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Conrad

VIP - Conrad
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Everything posted by Conrad

  1. -1 i don't see no obi-wan.
  2. +1 but only if we get a new model with a new version of the tool. I want a way to differentiate a republic vs citizen Drone.
  3. +1 @Mavelle said he would come back if these where added.
  4. +1 ok
  5. Lets make it higher, even if we have to do something like "nerf rebounded damage" to compensate. I want to be able to lead my men in the front lines like a good Jedi Shield! +1
  6. +1 its a useless ability as it stands. Only thing you can do is maybe accidentally RDM someone by pushing them off a cliff.
  7. +1 its weird to have caleb dume without a master as such a young character.
  8. Just as long as dooms unit and 21st commando models continue to exist. +1
  9. +1 just reloads faster and doesn’t become a infinite shooting gun
  10. How many bullets can you fire per second, and does it recharge while you’re shooting? Curious if this would turn it into a gun that’ll always be able to fire without reloading with this change.
  11. Oh I see now. Sorry I just figured you meant everyone with the other suggestion. +1
  12. -1 Your kits are already well rounded. I think it’s ok for the wester to outclass the dc-15m as your kits include sniper, shotgun, and gernade launcher, and the dc-15m already out classes most other kit weapons. I think having the western be better makes sense since those kits aren’t as great.
  13. +1 everyone about to be putting in knife suggestions I think.
  14. How does it compare to the 15s/a right now? I thought it was already significantly better already?
  15. Would you want this to do the same damage as hunters knife? I believe that’s at 90 damage right now.
  16. IMO I think vehicles as a whole could use a little fine tuning to the old damage/HP/small arms fire damage. But at a surface level this just makes sense. +1
  17. I think the entire inside of the base is getting updated soon @Jayarr to confirm but I think he’s been working already on it
  18. Bug Type (Server:):swrp Severity level (Low - Medium - High):low Evidence (if you can):tukk job Description of the bug: no bino How can we recreate it t: be tukk
  19. The single most important one is cloak. That way you can be cloaked before you do anything else. Stopping the b1 from being seen is key. Second are setmodel and setscale, because now you can't do these to yourself since you have to be in staff mode to set these, which getting out of resets. @Quillhan has had to feel the pain of this one greatly, and so will any GM trying to set themselves for a event After that the punishment ones like mute chat and mute voice, to stop mingy people quickly. These are the follow up ones IMO. But still good choices.
  20. What a stand up guy this wheezy is. Truly one of the great pillars of synergy roleplay.
  21. Question: Where NPC's Buffed? Comments/Concerns: People have been saying that NPC's where buffed. Just curious if that happened because nothing is in the change log. If so, how? Staff Member you're asking: @BUB maybe @Jayarr Additional info:Would just like the rumor answered.
  22. Question: Why was it changed so that commands can now only be used in admin mode? Comments/Concerns: Before the update It was quite easy to use most commands outside of admin mode, but now requiring admin mode means you have to go into staff mode to do anything, even cloak. This results in the immersion breaking B1 being seen more often, and stops you from being able to do things on the fly with commands that you might need to. This feels like a pretty big negative and curious if this is something that can be changed so that more things can be used outside of staff mode to make things easier and less immersion breaking (i know immersion, but its important for me). Staff Member you're asking: IDK @BUB maybe @Jayarr Additional info: Just feels like its a hassle without a lot of benefit.
  23. https://synergyroleplay.com/forums/forum/294-store-support/ seems like something is wrong with the purchase, ticket here should get you started.
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