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Everything posted by KaiserNeiner
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Looked into and fixed, as well as decreased the timer for it. Should be marked as resolved soon @Arroyo @Finn
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-1 this is bad. We would need damage logs to implement this properly, and those were removed due to causing lag issues on the server. We do not need to add something that can create latency on the server when the current standard is not an issue. This will just create more false AOS's and more baiting RDM charges to arrest more people. If you want to legally RDM just hop on your civilian for a better chance.
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Bug Type (Server:): CWRP (Jedi) Severity level (Low - Medium - High): Low Evidence (if you can): https://medal.tv/games/garrys-mod/clips/i0oCCpiTiMHVsn5KS/d13371T0AP4q?invite=cr-MSxFM3osMTg0NDIyNTY2LA Description of the bug: Ataru I is in the Guardian Skill Tree twice. If you go up the tree, you will lose the first stance you get after the second "purchase" of Ataru I. If you want to use it while in the Guardian Tree, you'll need to "buy" it again on another Tree. #JediUpdate How can we recreate it: Hop on your Jedi character and go up the Guardian Branch! :) If this is a known thing or somehow a feature I am happy to delete this :)
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-1 on a real note youre pretty much the only one that has it right now, if it was more available to others id be a big fan of wanting devs to spend time fixing it. Not at this current state tho.
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Which building?
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[Accepted] Clone Wars Server Ban - [CW] Art’s Ban App
KaiserNeinerreplied to Art's topic in AcceptedJust for context, here is the clip that was shown to me and 2 other High Staff members that deemed it a ban. https://cdn.discordapp.com/attachments/1236117588900188171/1246176336427614208/Moments-clip-from-May-31-2024.mp4?ex=665b6fa7&is=665a1e27&hm=afc2a7a00e622f076bcbe876a6cb83d74a507d915e2b9e08ba920217c004f053& -
insane quest +1 this is funny
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currently doing really well in staff, I think he would do great as QM +1
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+1 I actually think you demonstrate a really good understanding of the quest system from an outside perspective with your quest. @Zerosany thoughts?
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I'm not on the quest team leadership so I am allowed to +1
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-1 if any changes were to be made it shouldve been before the pet sale ended, not after. Unless of course the item was negatively affecting the server (the fire shotgun needs to be nerfed)
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Marked as resolved.
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Looking into!
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interesting pfp...
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whats step 1 to untarnish your name
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So with this Mike we'd have ARC be able to pick and choose whatever unit they wanna work any day, they wouldn't be stuck under any umbrella and be flexible to work with who they want at all times.
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are you high
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We would prefer the 15ALE due to the rare occurrences of CG troopers using anything other than standard issue weapons (these look pretty close to regular DC15A's) but at this point man I'm just trying to get something)
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Name: Kaiser RP Rank: BCMD Fox Suggestion: Repurpose the CG Officer Whitelist for Trackers Unit, named Tracker Investigator, Also add the EC-17 Scoutblaster pistol to Tracker jobs and the Stun Gun to Hound. Implementation: Re-naming the whitelist and adding weapons to three jobs. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Coruscant Guard Officer -> Tracker Investigator Slots: 8 Description: Investigative and crime solving Tracker's Unit Trooper Model: models/synergy_roleplay/cga/officer_instructor/officer_instructor.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dual_dc17, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15x, rw_sw_dp24, comlink_swep (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Change (Any job modification requires all this information) Job: Coruscant Guard Tracker Slots: N/A (It's ARF) Description: N/A (Not changing) Model: models/synergy_roleplay/cga/arf/arf.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15x, rw_sw_scoutblaster, comlink_swep, rw_sw_stun_dc15s (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Change (Any job modification requires all this information) Job: Coruscant Guard Hound Slots: 1 Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: rw_sw_stun_dc15s (just add this to current kit Other: Yeah dawg TK is literally just ARF but CG only has 1 subunit so we create RP with Massiff's (furry RP) and tracking/investgiating/crime solving. The 2nd CG subunit is what everyone has a regiment just a *lil* nicer. We're currently using the Officer whitelist as a band-aid version of TKI and have split the subunit into different groups letting a handful of SUP and 2 ARC's join as well, but they're TK by prefix only. If this passes we would move SUP and ARC out of TK. Please help.
