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Xaze

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Everything posted by Xaze

  1. no
  2. guess you have to come back
  3. Hello everyone, I'm thrilled to share the announcement and server changelog for the Synergy Winter Update. This update brings significant enhancements across five key areas, including performance improvements with a new map and data systems designed to optimize the server for 100+ players, a transition to the LVS vehicle system with an expanded roster of vehicles, the introduction of a revamped clan system for enhanced group dynamics, the launch of Realms for automated event management, and an overhaul of the ranking structure for clearer progression paths. Pillar 1: Performance - We wanted to increase and test the limits in this update with performance. Every change we did we kept in mind what impact it would have on performance and how we could improve the overall experience on the server. With that being said, we're bringing a new map, a couple of new data systems that should allow performance to strive when we have 100+ players. Pillar 2: LVS - In this update we made a switch from LFS to LVS. This is our now current vehicle addon on the server and it's pretty awesome. Some old vehicles made a return and a ton of new vehicles were added as well so we took the liberty to distribute the new ground vehicles across the Mechanized Regiment and set Naval up with their all new air vehicles as well. With this being a new system all vehicle trainings were wiped so that they can all start on a clean slate together with the new system. The list of vehicles and who owns them will be below: 104th: - AT-TE - TX-130 - AT-OT 21st Nova Corps: - AT-AP - TX-427 41st Elite Corps: - AT-RT - BARC Naval: - ARC-170 - Y-Wing - V-19 - V-Wing - LAAT/i - LAAT/c Jedi: - Delta-7 - ETA-2 There were also a large amount of other vehicles added like CIS vehicles and even vehicles not associated to the Republic or CIS that Civilians could potentially use. Pillar 3 Clan System - The clan system is something that has been in the works for a long time. We originally released this system back when we introduced Helix. The system was very buggy and counter-intuitive to the direction we wanted the faction to towards. This new system should allow for future expansion for the Civilian faction to group up and gain experience from the Republic & fighting one another. Pillar 4: Realms - We wanted to give the GMs something to work with. So we introduced Realms. These are scheduled events that can be fully automated. We're going to work with the GM team to really get these going. Ideally, we envision this being the future of events, and creating a full warmap system with the push. Pillar 5: Ranking Structure - Awhile back we made a massive cut to the ranks available on the server with the addition of Helix and the state of the server at the time. We are now in a much more comfortable position where we felt the addition of more ranks for progression and a much cleaner rank structure would be a good thing. Here is the new ranking structure currently on the server: - Added 'Private First Class' to Clones - Added 'Staff Sergeant' to Clones - Added 'Master Sergeant' to Clones - Changed 'Recruit' in Naval to 'Crewman Recruit' - Added 'Petty Officer 3rd Class' to Naval - Added 'Petty Officer 2nd Class' to Naval - Changed 'Petty Officer' to 'Petty Officer 1st Class' in Naval - Added 'Senior Chief Petty Officer' to Naval - Added 'Lieutenant Junior Grade' to Naval - Added 'Lieutenant Commander' to Naval - Changed 'Rear Admiral' to 'Vice Admiral' in Naval (Limit of 1 VADM and 2 CAPTs in Naval) - Added Padawan I-IV to Jedi - Added Knight I-IV to Jedi - Added Elder Knight to Jedi - Added Commander to Jedi - Added General to Jedi Pillar 6: New Map - This update we introduced a new map. We still appreciate and feel Onderon is our home, but we want to explore and try something new. From a new Jedi Temple, to three new planets. We're excited to see what our Gamemaster team and players think about the new map. We're looking for suggestions on what to name the planet/map. Let us know what you think! Synergy Server Changelog Clone Wars Server Changes - Realms Module - Added Realms Server - Developed SQL System - Developed Watchguards - Developed UI - Expanded on json rewards - Cleaned up, and added animations to UI - Added configuration for the realms server - PES - Added AdvDupe Nodes - Added Waypoint Nodes - Added Clean up Nodes - Clans Module - Scraped the entire last system, and restructured the database - Started on UI - Developed PIE CHARTS - Developed Panels for My Clans, & Dashboard - Developed backend - Added a meta sync to reduce load - Redeveloped Contract Structure - Developed Clone side of contracts - Added Responsive design to all menus - Fixed bug where image would not display correctly if you're a guild lead - Fixed issue with Clones where contracts would not display - Added animation for submiting contracts - Added additional responsive design for clones - Added Additional