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Merrill

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Everything posted by Merrill

  1. Name: Merrill Helpers: Marvel, Fizzik, Elijah Summary: An Improved version of the Conquest idea, this is a test of some new mechanics featuring classes and the usage of vehicles before turning this event style into a weekly type thing. Outcome: Red team won in the end, holding almost all of the points, although Blue put up one hell of a fight. Type of Event: Shoot Em Up
  2. Things were actually organized by the battalion, someone just put you on the wrong team was all.
  3. Name: Merrill Idea by: Shade Helpers: Koala, Jags, Gadget Summary: Inspired by Battlefront 2's conquest mode, battalions are deployed in a team versus team setting in order to capture points like the game. Outcome: Tense fighting for 25 minutes led both teams around, with the MVPs and VIPs for both teams doing real work to secure victory. In the end, Red Team won by a singular capture point, barely managing to defend the area they needed to win. Type of Event: Shoot em up
  4. Name: Merrill Helpers: Korm, Anderson, Emerald, Kurt Summary of Story: A group of seers upon a pilgrimage through Endor under the lead teachings of the Seer Eldritch happen through the area of the Republic Base and Temple. Outcome of Event: The Monks were turned away originally by both the temple and the Republic base, which is rather disappointing for peacekeepers. However, once a storm rolled around, they were let inside the Republic Base for shelter. With the storm came other creatures, looking to take shelter within the base as well. These bugs were fought off however, so the monks and the base were safe. Type of Event: Mixed.
  5. +1 He is named after a meh TF2 item
  6. Name: Merrill Helpers: Dino, Coil, Gadget, Bro, Shadow 36, Bruiser Summary: Republic Commander Icert requests the help of the Jedi temple after he loses the contact with a Republic base following a disturbing transmission. As the Jedi arrive, the feeling of fear was in the air. Outcome: The Fear was soothed back into slumber by the Jedi's words, although the base and Commander Icert did not meet as kind a fate. The Jedi recovered much data and three holocrons, much to the shaken Commander's surprise. Type of event: Mixed
  7. Name: Merrill Helpers: Synyster, Coil, Poe, GTnKGaming Summary: After recent technological developments, the troops of the Endor Base are greeted by an RC squad, Tango Squad. They focus on R&D for advanced vehicles, weapon systems, and more. Tango Squad comes in to share with SOBDE some new tech that will be coming their way soon out of development. Outcome of Event: Tango met up with RC squads and shared some of the new technology that is coming the way of the Republic. Due to other tasks however, the squad had to quickly leave. Type of Event: Passive RP
  8. Name: Merrill Helpers: Techno, Coil, Pratt, Blue, Valor, Dennis Summary of Story: The recon battalions are deployed to keep an eye on a CIS occupied area where CIS forces are known to commonly gather and move out from. However, the battalions would soon see that something else was coming through the area. Outcome of Event: A parade came through the area with high generals leading it. However, troops lost their element of surprise and came under attack after killing the two generals. Their bodies were recovered however so the generals could be identified. Type of Event: Mixed
  9. Name: Merrill Helpers: Synyster, Gadget, Coil, Tyler, Loopy Summary of Story: Troops are called to help with a quarantine case on a very outer planet in the far rim. However, when they arrive, everything seems to be all right, except for a hysterical trooper locked in the medbay. Outcome of Event: The only living trooper on site was found and gave away data on the strange beast known as the Mnngal-Mnngal. The others were husks, filled with the black ooze. Leading alongside the reinforcements, the trooper sacrificed himself to ensure this planet would be clean of the monstrous goo. Some clones were infected, but quickly dealt with. Type of Event: Mixed
  10. Name: Merrill Event Idea: Techno/Merrill Helpers: Techno, Dolvek, Ganar, Longshot, Useful Summary: General Grievous, bent on revenge for the attack on his secret project, assaults the Republic Base with his newly made virus, hoping to wipe the base off the planet. Outcome of Event: The strange infection ripped apart those it infected, mutating them into deadly new forms. However, previous efforts by the clones made for quick work once the cure was fully synthesized. Grievous had escaped again after releasing his toxin, just like the coward he really was. Type of Event: Mixed
  11. Name: Merrill Event Idea: Techno/Merrill Helpers: Techno, Dolvek, Ganar, Longshot, Useful Summary: A secret base on a isolated island was found by Republic Intelligence. Inside, General Grievous and a scientist work on a new biological weapon that they plan to soon release on countless Republic worlds. Outcome of Event: Greivous managed to escape with the prototype virus, planning on testing it on the Republic base that found him. The scientist was captured, and information for a cure was secured. Type of Event: Mainly Shoot 'em Up
  12. Name: Merrill Helpers: Gob, Phil, Skitz, Elijah, Useful, THE AMAZING SYNYSTER Summary: Director of Recreation Samuel has a bit of a surprise for a few battalions. They are given some nice R and R on a Republic Town, with access to a canteen, Airboat rides, a race course, and more. Outcome: As expected, many troopers decided to drink, getting involved a fist fight eventually. Soon, the Security for the Town showed up to calm down the trooper crowd. Some of the other troopers tried their hands at racing, but didn't do too well. Then someone had a drunken breakdown, and everyone was brought back to the base. Type of Event: Passive RP
  13. Please rate out of ten btw guys
  14. Name: Merrill Helpers: Ganar, Goodtime, Coil Summary of Story: Something stirs around the Jedi temple, a Spirit of Regret. Embodiments of pain appear around arisen shrines, detailing ancient ideas about the Force and Emotion. Outcome of Event: Shrines were destroyed one after another, giving the Spirit more pain, until it ultimately overtook him, and vanished. Jedi were able to take inscriptions from the various shrines, while the Sith managed to take strange crystals from them that seemed to emanate with the Force. Type of Event: Mixed
  15. Name: Merrill Helpers: Ganar, Useful, Coil, Failsafe Summary of Story: A Trandoshan "Zookeeper", travelling through the area on the hunt for new interesting or rare creatures to add to his personal zoo has a bit of an accident, crashing and losing his cargo. Unfortunately, his cargo didn't like the landing much. Outcome of Event: The creatures broke free, burrowing into the earth and reproducing before attempting to make a nest within the temple and base by force. The Trando did not escape with his life, although his Massif and Droid (now a toaster) did. Hopefully, they will not be a problem later on. Type of Event: Mixed
  16. Name: Merrill Helpers: Ganar, Useful, Coil Summary: Commander Icert has a new recon task for the battalions: tracking down a shipment of new processors for CIS droids that is supposed to be going to a major manufacturing plant that is currently out of the Republic's eyes. Outcome: Unfortunately, the troopers both killed the general on site and spooked the shipment's pilot, who managed to get away. A tracker was placed, but it is unsure whether the pilot will return to the manufacturing plant without his cargo. Information was also gathered from a Jawa who ran a bar in town, but it needs to be translated. Event Type: Mixed
  17. Name: Merrill Helpers: Lighig, Ganar, Coil, Synyster, Lindsey, Mute Story Summary: After a recent recon mission, an attack was discovered on a nearby desert planet on a Republic outpost. Relief was required, as was a counter assault in order to regain Republic control of the planet. Outcome of Event: The Republic base was restored to full functionality, and the troopers fought off multiple sneak attacks and destroyed the hidden CIS base on the planet. Type of Event: Mixed
  18. +1 Support First Reason: Defense. Shock are used to defending the brig from mingy CTs, and prisoners are often brought by there for detainment anyways. This would both give Shock more to do, and logically makes lore sense. If moved to SOBDE Bunks... Its SOBDE. That's all that needs explained. Second Reason: Convenience. Since Shock/SOBDE respawns there, it means even in the event of attack, Shock/SOBDE can very quickly report to defend again. If ICU was in SOBDE Bunks for some god awful reason, it wouldn't be Medic's call to move it because they are the ones to use it, it would be SOBDE's because it is in their space. The flip side can be said for IR in Medbay. It is the Medical team's call first, because it is their space. First off, that is very selfish of you, considering Shock is the only battalion (save for maybe SOBDE, IDK cause I have never seen their bunks) to have massive spaces and defenses like the Detention Level. Secondly, adding a room in the map is far more difficult than simply moving some props and a textscreen onto a pre-existing room, and may even cause more optimization issues if a new room is added. Considering that the larger cells in the brig are larger than the cell in Medbay used for IR (and the smaller cells are very close), there is no reason that the brig one would be "too small". To further that point, there is only ever a need for space for two individuals inside the IR: the prisoner and the interrogator. If anything, a smaller space could be used as a "enclosement" tactic, leaving the prisoner feeling confined and trapped.
  19. Name: Merrill Helpers: Lighig, Coil, Papa, Turtle, Pratt Story Summary: A Death Watch base has appeared on one of the poles of the planet Endor. With their intent or purpose of establishing the base unknown, recon teams were sent in to investigate and either eliminate the base, or possibly recruit it to the side of the Republic. Event Outcome: Troopers set up a nice FOB in a barn nearby, listening in and misdirecting the Deathwatch before attacking the base and retrieving some intel on contraband sales from other planets an ongoing assault by the CIS on neutral worlds in the Outer Rim. Type of Event: Mixed
  20. Merrill

