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Ruin

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  1. A nerf they could add is maybe a longer cooldown until you can use it again? I mean there already is quite a bit of a cooldown, so...
  2. I'm pretty sure SOBDE is special enough as they are, @Prince. And there really aren't that many medics on at the same time, so the lag/spam won't even be that big of a deal in my opinion.
  3. Name: Finnley Suggestion: Give bacta nades to all medic jobs (it can even be nerfed to heal 100 for all I fucking care, just make us a valid branch again) Implementation: Adding bacta grenades to all battalion medics kits. Lore: A bacta grenade was a long–ranged healing device that contained bacta, a type of synthetic healing fluid. The grenades were used by the Alliance to Restore the Republic during the time of the Galactic Civil War, a conflict between the Alliance and the Galactic Empire. Bacta grenades were thrown near wounded individuals who were too far away for medics to administer conventional healing. When activated and thrown, the grenade's halves would separate and bacta would spray out. Bacta grenades were grenades that released a mist of bacta upon impact that healed those within range. They were carried by clone trooper medics during the Clone Wars. Workshop content if applicable: The bacta nades? We already have them on the server If you are asking to add or change a job, fill out the following Add or Change: Add Job: all Medic jobs Model: all medic models... Weapons: BACTA NADES Other: BAAAACTA NADES
  4. Joah, my boy, my dude, DADDY. Donators =/= VIP? Other than thay +111111111111, I love this, I love you.
  5. Or I could make a suggestion like I did and have other's people opinions on the matter also be seen. Regardless it's been done, so why you posting here?
  6. While I understand that, people who actually make that excuse are most likely minges and/or didn't listen to their TR. Regardless, I suggested this cause as DU, with our battlestation being ER, we have our shields up at the door and most of the time when enemies spawn on 2nd floor, the text screen really obstructs your view.
  7. Name: Finnley Suggestion: Making the text screen in front of ER slightly smaller and moving it up a bit so it's not in our face and blocking everything when we're defending ER from enemies. Implementation: easily done in game dudes Lore: MY IMMERSION. Workshop content if applicable: nah fam
  8. Well, I'm just a sergeant in RM, but we are trying to get everyone to be more serious. When the situation calls for it, I can assure you that most of us take stuff seriously. But thank you, I'll keep that in mind.
  9. That I understand, I'm just throwing suggestions out the window here. Then again, giving defibs to just RM is a lot different than giving it to every medic on the server. Regardless, I'm not begging for defibs back, I'm asking for a way for all of us to get along.
  10. I changed the format, I didn't know it was necessary. Anyways. Leadership and maturity are needed, yes, but that won't get rid of the problem of RM feeling absolutely unnecessary. When batt medics do get here (some batts already have their own medics) that will only get worse, and our suggestions are a way for us to feel like we do make a difference and that we're not just here to heal when the batt medics we already have aren't there. I did the evaluation sim on the server we had 4 times in a row. FOUR times in a row. Sure, when you heal people they say thanks and that's kind of enough for me but when we get to debrief and RM isn't even mentioned once, it kind of makes us feel a little but underappreciated. I'm used to it, I've been healing in every game I play that has healers, but that doesn't make it hurt any less. (Also you really don't need to -1 every post I make, for talking about maturity that's being hypocritical.)
  11. Buffed medkits that should actually be how much the normal medkits heal. Maybe making the batt medic's health kits heal for the amount RM's health kits do and then doubling that for RM's would solve the problem too. I don't know that, nobody does. What I'm trying to do is to figure out a way for us all to get along and for nobody to feel particularly left out or unappreciated. I joined RM because I wanted to heal everybody, not because I wanted to get into arguments over what and what we don't deserve. Maybe instead of just replying with one sentence to what I say, put some effort into your replies and give me actual reasons as to why we don't deserve a buff.
  12. Honestly, I'm relatively new to the server so when I joined RM was slowly coming back alive. Regardless, I don't particularly want to recover in numbers, I want to stop feeling like the battalion I love and chose to join is just a useless addition. Sure we have the medical RP, but when it comes to combat situations and healing our brothers in combat it doesn't really feel very effective. Buffing the RMs, even if it's just a tiny little bit, could make a huge difference.
  13. @BigBurner If we already got all we need then why are we proposing all these suggestions?
  14. Wait they do? It really doesn't feel like it, oof.
  15. Name: 104th RM SGT Finnley Suggestion: Some edits to how RM works maybe Implementation: Giving defibs when/if they return only to medics. Or buffing medkits in general, giving more healing to normal medkits as well as to RM medkits. Lore: We're medical experts that reside in medbay, we should have some more equipment on hand at all times compared to the batt medics. Workshop content if applicable: N/A If you are asking to add or change a job, fill out the following Add or Change: Change Job: Republic Medics Model: All RM models Weapons: Defibrillator ( less defibs would cause less lag maybe ) Better health kits Other: N/A +1/-1 with reason, please. Give other suggestions too, maybe. Let's work together to make this server a more agreeable place.
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