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KnightVR

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Everything posted by KnightVR

  1. W Easter Egg @inkydinkystinky
  2. +1 Would be nice to see some brig rp with these staffs
  3. +1 Search and Destroy bomb site on Chancellor's office!
  4. provides more rp lets give it a shot +1
  5. KnightVR

    Brig Changes

    It’s like the Endor base brig with their airlocks if you’ve seen it. But yeah Anaxes had the same idea.
  6. KnightVR

    Brig Changes

    Name: Fox | Knight RP Rank: BCMD Suggestion: New design for the brig with a basement where it leads to the interrogation and prison cells Implementation: Requires Development Lore: N/A Other: I'll provide images of the layout we want for the brig, where each ray shield will be, and other core places, like the prison cells /interrogation room. The first image will be a Base floor with the entrance with a windowed walkway on the left inside, just like how Endor was, seeing people walk through the entrance while the ray shield buttons are in the window walkway room. Once you have passed the entrance of the brig, you will reach the command center with a circle shape control panel that only controls the door behind them that opens the door for the stairs. We can add a BH vent within the room of the command center, so they can sneak to the buttons on opening the ray shields. The stairs look a bit complicated but trust its just goes down and branches off which both ways lead to the same directions. You'll see in the next image where the stairs would lead to in the basement floor. The image below will be the basement floor with all the prison cells on either side. This can be cut down if you like to make it a bit shorter but those cells can help for rp holding cells and people who break server rules. The interrogation will be the up most secure part of the brig so that SOBDE can not be interrupted unless the base who loses power which they can breach into the brig. The hallways would be in this type of style like what we have for the brig now so it can look like this for all the walls in brig. Making it look like the corridors within the prison at Coruscant. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development")
  7. +1 the guy above me likes feet
  8. +1 😎
  9. +1 CG always tabbing out of game seems kind of awkward and like having the arrest form be the same like the base pass, that’ll be really cool
  10. Well I don't disagree with this suggestion but maybe upping the time just a bit would be better since CTs do end up leaving their cells pretty quick without understanding their wrong doings.
  11. Name: Knight RP Rank: BCMD Suggestion: Implement a option to set a timer within a party so that it gives everyone access to see the timer. Make an option to either hide the timer or stay on the top left of our screen. Unless we can add it to the tab menu setting to rearrange how players want the timer at. Some battalions can benefit this for their specific tryouts with a timed test/sim. CG can utilities this as well with timing everyone to switch positions around the base. Implementation: Requires development Lore: No lore. Workshop content if applicable: N/A
  12. +1 Dew it
  13. +1 perhaps you did @Arroyo
  14. +1 we need this for our Diplomatic Service troopers
  15. +1
  16. +1 i feel its unnecessary to keep having a dupe for it when you can just have the map have it. Hope to get this Citadel in game in the future.
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