200 armor trooper doesnt). its extremely unfun for the general playerbase in PVP which is already in a dire state Implementation: Nerf the damage down to 380. that makes it almost on par with the cycler while doing less damage to balance its faster fire rate bigger clip and splash damage on kill.
  22. Ccmonty

    DC-15a/s Buff

    Name: Monty RP Rank: WO Suggestion: Buff the DC-15a/s. They are abysmal with the 15s in contention for the worst kit weapon on the server. Implementation: Buff the clip size on the 15a to 45, reduce the spread on the 15s and increase the clip size to 40
  23. Bug Type (Server:): CWRP Severity level (Low - Medium - High): High for GM's, Low for everyone else Evidence (if you can): Description of the bug: The voice amp no longer works, no idea why How can we recreate it: spawn the voice amp and try to use it
  24. +1 but hasnt this suggestion been accepted twice already?
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