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KaiserNeiner

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Everything posted by KaiserNeiner

  1. I would 100% listen to SOBDE if they told me the tryouts were too easy, and not just in the first tryouts. We have no intention to make these easy at all. Even with Rizzo and I disagreeing on the control of the squad, I still made it clear that I'd be more than willing to include SOBDE in the tryout process and creating the criteria needed with it still being a 212th subunit. With it being clear that this is getting a little heated, I'm not going to include the names that have offered help and support. Creating NEW tryouts for this unit with information from Foxtrot previously shouldn't be considered leaking anything, and if so that's wild.
  2. You and I did not reach an agreement, and I never included that in the suggestion nor did I want to imply that we did. If that came across as what happened, then I apologize but I never said that we as groups had come to an agreement. The standards was one of the things we did talk about, and that was a big problem for myself going forward with this. After speaking to individuals in SOBDE, they offered to help build new dupes and a tryout process and did not offer ANYTHING that is currently used for SOBDE. Those people did not offer to leak anything and would never work against you or your battalion. I can respect your efforts and your desire to protect your battalion. We do not want to take away from you at all, and from a different point of view, extra RC squads on the server would only attract more attention to SOBDE. If a new player looks to join the biggest battalion, then 212th, Rancor, and 2 months ago 501st would have had everyone in them. Let me be clear that this was made with some SOBDE support, and A LOT of the current server's support.
  3. You are correct, Rizzo and I are not on the same page about this. However I HAVE spoken to SOBDE members that ARE on board with Foxtrot returning, and have offered help in creating dupes and helping with tryouts to ensure that the standards for an RC unit are met.
  4. Our intentions are not to take people from SOBDE as Foxtrot has not been utilized in SOBDE for a long time. We would be creating opportunities in 212th, not taking them away from anyone.
  5. Just saw the second part. I did NOT do this, and did NOT tell the person who isn't even in 212th to do that either. While we appreciate the support, it's not something any of us requested in any regard. I do appreciate your feedback and would love to open up discussion about why a third subunit didn't succeed before.
  6. Name: Kaiser RP Rank: 212th BCMD Suggestion: Bring back Foxtrot to 212th Attack Battalion as a 3rd subunit Implementation: For those of you looking to instantly -1 this suggestion based on negative experiences, I implore you to read the entire thing. After talks with High Staff/Development, the return of this squad is very possible if done correctly. There is no official rule preventing the addition of a 3rd subunit, and no rule on removing the whitelists suggested. This will be a major shift for the 212th as a whole, and as a battalion that has had the honor of success in the past year, I believe we’re the perfect candidates to test run an additional group. We would be removing 4 whitelists to make room for Gregor and the 3 additional Foxtrot members. In practical terms, we would work with former Foxtrot members and current SOBDE members that have already stepped forward to offer assistance with dupes and tryouts. With myself overseeing the first runs, we would invite SOBDE members to watch how we do tryouts which would affirm that RC standards would be met. Additionally, when 212th previously had Foxtrot, we held a very high standard of RP and have every intention to bring it back. SOBDE has a very high standard of RP as well, which gives us a great example to learn from. In turn, with one of our subunits acting more seriously, this will 100% rub off on our other subunits, in turn rubbing off on the battalion, in turn rubbing off on the server. Lore: Foxtrot Group was a commando squad led by CC-5576-39 Captain Gregor serving under Marshal Commander Cody and General Obi-Wan Kenobi. While it operated under the Special Operations Brigade, it was attached to the 212th Attack Battalion. Captain Gregor has been depicted multiple times in Star Wars media, giving merit to Foxtrot having the ability to build lore on Synergy. Workshop Content if applicable: Needs development If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Remove (Any job modification requires all this information) Job: 2ndAC Commander Barlex, 212th Officer, Ghost Company Heavy Trooper, Ghost Company Support Trooper Slots: N/A Description: N/A Model: N/A Weapons: N/A _______________________________________________________________ Add or Change: Add Job: Foxtrot Lead Gregor Slots: 1 Description: Foxtrot Group Lead Model: models/jayarr/commando/foxtrot/gregor.mdl Weapons: cc2018_dc15p, rw_sw_dc17m, rw_sw_dc17m_launcher, rw_sw_dc17m_shotgun, rw_sw_dc17m_sniper ___________________________________________________________________ Add or Change: Add Job: Foxtrot RC EOD Slots: 1 Description: Foxtrot Group EOD Model:models/jayarr/commando/foxtrot/eod.mdl Weapons: cc2018_dc15p, rw_sw_dc17m, rw_sw_dc17m_launcher (ability to drop armor) ___________________________________________________________________ Add or Change: Add Job: Foxtrot RC MED Slots: 1 Description: Foxtrot Group Medic Model: models/jayarr/commando/foxtrot/tech.mdl Weapons: cc2018_dc15p, rw_sw_dc17m, rw_sw_dc17m_shotgun, weapon_bactakit, rw_sw_nade_bacta (3), darky_syringe (3) ____________________________________________________________________ Add or Change: Add Job: Foxtrot RC ARF Slots: 1 Description: Foxtrot Group Sniper Model: models/jayarr/commando/foxtrot/mark.mdl Weapons: cc2018_dc15p, rw_sw_dc17m, rw_sw_dc17m_sniper _____________________________________________________________________ Other: This is the meat and potatoes of this suggestion. After talks from High Staff/developers, members of current SOBDE, and former Foxtrot members, I am 100% confident 212th can bring back this unit and support it in the right way. To start with the unit, we would like to include SOBDE in the initial process in setting up the tryouts. We want to make sure that the standard for RC squads is being held up overall and our Foxtrot members are of a higher caliber than any other trooper in 212th. The past 3 Barlex’s did NOT like being on the actual job, and would often prefer to sit on 2ndAC SUP if they have their training due to the low benefits of the Barlex whitelist. The 212th Officer whitelist isn’t used at all. The GC whitelists we would remove would change GC to a strictly stealth recon unit rather than Spec Ops. We would open up more 212th GC ARF spots to compensate along with 1 GC ARC slot. I look forward to answering any questions people have in the comments, and reassuring anyone with doubts that we can handle this. Even with myself only being on the server for a year, I know the server has changed significantly. Now is the time to bring back this once successful unit to the former glory of Foxtrot.
