Hi All!
We've been slowly added and fixing things. Here's a quick update on where we're at in the last few weeks. We'll be dropping and adding more. Please keep in mind the quest system is in beta. We're testing the core system to see how it performs on main. I want to thank @Maddoxxfor the assistance with creating and owning the quest project. The party system may come out in the next week depending on how development goes.
Quests
Additions:
Added Quest System
Added 3 Quests ( Each Faciton now has a quest )
May drop more throughout the weekend
Pet Update
Fixes:
Fixed Sitting on pets
Fixed some collision issues ( LAAT issues are still persisting
Modified Perma store to prevent selling
HEADS UP! I will be removing duplicates in the next day
Removed the previous beta pet from the store
Additions:
Added New Beta Pet
Map Update
Fixes:
Fixed floating rocks
Fixed rocks with no collision
Fixed weird terrain around the map
Fixed jedi temple LAAT consuming entities
Fixed getting stuck in ground when using jedi TP
NPCs will no longer look at you through the outpost as I have blocked their line of sight. THIS IS THE ONLY AVAILABLE FIX FOR THEM DIRECTLY SHOOTING AT YOU. TFA bullets do not count as real bullets, so there are no counter measures I can take within the map editor to prevent shots passing through.
GM and CG recruitment signs will now display correct abbreviations
Additions:
Added a new section between bunks and stairs/lobby area to allow event jobs a smoother run through base
Added another recruitment booth (making a total of 5)
Removed two unused bunks and added a bigger room (in their place) for future projects
Jedi
Fixes:
Fixed rarities
Fixed force abilities
Fixed Trees
Additions:
Added Hilt / Crystal Spawns ( Will be coming in the morning )