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Maple_Guy

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  1. 5/5/3 was fun, we had to run all around the ship because of the pods which is good! Also enjoyed grievous cutting us to pieces at the 4th floor, we did our best lol. Challenging event so good work!
  2. +1, would add some nice diversity
  3. 5/5/5 really nice dupe for the ship, enjoyed pushing through those corridors. Dooky was cool also as always. Overall really cool event
  4. 5/5/5 Fun little event, really nice dupe around Tesh. Also had some nice rp with the Wookie. This event really goes to show that you dont need to spawn a bunch of stuff to make something fun! Good job!
  5. 5/5/5 really enjoyed it! Was flying around in a arc-170 for most of it, the only complaint i got is that i kept ramming into invisible things mid air, i think they were the vulture droid spawners. Its not the first time that heppens, i understand that you make them invisible, but is there also a way to make em no collide? If not, id rather see it, might take a hit to immersion but at least i wont ram into them lol. Overall really nice though goo job!
  6. 5/5/5 very fun, no lag, nice dupe!
  7. 5/4/3 was nice, bit laggy and i dont like the map. Also kinda on the shorter end for a deployment but not lacking things to do! Overall goodjob!
  8. 4/5/5 funny stuff, big boom at the end
  9. Name: Maple RP Rank: SGM Suggestion: Make a /buyarmor or buyarmor in console command with a similair functionality to what buyammo currently does but gives you armor / drops armor. I think only for SUP people / who ever currently can spawn armor. Implementation: Create a command that has the function of spawning / giving armor to the person that uses it. I think it should drop a armor item personally. Lore: Clones got armor lol. No real lore implications I think thats it. I heard theres a lot of demand for this cause currently its a pain to get armor for others...
  10. Maple_Guy

    Rohan - CMC

    4/5/3 bit laggy but was fun overall, one thing i dont like but dont blame the gm for doing is droid hp, its the only way to keep performance up but its annoying when one of my guys has to shoot 2 mags of z6 to kill 1 b1... Other than that ggs! Maybe put more enemy vics instead, their more fun to shoot at.
  11. i dont have a lot of brain cells, but i can read and its gonna be a +1 cause he da homie and he active and hes good!
  12. 5/5/5 cool med rp for the cure
  13. i talked to some of my CMD yeah. I get your point, but honestly, healing someone right now takes like a 1 minute + minimum if they got max health points. Add to that the lack of medics sometimes and the number of troopers getting shot and the medics end up just sitting doing nothing but holding their LMB from one person to an other, i think adding the bacta grenade (and im talking like 1 or 2 for each medic) would add some tactics and situation reading for the medics. They would have to use the asset at the right time and the right place. My experience as a medic has been pretty dull over all, i just think that could spice it up. Also, i dont consider naval to be combat medics, mostly cause they dont got armor and are more of a rp role.
  14. Name: Maple RP Rank: SFC Suggestion: Give bacta grenades to (not necessarily all but some) medical jobs. Mostly combat medics. I think it would be a real force multiplier cause the bacta kit is slow and the syringes aren't great... I'm asking to add it to 41st medical jobs but it can be applied to other regiments if they want it too. Implementation: Give the weapon (bacta grenade) to the jobs that are chosen to receive it. Lore: There's no real lore behind this suggestion, if anything, lore would probably go against it cause I've never seen it used in the shows. I do think however that this should only go to COMBAT medics if were talking lore. Add or Change: Change (Any job modification requires all this information) Job: 41st Medical Trooper, Green Company Medical Scout, Improcco Company Fi (and whatever regiment would also like to have them for their COMBAT medics) Slots: Varies (also I don't think I can check) Description: All the jobs are combat medics that would greatly benefit from having a bacta grenades. I would recommend limiting the number of grenades to avoid lag / becoming too op. Weapons: rw_sw_nade_bacta (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: I don't have the authority to suggestion additions for other regiments, so I'm only suggesting it for my own, if other regiments are interested pls join in!
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