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Maverick-Jones

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  1. Name: Ghost Company HVYO SGM Reed (Non-Lore Name: Jester) RP Rank: Ghost Company Heavy Officer Suggestion: Implement pauldron bodygroups for the various Ghost Company subunit officer models, like the main 212th subunit officer models. Implementation: See if the models have the bodygroups in general if not it may require dev-work to implement the pauldrons to the Ghost Company models, if the bodygroup or model variants already exist, implement them to the appropriate jobs. Without admin perms it's hard to tell how it would need to be done, Ghost Company may actually need more job variants implemented to give the players in GC the right subunit officer roles. Workshop content if applicable: Unsure of what addon is used for the Ghost Company models. Add or Change: Add pauldron bodygroups to all GC models(ARC Excluded, they already have them) so we can distinguish subunit officers among GC ranks. Job: Ghost Company Heavy, Ghost Company Support, Ghost Company ARF Model: models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl models/synergy_roleplay/212/heavg/heavg.mdl models/synergy_roleplay/212/pilog/pilog.mdl [Suggestion Approved by 212th BCMD Kaiser/Cody]
  2. +1, despite the format being unused the points here are valid, from everything I've heard with the merging of ENG, SUP, and PLT units, then SUP should typically have dibs on flights unless there are extenuating circumstances where perhaps one unit is trying to move to a secondary objective during an event and wants one of their own trained pilots on the job(which simply makes sense). But overall if the SUPS are well equipped for it with their repair tools just from a unit effectiveness standpoint them being the pilots makes sense, they can safely land and repair/rearm at their own discretion, knowing when their vehicle is hit.
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