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Kaner

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Everything posted by Kaner

  1. +1, hey this model looks familiar...
  2. Kaner

    Temple Changes

    I covered this a bit in the suggestion but getting rid of the current entryway with all the difficult rocks that you have to jump over, the trees that "hide" it. The Jedi weren't in hiding at this point so I don't see the point in shoving the temple in a hard to reach area. Plus reshaping the floor and raising it to the same level as the entrance so you can just walk in rather than B-Hop or walk alongside the sides
  3. Kaner

    Temple Changes

    Name: Kaner RP Rank: Grandmaster of the Order Suggestion: Some changes/new implementations to the Jedi Temple based on request Implementation: - Extend the Library, add tables and benches and turn it more into a study area. - Remove current Equipment and Skill tree stations - Make a Jedi Armory/Meditation Room, place the Equipment and Skill tree stations in here - Create a crystal cave under the temple that offers more RP within Trials and as a Jedi, maybe even put the crystal/hilt spawns in a separate section - With the extension to the library, make a research/medical area - Open up the entryway towards the temple from Nalhalla so it's more of a straight path - Redo the area in front of temple to be more of a garden as opposed to just stones and a drop that people get stuck on Lore: The Jedi exist as a huge faction that would fight alongside the Clones during the Clone Wars, numbering around 50,000 they were a prominent part of the galaxy and would often find themselves in grand structures that served as their temples with much foot traffic moving through them during these times. Note: The main purpose of this suggestion isn't to just say "hey give us more stuff", Jedi gets consistently high numbers but unfortunately the Temple can't be used for much beyond trials and going afk in its present state and we would like the Temple to be employed in more opportunities not just for Jedi but also for events, we have a lot of empty space in our corner of the map both under and around where it is built so seeing it expanded a bit and utilised by the Jedi and our allies would be awesome in promoting more RP as a whole. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development")
  4. +1 plugging into improcco binos would be cool, means they can hit it at a range too
  5. Yoda EVO suit when? +1
  6. +1 peak
  7. We suggested an idea similar to this and it is currently in pending!!! However, as has been said by the development team they have specific base plans for each update so until the forcepowers fit we probably won't see them
  8. Kaner

    New EJ Models

    I found it and I was gonna say something to y'all but thought that you'd enjoy the surprise more
  9. Kaner

    New EJ Models

    Name: Kaner RP Rank: Grandmaster of the Order Suggestion: Add/Update models to the server for GMs to use; such as Ewoks, updated Tusken Raiders, updated Wookies, Jawas, updated Umbarans, various other alien models Implementation: The server has a lot going for it but there is a significant lack of model variation that can be used for creative freedom, it would be nice if we could just have some fairly new models that provide some cool opportunities to RP with and potentially some mapped out under NPC bones so that they can be modelled under the NPC tool. The entire aspect of being a GM is creating a story that the player can communicate with and i definitely feel like there's a slight wall in the way of that with the limited amount of characters that can be produced with the models available and we need some form of update to this list to give more of a feel in this regard. Lore: The Clone Wars took place across the whole galaxy even affecting the tiniest planets in the far-off areas which would produce more fighting and anti-republic stances throughout these areas. Workshop content if applicable: Requires Development, I have decided to include some model packs that are kinda in the realm of what I'm asking for here since at this point some room to move when it comes to different types of playermodels. https://steamcommunity.com/sharedfiles/filedetails/?id=2825079448 https://steamcommunity.com/sharedfiles/filedetails/?id=3004335623 https://steamcommunity.com/sharedfiles/filedetails/?id=1811368275&searchtext=star+wars https://steamcommunity.com/sharedfiles/filedetails/?id=868749188&searchtext=star+wars https://steamcommunity.com/sharedfiles/filedetails/?id=759129055&searchtext=star+wars+playermodel
  10. Lumi, Barriss and Gungi bro... talk to @Joyboy it'll be his problem by then
  11. Tbh it's really not that good of a power and is lowkey just one of the alternatives to WW Overdrive Beam saturation would suck, it also doesn't fit. Honestly not that fussed if Devs deem Force Choke too much for Baylan because having him as an option would be way better than just not lol That's Kelleran Beq, not Baylan Skoll
  12. We intend to teach it how we used to, which was teaching them how to "buffer" it using E. This would allow more of a step in, repulse, walk out. As opposed to the whole "HEY GUYS WATCH OUT I'M CHARGING REPULSE, GET OUTTA MY WAY" and then they die before they have any effect
  13. +1 honestly i agree that a lot of the discontent between factions comes from the GAR and Civi factions being so close. If they were somewhat more separated like on previous maps it'd provide less of an injunction for unnecessary drama
  14. In my mind, it comes down to stamina. A Padawan/Knight has less stamina because they'd be less proficient at blocking for extended periods of time. Just a balancing thing, 0.6 of current would allow you to block at least 40% more of the damage, which may not seem like a lot when put in that perspective but right now you can block 100 damage at 100 stamina but it'd make stuff like the Consular tree who specialise in having more forcepower/stamina feel more beneficial for something more than "hey look i can spam group heal more than my peers"
  15. Kaner