  7. +1 cant see a reason this isn't a W
  8. +1 i was killer in among us and my skills in gmod will only improve with this update :)
  9. +1 big brain moment
  10. This guy is doing more for the IG whitelist than the entire guild, make him a guild marshal and listen to his words of wisdom! +1
  11. Hey Dono, this is coming from the current GMD. HL2 vehicles are restricted due to issues we’ve seen with server performance and potential crashes. That being said, they are sometimes used during EU or AU deployments due to lower pop and in turn a smaller strain on the server. I hope this answers your question and if not we can bug Square together :)
  12. I appreciate the last bit. I was under the impression that you could buy the Kyber rifle at some point from the server store, but was just told otherwise so i apologize for the confusion. Still -1 but I appreciate the back and forth so far about this.
  13. -1 From a PVE POV, I agree this needs a nerf. Maybe a damage nerf than anything, or a spread nerf. That being said, GM's are allowed to ban weapons from their events for a reason. From a PVP standpoint, the fire shotgun is a great counter to the Kyber Rifle. If you get hit with the fire shotgun, you have a chance in a combat scenario. If you get hit by the Kyber rifle, congrats you're dead. Nothing you can do. If we're nerfing the current shotgun then I think we need to nerf other perma weapons from the rotating server store weapons such as the mando rifle and the kyber rifle.
  14. +1 Approved by myself. This is just a model addition, none of the Ghost Company models have pauldrons, but they do have camas. Would love to see this added as it would give them the ability to A distinguish officers and B add a little customization to the armor.
  15. Also a problem with Ghost Company pilots. Would love to see this fixed.
  16. Nvm I’ve been told this doesn’t affect perma props. Hope to see this change go through, archive room looks sick.
  17. How many props are being used?
  18. +1 but how many props?
  19. Bug Type (Server:): Map Bug Severity level (Low - Medium - High): Medium Evidence (if you can): Description of the bug: When in the gulag for the quest or during an event, if you step to this part of the area all of your equipment, sweps, and weapons will be removed and can not be given back unless respawned. How can we recreate it: Go to the sunken venator and go up to the South most wall.
  20. Hi, I was the GM. First off, +1 for the appeal. For clarity, when the discussion of the ban came up, I pulled each of the EJ's that died to you in a call one at a time and asked them if they were shooting you or being hostile towards you. None of them said they were shooting at you at the time, but were surrounding you. I don't think your actions were warranted and it isn't the kind of thing I'd want to see from a TG. If no one did a sit with you or talked to you about your ban that's kinda wild. There was no AOS (to my knowledge) and the current situation at hand was chaotic and in my opinion did not warrant a ban. To my knowledge none of the EJ's came forward with a complaint and if it was an issue that you killed a friendly 501st then that's a simple RDM arrest and not this type of ban. I hope this gets overturned and to see you back on the server soon.
  21. Competing is a bit closer to "friendly competition" than actual competition yet I hear what you're saying and don't disagree. High quality roleplay is what distinguishes the subunits however these changes could add some variety and spice into the current Ghost Company.
  22. Can understand the purge weapon comments. GC wanted to pick a weapon that wasn't taking away from the regiments inside the subunit while also giving a spec ops unit an advantage. We've been told that while perma weapons are unlikely to get added, anything above blue rarity is 100% a no go. Fingers crossed we can find some sort of weapon in the future that helps us out.
  23. ^ As current BCMD Cody, this has my full approval. Ghost Company and 2ndAC competes with each other to bring in quality members into either subunit, and one having jetpacks vs cool looking armor is definitely a little lopsided. We NEED medics in Ghost Company to ensure the ability for full on spec ops missions and a weapon kit change would help out our elite unit. The 2 slots for lore names are an added bonus and something that would help us create unique RP. While Wyler and Nova were not clearly indicated as Ghost Company troopers, it can be inferred that they were at minimum within the 212th. I believe 212th can make use of these lore characters and create new RP with them.
  24. +1 I was the GM for the deployment it happened on. At first I would've said for you to be dealt with for Mass RDM, but it actually did NOT impact the event. If you warned them and gave valid distance and a good heads up then they were idiots for staying there. I think most people actually found it entertaining, including some of the people that died to the slam.
  25. +1 not sure why Commanders can't access this
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