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Qal

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Everything posted by Qal

  1. Qal

    Droid Poppers

    +1
  2. @Llama/Yoda Would you have Rather I suggest something from this Pack? https://steamcommunity.com/sharedfiles/filedetails/?id=1178740591 I was really tempted to do this.... you have no clue.
  3. -1 It's only a Bodygrouper battalions have JTs and if they do not try to get a suggestion for that.
  4. If you would like a suggestion to be implemented into the server, you MUST follow this template! Any suggestions that do not follow this template will be denied instantly. If you are submitting a suggestion that relates to a specific Battalion you must get the approval of said Battalion. Failure to do so will result in an automatic denial. A list of Battalions that require approval and the ranking that may give it is in the Rules & Regulations topic. ------------------------------------------------------------------------------------------------------------- Name: Supreme Chancellor Palpatine (Qal) RP Rank: Supreme Chancellor Suggestion: Replace the Honorary Regimental Commander Model with the OLD Senior Commander Model. As well as increase the Number of Honorary Regimental Commander Slots to like 5. Implementation: Replace the Current Senior Commander Model, with the old Senior Commander Model. Increase the Player Limit from 1 to 5. Lore: https://starwars.fandom.com/wiki/Clone_regimental_commander Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1385726404 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: (Any job modification requires all this information) Job: Honorary Regimental Commander Slots: Change from 1, to 5 Pay: Same Pay Description: Same Description Model: models/player/cgiarcgeneral/cgiarcgeneral.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: Same Weaponry (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) Other: -------------------------------------------------------------------------------------------------------------
  5. I will +1, For Personnel who Complete 1 Term as SOBDE RCMD
  6. +1. MAKE IT A 5TH FLEET! WOOP WOOP ITS THE SOUND OF THE POLICE!
  7. Qal

    [Void}

    +1. MAKE IT A 5TH FLEET WOOP WOOP ITS THE SOUND OF THE POLICE.
  8. -1. That Map is HORRIBLY unoptimised, and it's base is WAY to small.
  9. -1. Are you aware of the knife rules.... 1. You are no longer allowed to knife Rakghouls, it doesn't make any sense to knife a creature like that head on 2. NPC are okay to knife, as long as it follows one of the following parameters; a. It is a CQC situation b. The subject does not know you are there(stealth) c. You have a legitimate RP reason to do so 3. You cannot knife Sith unless it they do not know you are there(stealth) 4. Commanding Officer are allowed to decide if Knives are allowed to be used in a Sim or in BvB 5. The Knife will now be treated as a weapon off safety and you can be AOSd if you are found with it out on DEFCON 6, unless it is for a RP reason
  10. If you would like a suggestion to be implemented into the server, you MUST follow this template! Any suggestions that do not follow this template will be denied instantly. If you are submitting a suggestion that relates to a specific Battalion you must get the approval of said Battalion. Failure to do so will result in an automatic denial. A list of Battalions that require approval and the ranking that may give it is in the Rules & Regulations topic. ------------------------------------------------------------------------------------------------------------- Name: G.A.R. Marshal Commander Shepherd RP Rank: Marshal Commander Suggestion: We have a Grenade Launcher... It reminds me of a Mortar tube. It would be amazing if we could have 2 Variants of the Grenade Launcher (One we currently have) and a second one. Called the Mortar Tube/ Launcher. The Mortar Tube/Launcher would be exactly the same as the other Grenade Launcher, however have a much Higher Propellant (make if go farther from the Barrel), and if Possible make "grenades" or shells it fires explode on contact with a surface. This SHOULD Only be spawned in by Staff and NOT Given to a Job. Implementation: Have the Development Team work on cloning the current Grenade Launcher, then make it fire the Grenades really far, and try and make the Grenades detonate on contact. *THIS IS NOT GOING TO BE GIVEN TO A CLASS, AND SHOULD BE SPAWNED IN BY STAFF ONLY) I have seen when the grenade launcher was first added, in close range it was an insta kill. Do to the "grenade impact" (was too OP) needed Nerfed. Lore: https://starwars.fandom.com/wiki/Mortar Workshop content if applicable: Requires Development - (String for Current Grenade Launcher-Will place after getting from game) (If no workshop content, suggest a developer or put "Require Development")
  11. +1 I say make it ONLY buyable in the Armory ! Needs to be Expensive. (Remember Rockets have Rules)
  12. +1. TBH That Map looks huge.
  13. Qal

    187th Revamping

    From what I was told. 2ndAC will keep Jetpacks
  14. Qal

    187th Revamping

    *Attention* To everyone -1ing due to Jetpacks and weapons | Or the "There becoming 2ndAC" They are going to be getting PARACHUTES, in the next update (or what is supposed to happen) With that the only 187th job that is "support to have a jetpack" is the Jet Trooper. They were given Jet packs as a TEMPORARY thing for the Paratrooper so they could do there job. This makes complete sense to me. A Paratrooper Battalion needs more then 1 job that can paradrop... there are still the norm 187th Trooper, ARF, ARC, PILOT, Areal(JT). Which would require the LAAT to land. +1
  15. I told you all in the when you brought this up with me Transfers are not Happening.
  16. I have to -1. We have WAY Too many Battalions already. As Shown with RM, Roleplay only Battalions do NOT work. This is exactly what BASE OPS should be doing (ENG Part) a few more i cant type out right now do to time constraint. I just do not see this battalion working. IT might work as a "SUB UNIT" of Base Ops, but really. I just dont see it. ~MCMD Shepherd
  17. @Dragon @Bananaberry This was Voided.
  18. This is exactly why, im -1. It's going to cause more issues than you think.
  19. This does not sound Horrible. Actualy sounds like a good Idea. Of course only a few will be able to @here & @everyone. +1
  20. Qal

    Base Systems

    +1. This is going to need heavy restrictions
  21. Qal

    Remove Defibs

    -1. The whole RP Revived SUCKED! The System might be annoying when you die all the time... but its so much more rewarding to be able to spawn back where you died, and join the fight. instead of having to wait for a TP, or Running back like you would have anyways.... HOWEVER. If we could reduce the time it take to respawn would be noice.
  22. I am sure we had this before but it was never used, and i dont know why. However +1. We can make it so they can fire on Enemy Frigates and be used as artillery!
  23. +1.... Its a 6 HOUR Ban, your going to be situated long before this thread is consider for action, due to the need for Community Feedback.
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