    Saber Power Changes

    Appreciate the loyalty to Bardan's lore but Group Heal is INSANELY overpowered in a kit that already has guns available. Force Breach is a slept upon ability and lowkey is the only thing that kinda makes sense to compliment the other powers that Arligan has at his disposal. Shaak Ti having 3 of the most heavily regulated abilities and being considered "overpowered" is... interesting. All for preserving identity of characters but if they can't exist without an ability that straight up makes them "better" than every other option in their class then it's questionable...
  16. Kaner

    Saber Power Changes

    Group heal is insanely over-saturated and we felt it was either sacrifice the guy who can already use a lot of guns on his Whitelist or the girl who would be missing a lot of quality as a saber user without her group heal. We prefer to not have too many GHs per battalion because of these reasons
  17. Kaner

    Saber Power Changes

    Overdrive Beam, Rage is insane
  18. Name: Kaner RP Rank: Grandmaster of the Order Suggestion: Changes to the powers of certain sabers Implementation: Changes to the following sabers; Ahsoka Tano - Add Energetic Shell Barriss Offee - Add Force Absorb Bardan Skirata - Remove Group Heal Eeth Koth - Add Force Absorb Etain - Add Force Absorb Saesee Tiin - Add Force Absorb Shaak Ti - Add Force Absorb Jocasta - Add Force Absorb Kit Fisto - Add Force Absorb Quinlan Vos - Add Force Absorb Aayla Secura - Remove Group Heal, Add Energetic Shell Rahm Kota - Remove Group Heal, Remove Attract, Remove Group Push, Remove Group Pull, Add Force Slow, Add Advanced Cloak, Add Saber Strike, Add Overdrive Beam, Add Force Absorb Arligan Zey - Add Force Breach Lore: The Jedi had unique purposes they fulfilled within the Order after passing their initiation trials, these would fit into Guardian, Sentinel, or Consular (generally). The listed jobs have their powers changed around more to fit their roles, balance them back out and make them more interesting in line with their lore. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development")
  19. Add or Change: Add Baylan Skoll to Jedi Order (Any job modification requires all this information) Job: Baylan Skoll Slots: 1 Description: Baylan Skoll was a Force-sensitive human male mercenary lord who was a former Jedi Knight and Jedi General in the Grand Army of the Republic. Model: models/synergy/jedi/master/master_human.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: Lore Saber (Meditate, Force Leap, Force Pull, Force Push, Force Repulse, Force Reflect, Adrenaline, Rage, Channel Hatred, Force Absorb, Force Choke, Force Heal, Force Whirlwind) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Using a pre-existing model and using powers that reflect his eventual descent into the dark side will complement his ongoing popularity currently.
  20. Name: Kaner RP Rank: Grandmaster of the Order Suggestion: Reduce the amount of stamina taken by blocking blaster fire and increase the range we can block from Implementation: Reduce stamina cost to 0.6 of current cost to block bolts, and increase block radius to 75 degrees Lore: The Jedi were capable Commanders and Generals on the battlefield oftentimes deflecting blasterfire away from their Clone Comrades while issuing orders in order to keep their comrades alive Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development")
  21. Name: Kaner RP Rank: Grandmaster of the Order Suggestion: Change Force Repulse to a "burst" as opposed to a 360 degree push Implementation: Remove the knockback aspect of Force Repulse, restore its previous damage where it'd do scaling damage based on its charge, lock it at 300 max charge. Lore: The Jedi were capable of many feats and were oftentimes very effective on the battlefield alongside their Clone Comrades, the average Jedi was capable of dealing with small groups of battle droids with Masters being able to manage mass numbers on top of commanding their troops. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development")
  22. Kaner