Shadow Feature so all Guild LT+ can access / view / modify clans - Added the ability for senator, rear admiral, and bcmd+ to create contracts - Security Tested - QA Test - CC Training Module - Added SQL Backend to track who's training - Added training_log to swap out of excel - Developed UI - Developed Backend - Added a staff check - Added Several security checks - Made entirely independent so we can release early - MCS - Fixed Load Issue - Fixed Load Order - Fixed locality - Resolved Major Zero-day Exploits - F4 Menu - Optimized, and reduced load on server - Anti-Cheat - Developed Core Anti-Cheat - Added Text notifications - Added Log - Added Staff Notifications - Added Scalable Heat Level - Added Detections in sever modules - Alt Detection - Setup Core functions - MQS - Moved to Non-DRM version, resolving licensing issues - Migrated Party System over & rewrote core function to operate the aprty system - Optimized Party Halos - Removed Bad Hook causing Halos not to render - Convert previous Halo System to Gmod's inbuilt Halo System - Rewrote Party Glows. Bacta Kits now change the glow to go by health. All other players will see the party leaders color. - Removed all unused stencil objects - Removed Console Command Reward & Checkpoint - Arrests - Restructured Table to now incorp the map name - Moved permissions down to VA - Delivery System - Added new system for crystal, and hilt deliveries - Map - Added New Map - Added 40 Quests - Added Text Screens/Spawns Infrastructure Changelog Forum Changes - New Forum theme Teamspeak Changes - Several Bug fixes, and misc updates.
  4. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  5. Thank you for sending me the clip. This bug has been found and resolved. Please see me to restore the 8mil credits you had. Thanks,
  6. Please send me the clip on discord. Thanks,
  7. Personally, I don't think you're the party leader.
  8. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  9. Hey @Brooklyn! This is fixed. I apologize for the inconvenience. Please find me next time you're online and I'll refund you. Thanks,
  10. Unfortunately your application has been DENIED. For more information on why you were denied, please contact the QUEST LEAD. You may re-apply for a Questmaster position after 30 DAYS from this post. // LOCKED // MOVED TO QM APPLICATIONS - DENIED
  11. but I hate coding UI for shit
  12. Hey! You actually were the direct cause of several newer members leaving the discord when spamming them. You were also warned, and this resulted in a discord rule change. Due to your past bans and the current circumstances, this ban appeal will be denied for now. Thanks! Unfortunately your ban appeal has been DENIED. For more information on why you were denied, please contact me or any Director+. // LOCKED // MOVED TO BAN APPEALS - DENIED
  13. Hi @wes! Please follow the format. If we don't see this adjusted asap, the appeal will be denied. Name: Steam ID: Ban Reason: Date of Ban: Length of Ban: Staff Member(s) Involved: Reason(s) why we should accept your appeal: Evidence to support your claims: Thanks!
  14. Question Answered
  15. I'm sure it'll be fixed at some point. We're currently scouting some ideas for the next Jedi update that are not in production. I've had conversations with Jad around the future of Jedi. When the plan is further along, we'll have more information. My current focus is on another faction, and eventually, I'll wrap around and clean up Jedi.
  16. Xaze

    Remove Dire Squad

    Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  17. ima keep it a stack, that shit can cause so much lags, it's not worth
  18. On this suggestion, custom models would be made. We would not use anything that's not our base.
  19. I wish this was easy to do.
  20. Question Answered
  21. Ima keep it a stack, we're the highest quality server in the top 5 starwarsrp servers when it comes to NPCs, Models, Quality, etc.... It's insane we're able to hold 90 players with no lag. If we want to have zero lag I'd have to remove all of our content. Most of the lag our players feel is FPS and not actual latency. **Note** there was a gmod update that fucked up networking, and resulted in higher pings, It seems to have been mostly fixed in the last couple of weeks.
  22. It was sarcasm
  23. bro snakes already in the game, how much more could you want
  24. Question Answered
  25. We have an overhaul of the addon we're working on behind the scenes. Major back-end changes that provide more stability to the system. The current quest system causes issues with our data storage system (MySQL) when it fails to validate with the DRM Server. We, fortunately, received a non-DRM copy of the addon and have been working on it since. I don't have that GitHub repo linked in Discord since it's on my private GitHub. Please stay tuned for the next update. We've been doing significant overhauls in the backend for our networking to lessen the load on the server. Ideally, we'll have a more content-based update soon. Thanks for the question :)
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