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Arroyo

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Everything posted by Arroyo

  1. +1
  2. +1 Little tip, if you !spectate a CR or anyone in matter fact, it will display their steamID32 in chat which you can copy and ban them afterwards
  3. Arroyo

    Radio system

    -1 I don’t really see any use for this since teamspeak, advert, and the intercom are heavily used.
  4. All good, I had to type it there because I dont have perms to make a topic in the regular section. I made a forum bug report for that too.
  5. Name of Quest: New Member (I forgot the name but its the one where you get dressed as a SOBDE member) Evidence (if you can): None for 12 hours (im on cooldown) Description of the bug: During the SOBDE quest, if you are to fail the quest you get to keep the health and armor that comes along with it and keep the model and walk around base. If you were to succeed in the quest, you keep the health and armor but get switched to the CT model. How can we recreate it: You can start the hidden quest and either succeed the quest or fail it. You'll be able to do both bugs.
  6. Name: Arroyo Bug: Forum Permissions, people are not able to start a topic in quest reports, but they are able to create a topic in the resolved quest report section. Location of Bug: https://synergyroleplay.com/forums/forum/395-cw-quest-bugs/ Date/Time Bug Started Occurring: I noticed it on 2/5/24 What is this affecting: People not able to report quest bugs. Severity (1-3): 2
  7. Bug Type (Server:): Map Glitch Severity level (Low - Medium - High): Low Evidence (if you can): https://medal.tv/games/garrys-mod/clips/1TwiVgX48WiyOR/d1337TpnfCyA?invite=cr-MSx0dXMsMTg2NjA2NDI3LA Description of the bug: Whenever you get in the bacta tube and get out of it, it teleports you into the wall. How can we recreate it: Just get in the bacta tube in medbay and then get out of it.
  8. Bug Type (Server:): Map Bug Severity level (Low - Medium - High): Medium Evidence (if you can): https://medal.tv/games/garrys-mod/clips/1TcX7ZgWptXldz/d1337XBEOyq8?invite=cr-MSxGMXQsMTg2NjA2NDI3LA Description of the bug: If you sit on the corner of the jail cell you can teleport yourself out. This will be extremely annoying with people arrested, I rather have it fixed then start banning people for map glitching. How can we recreate it: Sit on the top stairs, as far out as you can and then jump. Youll teleport out.
  9. We are going to need more context to this. Do you have any video of this situation? Also going to @CG-Chips for his side of the story before making a vote.
  10. Bug Type (Server:): Hitbox - Clone wars Severity level (Low - Medium - High): Medium Evidence (if you can): https://medal.tv/games/garrys-mod/clips/1O42evPZvYLyB6/xfP4dMjLSm0h?invite=cr-MSxVSDgsMTk4NjA5NTM1LA Description of the bug: On any job if you hold out the deployable shield, you can still be shot as the player hitbox pokes out of the shield. I was told to just toss up a bug report asking for the hitbox to be fixed so that it becomes bulletproof when you hold it out. How can we recreate it: Spawn in the deployable shield and walk,run,crouch into combat. No matter what you will still be shot.
  11. Bug Type (Server:): UI Menu - Clone Wars Severity level (Low - Medium - High): Low Evidence (if you can): https://gyazo.com/d0d711836a37e94c4344196c1be18caa & https://gyazo.com/df10d6fed934f4a4e0fabfe24e684c22 Description of the bug: Quick little typos made on the arrest forms, on the manual arrest form affiliation is spelt "aiffiliation." On the dashboard of the arrest form it asks for an arrest reason twice even when the box says "AOS By" above it, if it can be changed to "AOS By" instead of "AOS Reason." How can we recreate it: Just open /af
  12. +1 it’s time to get palpatine out of his pajamas
  13. +1 inflation
  14. +1
  15. +1 existed before and was removed :(
  16. -1 The point of the HVO is to have limited people to have access to rocket launchers. With this you’ll see majority of the people with rocket launchers.
  17. -1 Its best to keep the sub unit as is and find a way to make it fun for people. If you also want to add a job you have to remove another job since the battalion already has 20.
  18. Arroyo

