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Kaner

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Everything posted by Kaner

  1. I hardcore feel this is gonna get denied because climb sweps fundamentally are laggy due to the way that GMOD calculates physics but if they can find a way to design it in a way that doesn't break the server then +1
  2. +1 technically Rekesh is neutral ground, belonging to the Guild/Civilians not the Hunters to Western Outpost falls under their rules regarding ROE
  3. +1, I accidentally put what I was gonna say here on a CG post :)
  4. +1 I love CG
  5. +1 based
  6. +1, as a GM I want to give 41st a consistent place in events/deployments
  7. -1, the Clones were literally bred from the same batch, the only differences were in personality and the way they personally dressed/designed their hair and armor. Why would they have different hair colors
  8. +1, the Geonosian camo is clean and I like uniformity
  9. +1, literally use the ping launcher model and make the swep around it. Nobody is gonna be that downed about the swep not having a unique model as long as the function is fun
  10. +1 41st go brrr
  11. +1, snipers should feel rewarding for being effective with them
  12. Kaner

    DC-15a/s Buff

    +1 fire rate > Damage as Badger said. The weapons hit pretty hard considering, that's why a lot of the weapons in the arsenal and from the store have high firerates but similar damage numbers than their counterparts
  13. +1 although maybe instead of making it infinitely long, we simply double/triple the amount of characters used. I can see someone typing out a message that takes my entire chatbox up and I ain't reading all that
  14. -1, I joined this community in June. I have yet to see a 100 dollar weapon that is truly impossible to balance around as a GM. It isn't a pain and GMs have complete control over what is used in their events and can request SA+ to AOS anyone who breaks those rules for FailRP, or RAOS them their selves. This feels like a lack of reading the rules and how to properly address these situations as opposed to an actual concern
  15. +1, CG does good work and deserves the love that comes from having the snazzy models. Server would definitely be worse without them
  16. +1 agree with this but also what Kaiser said about voiding the other suggestion. Nerfing both the gun and the damage it does across the board is kinda the same suggestion that could have been edited into the previous one. I would suggest simply changing it to what Conrad said about nerfing ALL small arms fire against vehicles and potentially requesting a buff to explosives against vehicles so that people are more inclined to actually use the HVO kit and not their 100 dollar weapon at least against vehicles
  17. Kaner

    New EJ Models

    I know a lot of the GM team is frustrated and has been for a long while but we have been making do for now, even if this takes a couple months to fully implement; a lot of them (and I) would be more than happy with that
  18. Add or Change: Add Depa Billaba Lore Character Job (Any job modification requires all this information) Job: Depa Billaba Slots: 1 Description: Depa Billaba is a Jedi Master who served on the High Council during the final years of the Jedi Order, trained under Mace Windu and present when Qui Gon Jinn presented Anakin Skywalker to the Governing Body. She later attended Qui Gon's funeral after he was killed during the battle of Naboo. She served as a member of the Council through the duration of the Clone Wars and took on Caleb Dume as her Padawan Learner. After the conquest of Kaller, she and her young Padawan were attacked by their squadron of Clone Troopers after the enactment of Order 66, giving her life to save her young padawan who would later take on the name Kanan Jarrus. Model: N/A (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: Lore Saber (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: We have put forward and had a lot of LCs accepted recently and while this has been a great boon to the Jedi Order, we feel as though we would like to request that 1 more LC get added, and that is the position of Depa Billaba who exists as a Knight+ Rancor lore name. Not only would this present more opportunity to establish oneself but also could be the next step from Caleb Dume. Naturally, her roleplay would fit in as Caleb's Master. There are 2 aspects that we look at in the order when analysing whether we should put jobs forward; those being "would they have a positive fit within the order" and "does their RP match into what is already present", Depa has emotional ties to many already existing jobs including Mace Windu and Caleb Dume and her naturally caring personality is one that is easily made out in RP for anyone that slots themselves into this role.
  19. Kaner

    New EJ Models

    Name: Kaner RP Rank: Branch Overseer Suggestion: Add/Update models to the server for GMs to use; such as Ewoks, updated Tusken Raiders, updated Wookies, Jawas, updated Umbarans, various other alien models Implementation: The server has a lot going for it but there is a significant lack of model variation that can be used for creative freedom, it would be nice if we could just have some fairly new models that provide some cool opportunities to RP with and potentially some mapped out under NPC bones so that they can be modelled under the NPC tool. The entire aspect of being a GM is creating a story that the player can communicate with and i definitely feel like there's a slight wall in the way of that with the limited amount of characters that can be produced with the models available and we need some form of update to this list to give more of a feel in this regard. Lore: The Clone Wars took place across the whole galaxy even affecting the tiniest planets in the far-off areas which would produce more fighting and anti-republic stances throughout these areas. Workshop content if applicable: Requires Development
  20. +1 why people so mad about a basic suggestion
  21. I like the idea but the regulation behind who would get defusal kits needs to be there and if those jobs aren't online then well, does EOD become completely negated or does it just return to /me
  22. GMs shouldn't be buffing NPCs to make it impossible for you to progress, there isn't really a minimum amount of time before you're allowed to progress, it's usually just down to min-maxing the pacing which can be hard to do for newer GMs and even more experienced ones presently as it's important to not just make it so the people with the strong weapons absolutely do all the work for everyone else and it's boring. I think this suggestion is a good one but it needs a list made with all the weapons, what stats they have and what stats they should go to (yes it's a lot of work but it would further support the suggestion as a whole)
  23. This situation is so twisted because everyone is right in saying it is a skill issue and it isn't fair that people aren't able to enjoy what they paid for but on the GM side of things, it is painful having to completely reconstruct an entire event on the fly and hit EVERYONE with heavier stuff because like 4-5 people are able to shred NPCs. I don't enjoy making kill boxes and impossible elevators/hallways but it is sometimes the only way to counter these guns. Maybe instead of a complete nerf, some sort of stat rebalance would be more amenable such as reducing the range/accuracy so they're a bit better when you're focusing fire or in closer combat (since they're pistols and shouldn't have infinite range anyways) since tbh, the damage isn't even the problem with them; it's literally just that they're lasers at any range and it completely negates a firefight if they're 100m away sniping with them and shredding waves of droids or even clones. I honestly feel like a lot more of these sorts of weapons need more of a twist to their other stats instead of just hard nerfing them straight into the ground because they should be slightly overpowered (that's why they sell) but still should have a drawback that makes it so they can't just instantly change server dynamic to be worse for everyone who doesn't wanna fork out the 100 bucks. I also agree with Bakus in saying that banning them from events is stupid, I want people to enjoy what they work/pay for, and so do they so I shouldn't have to just suck it up and ban them completely from that experience.
  24. Bug Type (Server:): Jedi Severity level (Low - Medium - High): Medium Evidence (if you can): Description of the bug: Basically only lets you spec halfway up the skill tree until it stops on you on Ataru Master 2 and Juyo 3, kinda breaks the game in regards to Sentinels as they just can't spec any further. How can we recreate it: Try the tree out yourself
  25. Literally everything asked for and more
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