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Mason.

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Everything posted by Mason.

  1. Bug Type (Server:): Weapons (CWRP) Severity level (Low - Medium - High): High - advised by CMD Evidence (if you can): Can't provide on request, pull tracking Launcher out of menu to test on vehicles Description of the bug (If it's a black screen issue, please provide your SteamID64): The tracking Launcher, after testing, deals approximately 50-80 damage per hit to standard vehicles such as vultures and tri fighters. And the same to standard ground vehicles. This has been testing with no lock, half lock and full lock on. I am unsure if this is meant to be this way, but a HVO cannot take down a standard 500hp vulture with standard ammo reserves, rendering it useless. How can we recreate it Do inform if this is intentional. But if not, get the launcher, spawn vehicles, grounded or not, and test the damage output onto them.
  2. Personally I feel this would be a great addition to 212th, providing that standards and expectations from RC in general are met which kaiser said they will be. They were held to a very high standard before, and we had very strict tryouts, and trainings after being successful. With correct implementation this would be great, and there is not a major loss in job roles with the ones not used in 212th. Losing jobs to gain jobs is how it should be, not gaining extra ones on top. +1
  3. Chance to improve roleplay = +1
  4. Mason.

    Etain Helmet fix

    From the pics, I'm trying to imagine the difference in the face and helmet without the hair, because it would be tucked in. Personally I think from the pics it doesn't look too bad, I haven't seen it in game tho. Like Axar said, if it improves your experience and its not a pain in arse for Jayarr to change then +1
  5. +1 Hell yeah, i want my 400 hp back
  6. Easily a +1 for me. Enticing new RP experiences and opportunities allow for diverse and unique situations to be created and new characters to be built on, these senators look fun to roleplay and its always nice to have new things for the server.
  7. Mason.

    Re: Parjai Models

    What 2ndAC does to a mf +1 Looks nice asf Bring back pumpkin models for GC
  8. +1 pls
  9. +1 pls
  10. +1 pls
  11. Oh and remember that tower thing? its now under the map in that area I was on about for some reason. Still works but idk why its there.
  12. So I went on and tested a lot of shit. Firstly the the stuff that could be worked around: - The parts where you can fall out of the map or glitch, you can fill with perma props like the large rock stacks etc. - The BH HQ can be one of the outposts POTENTIALLY maybe the one on top of the mountain or the one NE of slate, but that could be worked around. - Jedi Temple POTENTIALLY could be like on Venator Extensive where we have 5th Floor as the temple so maybe there could be areas in the base for that. BUT lacks immersion and is a large compromise for a temple etc. - The village area which is now empty could be built on or put some sort of replacement there. But is a big loss IMO. Questionable shit: - I don't like the space system. I tested multiple ships and speeds and while the space is good, the teleporting back into Anaxes requires you to spin and manoeuvre quite awkwardly to avoid contact with the rocks and floor. If you go VERY slow you have less of a chance. (The open space is great, but something needs to work around the TP) BUT there is a huge part of the map underneath anaxes which is completely open, spacious and quite nice. Just haven't figured out how to get there without noclip. THIS could be used for the flight trainings or what not which can be seen under this I think. It is fully explorable with a barrier and sky box and I think it will be a good alternative for the space flying. If i am wrong or its not possible to have this in the server please let me know. Good shit: - Base is nice - Outposts are decent - Slate and Granite have been extended which is nice - Nice ambient noise - Map has some new parts or extended parts of the map like the river. Overall So, is it better than Titan? Completely. But overall the mix of pros and cons and workarounds seems a bit much considering the last Anaxes base - No Jedi Temple, and the loss of some things I am really not sure. Personally I would like a new map and this post was purely to view the questionable and good parts of the map. As long as Jedi don't mind the compromise and some stuff can be worked around I'm gonna say +1 solely based on because its a new map, I'm sick of Titan, and we might be able to work some shit out.
  13. Mason.

    In Memoriam board

    I get where you're coming from. You don't come across that way don't worry. Appreciate the feedback. I do agree with you about naming loads of stuff, i personally was not close to the people that had passed away, it was just people were talking about it on the server and i thought i would just suggest a more public way or a way more people can see it. Also to anyone thinking, i never intended to offend or disrespect anyone who has passed away, or those who were close to these people.
  14. Mason.

    In Memoriam board

    Yeah, i just thought it'd be nice for it to be more visible to people outside the battalions due to them being in bunks, I wasn't trying to honor anyone's death this way, i just thought it would be nice for more people to see, but i respect your replies nonetheless. There are memorials in bunks
  15. Name: Mason / Boil RP Rank: WO Suggestion: Having a public In Memoriam board for all those who have passed Implementation: I think a board or something in MHB maybe under hangar controls on the wall publicly for all the people who have passed and in memories. I know there is memorials in bunks and stuff, just thought it'd be nice to have a public memory board or something. Lore: N/A Workshop content if applicable: N/A
  16. +1 I don't see any problem, yes they're supposed to be different to SOBDE because they are, but i see no problem with adding unique roles and specialised weapons for them classes, it adds a new sense of speciality to join foxtrot because at the minute it is just 'Commando' with just a rifle. Adding the classes will give a new incentive to join foxtrot because of the specialised roles and will give foxtrot roles to do. Its not exactly buffing them as there's only one class and one job limit. At the minute, the only thing differentiating them from 212th and normal troopers is looking like RC and having a rifle. They will also have more things to do in an event instead of just shooting their DC-17m.
  17. In my opinion i think you're right with the fact that you wouldn't see Jedi take breathers or need to stop because it of the lore but looking at it from a server perspective, it wouldn't really work because of the spam, agile spam is already bad enough lol. However maybe reducing stamina cost could be an alternative as i do agree like, Jedi wouldn't stop mid-fight. If you can't remove it i think reducing cost is an option but if you do remove it, spars will have to upkeep the rules behind them like no diddle, heavy spam etc etc so So i'm gonna -1 based on the spam issue and skill required in sparring around using and preserving your stamina.
  18. Mason.

    LOOC

    +1 Would be decent
  19. Question: How come Waxer and Boil have a different paygrade? Comments/Concerns: Just curious to be honest. Staff Member you're asking: Anyone who knows but maybe @Joah Additional info: N/A Nevermind, all cleared up, thanks.
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