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Neptune

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Everything posted by Neptune

  1. +1
  2. Yeah this wouldn't help the server at all, its just dumb. -1 This is useless since put into context this would take a normal trooper a minimum of 12 years of constant AFK'ing without any assistance of gambling or daily rewards to purchase. I really don't see the necessity in having this type of weapon either.
  3. -1, I was going to look for the actual suggestion but it appeared to be wipe. From what I can tell from the last part of the sentence there is no need for HS to get shields, as this suggestion contradicts the whole point of the original suggestion.
  4. +1
  5. Bug Type (Server:): Omega Squad Atin doesn't have his fusion cutter Severity level (1-3): 1 Evidence (if you can): I just don't have it Description of the bug: Im the delta squad equivalent of Fixer and he has a fusion cutter, which I am missing How can we recreate it: Go on Atin job and see it doesn't have it.
  6. +1 seems like a great addition
  7. Yeah..this is gonna be a solid -1 from me.
  8. +1 Valor is a good dude, Kurt said it best.
  9. idk, fits the theme of the existing emotes so why not
  10. Name: Neptune Suggestion: Implement PeepoSalute into the emote section Why should we implement this?: Adds another emote for people to use How will this improve the Forums?: People can use this emote as an alternative to o7 and its peepo
  11. Neptune

    JUGGERNAUT TANK

    +1 Variety is the spice of life
  12. Neptune

    Wrecker Big Bad

    +1 I could care less about Joah saying "we must make all players equal in terms of stats." Dawg, this is Wrecker, the tankiest clone of them all. No shame in giving this man a boost.
  13. I believe what he's trying to add is a new sub unit for the 41st.
  14. Neptune

    Oxygen system

    +1 Seems neat for some events
  15. -1 What Kopple said
  16. Neptune

    Voided

    Sorry but -1
  17. Neptune

    100% Mobility

    +1 Yeah dude, "blah blah, this ruins my immersion, this is supposed to add tactical realism" the DLT-19 (a big fucking heavy blaster) has a 100% mobility while the DC-15S (a tiny blaster carbine) has a 90% take a look at their categories "Imperial Heavy Blaster Rifle" "Republic Light Blaster Carbine" If we were to make this more properly "tactically balanced" I'd say just simply redo the mobility levels of each weapon class (i.e Pistols = 100%, SMGs = 90-95%, Rifles = 85%-90%, MGs = 80%-85%, RPGs/Z6s= 75-85%)
  18. +1 except for ^
  19. -1 Look, JTs are meant for movement and flanking things, not for sniping, thats why we have ARF troopers. Some regiments are useless at times, look at Engineers, what do they get thats special? a shotgun and a welder, what do JTs get that is special? a JETPACK and a pistol. Regiments are supposed to have pros and cons. Not every regiment is supposed to be equally strong.
  20. +1, lightsaber dance changed my mind
  21. +1 looks neat and only 2mb for a pretty high quality model
  22. This is a solid -1 from me dawg
  23. +1 If it's standard for ARF loadouts Plus this is more of a Level 1 severity tbh, it's just a weapon that needs to be added
  24. Neptune

    332nd and Echo

    +1
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