+1 Yeah dude, "blah blah, this ruins my immersion, this is supposed to add tactical realism" the DLT-19 (a big fucking heavy blaster) has a 100% mobility while the DC-15S (a tiny blaster carbine) has a 90%
take a look at their categories "Imperial Heavy Blaster Rifle" "Republic Light Blaster Carbine"
If we were to make this more properly "tactically balanced" I'd say just simply redo the mobility levels of each weapon class
(i.e Pistols = 100%, SMGs = 90-95%, Rifles = 85%-90%, MGs = 80%-85%, RPGs/Z6s= 75-85%)