    Forums Badges

    +1
  19. -1 For everything said below
  20. Um sir, you are currently not caring for anybody in SOBDE that are not in position of power making them feel that their opinions don’t matter at all. Foxtrot was here back then and it didn’t hinder SOBDE chances to recruit people. A lot of people are currently saying they’ll just join 212th until a Foxtrot spot is open…. but isn’t it the same right now for SOBDE when they are full? Join another battalion until a spot is open? If people right now are interested in SOBDE and can’t get in within 20 rounds of tryouts then it might not be a server issue and it’s more like tryouts being too difficult for a Star Wars rp server. Even as before when they were attached to 212th it was working, as soon it switched to SOBDE that’s where foxtrot died.
  21. You guys do realize that they are choosing to remove 2ndAC and add Foxtrot.
  22. +1 It worked before it was switched to SOBDE. It gave a different experience while it was active
  23. +1 After looking at the gif through Discord audit logs it seems this ban is an overreaction. The gif in question is only a face with a 2 word caption, it doesnt say much. Tbh it doesnt spoil anything
  24. +1 Sounds good; however, I was told that it is unlikely that another job will receive jetpacks due to the vast majority of the server having jetpacks.
  25. Name: Arroyo RP Rank: Commander Suggestion: Reintroducing handcuffs onto the server and adding them to the Coruscant Guard jobs and Diplomatic Service jobs. Implementation: Add sturdy handcuffs to all CG jobs including Diplomatic Services. Workshop content if applicable: Requires Development https://www.gmodstore.com/market/view/cuffs-handcuffs-and-restraints Add or Change: Change Job: All Coruscant Guard Jobs + Diplomatic Service Jobs Description: Coruscant Guard Model: models/synergy_roleplay/cga/trooper_ds/trooper_ds.mdl , models/synergy_roleplay/cga/trooper/trooper.mdl , models/synergy_roleplay/cga/thorn/thorn.mdl , models/synergy_roleplay/cga/thire/thire.mdl , models/synergy_roleplay/cga/stone/stone.mdl , models/synergy_roleplay/cga/rys/rys.mdl , models/synergy_roleplay/cga/pilot/pilot.mdl , models/synergy_roleplay/cga/officer/officer.mdl , models/synergy_roleplay/cga/medic/medic.mdl , models/synergy_roleplay/cga/mack/mack.mdl , models/synergy_roleplay/cga/jek/jek.mdl , models/synergy_roleplay/cga/hound/hound.mdl , models/synergy_roleplay/cga/heavy/heavy.mdl , models/synergy_roleplay/cga/fox/fox.mdl , models/synergy_roleplay/cga/arf/arf.mdl , models/synergy_roleplay/cga/arc_pilot/arc_pilot.mdl , models/synergy_roleplay/cga/instructor/instructor.mdl , models/synergy_roleplay/cga/officer_arf/officer_arf.mdl , models/synergy_roleplay/cga/officer_heavy/officer_heavy.mdl , models/synergy_roleplay/cga/officer_instructor/officer_instructor.mdl , models/synergy_roleplay/cga/officer_medic/officer_medic.mdl , models/synergy_roleplay/cga/officer_pilot/officer_pilot.mdl Other: It's been a lifetime coming, as security on the base we would like to bring handcuffs back onto the server. The reason for this is because instead of just doing /me every time to bind someone we can now physically bind them and avoid the mess of them just doing /me breaks cuffs 2-3 times to escape. They were removed back then due to lag and abuse but now the server should be capable of handling cuffs. The abuse part is something that can always be handled easily with punishment and removal from CG if abused. Back then the cuffs were a major help to the CG and high command, not only can they not run away but now we can see when one is actually cuffed, with /me the person cuffed just looks like they are marching. During events, the cuffs can also be used to try and capture running event jobs (of course if they have no weapon out) without the hassle of CG chasing them down throughout the entire map. The military police of the base would really like this. Not to mention that game masters would also be able to use the handcuffs in their creative ways.
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