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BobMcNob

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Everything posted by BobMcNob

  1. 9/10. It was very fun and the missions were fun to complete. However, this didn't feel like a "hunt", it felt like a series of events done by a large group of bounty hunters who worked together. Give us a reason to betray each other next time; make it so that if we don't bring back anything we get disqualified or something. Make there be a punishment for a single big group working together.
  2. 10/10 Loved the player driven RP stuff and the story you guys made for it. It was long but I always felt like there was stuff to do.
  3. -1 you are not patient enough to be staff, and after having you in the 212th I've seen that you back talk way too much for your own good
  4. 9/10 Very fun event with some good RP elements. Having Buster fly back by himself to start the event was different, the dupe was very well designed with some good rp elements for EOD people. It did get really laggy at points though.
  5. 5/10 It was good but way to basic.
  6. 8/10 Very unique event. I liked the treasure hunting and puzzle aspect of it, but it went on for way to long. Next time try to guide the players a bit more obviously, like making the hints a lot more obvious
  7. 10/10 Very fun, actually scary and intruiging story. The zombies were tough and actually threatening, and the atmosphere was desperate.
  8. Question: Can we fix the old Endor Base map so that it works again? Comments/Concerns: I know old Endor doesn't support the newer mods, but if we could get it remade/touched up to work again, I think a lot of people including me would be very happy. Staff Member you're asking: @ Founder @ Developer Additional info:
  9. +1 Odric is a good boy who can lead CG real good
  10. I know that the old endor base map is imcompatible with our newer addons or whatever, but is there a chance that we could get the map remade or updated to work with the addons? That is all.
  11. Wish granted, but now you get dumbed in real life. I wish to actually be able to get a good paying job.
  12. 10/10 best infection RP that's happened in a while. Actual threats from the infection and a decent story to boot. Plus I got to question my loyalty to the Republic which is always fun.
  13. 8/10, very fun and dare I say it...kinda epic. It was a fun large scale battle that constantely seemed to be like a real battle, with things always happening in flux and enemies that capitalized on our weaknesses. But the commando droids were too strong and I feel like you should have better encorpurated the turbolasers, maybe make it so if the ships took enough fire from the turbolaser batteries then something happens to them. Might be too much to do, but it's something to think about. Good event overall though.
  14. I am 4523. And here I was thinking I was old...
  15. Name: McNob RP Rank: SGT Suggestion: Allow the CIS forces to use their store bought weapons in CIS ops as droids. I'm gonna put it bluntly: the store weapons(and especially the RC Shotgun) are just overpowered and unbalanced. This is not good for CIS ops, as the guns not only promote an un-fun playstyle of "hehe me walk forward and win" that isn't fun for the shooter or the person on the receiving end, it also makes too quick of work against the droids. The RC Shotgun for example does 55x6 damage, hitting all shots that means it does 330 damage. That's enough to two shot a B1, and more than enough to leave most other droids very injured. I think it's only fair that the droids get to use the guns they payed money to have get used in a situation that is heavily unbalanced towards them. Implementation: If a droid sees a clone using a store weapon such as the wrist flamer and the RC shotgun, then any Commando Droids and above with those weapons will be allowed to use their store weapons so long as that enemy is alive to even the playing field. Lore: It makes sense to me that, if the Republic developed new weapons, that the CIS would design new ones to fight them back or would steal them off dead opponents and distribute them to their specialized droids. Also, the wrist flamethrower specifically has no designated alliegence, so it would make sense for the CIS to have made a generic version of it for their army..
  16. Wish granted, but she turns out to be a trap....and not an Astolfo one if you know what I'm saying. My wish is to delete twitter.
  17. BobMcNob

    Pancakes

    I had a bowl of cookie crisps
  18. 10/10 fun concept execuded very well. The setup of finding out the base was a Republic test site and knowing that this reality warping entity was around the base was kinda unnerving. Also got to do some destruction RP. Good times.
  19. 8/10 Pretty good idea that was executed well. The statues that turned and looked at was the best part of the event, but the giant flying statue god was stupid; it felt like a really badly executed boss fight. If you do another event like this, make it more horror based and less a traditional shoot em up event.
  20. 9/10 Good story and great execution. Real fun time
  21. 5/10. Generic shoot em up that was fun, but also had some problems that rested on the CIS side of the event. 1) Don't put your spawns down on our spawn. 2) Don't just target people with the orbital laser strikes please. Also, don't call a retreat if we can still take on the enemy, make it seem more natural and fair for both sides. Oh and don't spawn the CIS tanks if we can not get them ourselves
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