    Orlando Re-app

    +1 The reason for his arrest that got him removed from staff was an innocent mistake over the state of the server. The idea that a single arrest defines who someone is rather idiotic. Not to mention, I have seen how mature he is when dealing with staff issues and events.
  21. Name: Merrill Helpers: Dino, Elijah, Coil, Last Guy who I didn't get the name of Summary: A hidden outpost with the intent to poison the surrounding area rose up from the lake, deploying some aqua droids into the water to defend it. It also jammed the nearby comms of the Jedi Temple. Outcome: Once discovered, the base was assaulted. They did not deal with the toxins properly, so the lake was made toxic for some time. Droids dispersed amongst the area after the base fell, leading to fire-fights all along the lake shore. Those who came into contact with the toxic lake had to receive medical treatment. Eventually, the troopers spotted the toxin containers, and dealt with them promptly via fire. Type of Event: Mixed
  22. Name: Merrill Helpers: Thegan, Gig, Billsiff, Gadget, Coil Event Name: A Gift from Above, Part 2 Summary of Story: CIS forces have tracked the Acclamator "Gifted" to the Republic base it deployed the MSC (cannon on the surface). They deployed a large amount of droid in an attempt to steal the design. Outcome of Event: Tunnelers made it inside the base alongside some droidekas, but were ultimately defeated. The CIS were unable to escape with ANY plans for the advanced cannon. Type of Event: Shoot em Up, Light RP
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