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Qal

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Everything posted by Qal

  1. Qal

    Cargo Props

    +1
  2. I took it as 1 most severe, and 3 is less (Because of Defcons) and I didn't see it listed the other way.
  3. Found a bug? Let's squash it. Bug Type (Server:): Clone Wars Role Play Severity level (1-3): The Lest Amount of Severity Possible, Evidence (if you can): Join any High Command Job Description of the bug: All of High Command Jobs, Except Marshal Commander, have Jet Packs... Can the Marshal get a Little Love? How can we recreate it: Join Any High Command Job...
  4. +1 I dont need Game Masters on the MCMD Job... Thats my money.
  5. JUST Making this Clear because apparently no one knows this... Base Command Center, can be Manned by Base Operations & Captain+... And if no one else is available Shock Troopers can run the BCC. BASE Operations do not have 1 Job which everyone thinks that battalion is only to man the BCC. Base Operations Run Engineering, Medical, ATC... It is NOT only there job to run the Base Command Center. However I Would not mind a Second Button for the Blast Doors/Gate... I dont think location would work due to minges. However it is worth a Shot. TLDR +1. But STOP Bitching at BO about the Gate ANY Captain + CAN Let personnel OUT!
  6. Qal

    Venator Entity

    +1. WE Need something other then ACLIMATORS. for Republic Vessels
  7. I say +1. Would be amazing from a GM Point of View. Plus We dont have ANYTHING for Capital Ships other then Munificent and Aclimators which were supporting frigates...
  8. Qal

    Rules for Knife

    Some new rules that passed during the Commander Meeting; 1. You are no longer allowed to knife Rakghouls, it doesn't make any sense to knife a creature like that head on 2. NPC are okay to knife, as long as it follows one of the following parameters; a. It is a CQC situation b. The subject does not know you are there(stealth) c. You have a legitimate RP reason to do so 3. You cannot knife Sith unless it they do not know you are there(stealth) 4. Commanding Officer are allowed to decide if Knives are allowed to be used in a Sim or in BvB 5. The Knife will now be treated as a weapon off safety and you can be AOSd if you are found with it out on DEFCON 6, unless it is for a RP reason
  9. Qal

    Fortifications

    +1. (Would Rather Make it un destructible (depending on Lag)) BUT This would be dope.
  10. I Say, How much longer on that Performance Update from the Dev? Wait for that, See how that Fairs. If it Does not Improve Remove.
  11. -1. 1) Too Many Battalions now.
  12. I have to saw, -1. 2 Things 1) Skins are pointless. 2) the Current System has a propose (viriaty.)
  13. Qal

    Holocomms

    +1
  14. Qal

    New Jetpacks

    +1
  15. +1 I say we try it. See how it goes for a week/month then revert back based on community feed back.
  16. +1 HOWEVER. There NEEDS to be Resupply Crates that can be used for Events/Roleplay. As well as MAKE it so you can PURCHASE more that just Plasma Rounds .... AKA Flame Thrower Munitions, Rocket Munitions, Grenade Munitions...
  17. I mean #Save5thFleetSecurity, but, -1... When this meme out shines something i just posted to...
  18. +1. Then you dont have to Spend Hours trying to make a dupe of a Vehicle with Props, amd Make it work together without Crashing the Server! ^^^
  19. +1. I already have idea's for events!
  20. This new Job Reminds me of the GM Elite Assault Troopers witch gets the Marine Westar-M5, Rocket Launcher, Shotgun, and Sniper, Plus the Clone Chaingun. Which is what you want to add (But the Chaingun). A Standard 2nd AC Come with a Jetpack, The Scoped DC-15A, and the Battalion's DC-15a, And more Weapons. + A JETPACK What I am Trying to Say is. Pick 4-5 Weapons (Ya Really do not need more). Its a 2nd AC so it would get a JetPack. Now what I personally would Choose is the DC-15A Scoped, 212th DC-15A, Rocket Launcher, Sniper, Shotgun (Suck Horribly Don't Really know why i would choose this) Overall : Rework the Loadout. Limit yourself to 5 (@ Max) Weapons. Get all of 2nd AC to Agree with it. -1 with the Current Suggested Loadout - I Suggest Remaking the Suggestion after a Rework of its Loadout.
  21. +1. And i hope would help with this "Clicking" problem they have aswell.
  22. If you would like a suggestion to be implemented into the server, you MUST follow this template! Any suggestions that do not follow this template will be denied instantly. If you are submitting a suggestion that relates to a specific Battalion you must get the approval of said Battalion. Failure to do so will result in an automatic denial. A list of Battalions that require approval and the ranking that may give it is in the Rules & Regulations topic. ------------------------------------------------------------------------------------------------------------- Name: Attack Regimental Commander Qal | 4thGM Corporal Romanov Suggestion: Add the HMP Droid Gunship (Prop) [Ehhh Might not be a Vehicle But will Still Work as A Drop Ship or Gun Ship! Implementation: The Main Server, and Event Server. Its Phase 2. The Droids used this during the "End" of the War. It can Carry Droids (AKA dont need Drop Pods) Pluse it was a droid ship that can be used! Mainly Can be used for CIS Assaults on the base.! Lore: https://starwars.fandom.com/wiki/HMP_droid_gunship Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=394155399&searchtext=Droid+Gunship If no workshop content, suggest a developer or put "Require Development") -------------------------------------------------------------------------------------------------------------
  23. +1. Thought this was suggested Before.
  24. -1 There has been wat to MUCH meta gaming and breaking of NLR. The rule is there to prevent it.
  25. Between sith/GAR no clue. Event Jobs should be able to see both. And vice versa. I guess you could have someome switch to the facton and let you know what is going on?
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