    Addition of Gungi

    Add or Change: Add Gungi to the Jedi Order (Any job modification requires all this information) Job: Gungi Slots: 1 Description: Gungi was a Wookie Jedi Padawan that was alive during the Clone Wars, highlighted in the animated series as a nervous and inexperienced Padawan who just about managed to pass their initiation trials alongside his companions. Model: models/tfa/comm/gg/pm_sw_chewbacca.mdl (scaled to 0.85) (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: Lore Saber (Meditate, Force Leap, Force Pull, Force Push, Force Repulse, Force Reflect, Adrenaline, Force Whirlwind, Force Absorb) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Pre-existing model, a job that is actively filled and a fine addition to the current Jedi Order as a whole.
  23. Add or Change: Add Depa Billaba Lore Character Job (Any job modification requires all this information) Job: Depa Billaba Slots: 1 Description: Depa Billaba is a Jedi Master who served on the High Council during the final years of the Jedi Order, trained under Mace Windu and present when Qui Gon Jinn presented Anakin Skywalker to the Governing Body. She later attended Qui Gon's funeral after he was killed during the battle of Naboo. She served as a member of the Council through the duration of the Clone Wars and took on Caleb Dume as her Padawan Learner. After the conquest of Kaller, she and her young Padawan were attacked by their squadron of Clone Troopers after the enactment of Order 66, giving her life to save her young padawan who would later take on the name Kanan Jarrus. Model: models/synergy/jedi/master/f_master_human.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: Lore Saber (Meditate, Force Leap, Force Absorb, Force Whirlwind, Force Heal, Force Repulse, Force Reflect, Force Push, Force Pull, Adrenaline) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: We have put forward and had a lot of LCs accepted recently and while this has been a great boon to the Jedi Order, we feel as though we would like to request that 1 more LC get added, and that is the position of Depa Billaba who exists as a Knight+ Rancor lore name. Not only would this present more opportunity to establish oneself but also could be the next step from Caleb Dume. Naturally, her roleplay would fit in as Caleb's Master. There are 2 aspects that we look at in the order when analysing whether we should put jobs forward; those being "would they have a positive fit within the order" and "does their RP match into what is already present", Depa has emotional ties to many already existing jobs including Mace Windu and Caleb Dume and her naturally caring personality is one that is easily made out in RP for anyone that slots themselves into this role. This time we have suggested she simply uses the already made Master Model since it honestly doesn't need a super custom model made when the customisations needed are already available.
  24. Bug Type (Server:): WiltOS Severity level (Low - Medium - High): Low Evidence (if you can): Description of the bug: Stats provided through the power trees are not applied correctly to Jedi. All Jedi are locked at 700/100 maximum with no further stat increase they would have prior How can we recreate it: Go onto Jedi and respawn yourself, your health will be 700/100 regardless of the tree you are down
  25. Bug Type (Server:): Admin/Model Severity level (Low - Medium - High): Medium Evidence (if you can): Description of the bug: If I go into adminmode as Yoda I lose my height and can't setscale myself meaning if I do an admin duty I have to then respawn myself in order to go back to my regular height. How can we recreate it: Go onto Yoda job, go into admin mode, go out of it then try to setscale yourself
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