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Name: Kaiser RP Rank: BCMD Fox Suggestion: Fully redo Diplomatic Services with new regimental slots in the subunit and a kit tweak. Implementation: Oh boy. This suggestion is to shift the Diplomatic Service Trooper job and rename it to Diplomatic Services Combat, along with adding DS MED and DS SUP. This is also giving the DS Combat job a Z-6 to act as the subunit's "Heavies" and add an additional weapon, the DC15LE (Original), a scoped variation of the DC15A, to all DS jobs including lore positions. This suggestion also includes a slight kit buff to the Diplomatic Services Stone job, as he is the lead spot for it and the kit is currently horrid. For models, we would keep the same DS Trooper models we have for the Combat job, and would siphon 3 models from the CG MED whitelist and 4 from the CG SUP whitelist. Alternatively, DS would be more than happy to accept the Westar M-5 instead of the DC15LE if that is deemed unnecessary. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Diplomatic Service Mack, Diplomatic Service Thire, Diplomatic Service Thorn, Diplomatic Service Rys, Diplomatic Service Jek Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: rw_sw_dc15le_o (rw_sw_westarm5 if no DC15LE) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Change (Any job modification requires all this information) Job: Diplomatic Service Stone Slots: 1 Description: N/A Model: models/synergy_roleplay/cga/stone/stone.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15le_o, rw_sw_dp24, comlink_swep, deployable_shield, rw_sw_stun_dc15s, rw_sw_dual_dc17, tfa_chaingun_ferty (rw_sw_westarm5 if no DC15LE) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Change (Any job modification requires all this information) Job: Diplomatic Service Trooper -> Diplomatic Service Combat Slots: 7 Description: Diplomatic Services Heavy style trooper. Model: models/synergy_roleplay/cga/trooper_ds/trooper_ds.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15le_o, rw_sw_dp24, comlink_swep, deployable_shield, rw_sw_z6 (rw_sw_westarm5 if no DC15LE) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Change (Any job modification requires all this information) Job: Coruscant Guard Medical Trooper Slots: N/A Description: N/A Model: models/synergy_roleplay/cga/medic/medic.mdl, models/synergy_roleplay/cga/officer_medic/officer_medic.mdl (Remove skins 6, 7, 8) (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Diplomatic Service Medic Slots: 7 Description: Diplomatic Services Medic style trooper. Model: models/synergy_roleplay/cga/medic/medic.mdl, models/synergy_roleplay/cga/officer_medic/officer_medic.mdl (Add skins 6, 7, 8) (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15le_o, rw_sw_dp24, comlink_swep, deployable_shield, weapon_bactakit, rust_syringe (rw_sw_westarm5 if no DC15LE) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Change (Any job modification requires all this information) Job: Coruscant Guard Pilot Slots: N/A Description: N/A Model: models/synergy_roleplay/cga/pilot/pilot.mdl, models/synergy_roleplay/cga/officer_pilot/officer_pilot.mdl, models/synergy_roleplay/cga/arc_pilot/arc_pilot.mdl (Remove skins 1, 4, 6, 7) (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Diplomatic Service Pilot Slots: 7 Description: Diplomatic Services Support style trooper. Model: models/synergy_roleplay/cga/pilot/pilot.mdl, models/synergy_roleplay/cga/officer_pilot/officer_pilot.mdl, models/synergy_roleplay/cga/arc_pilot/arc_pilot.mdl (Add skins 1, 4, 6, 7) (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15le_o, rw_sw_dp24, comlink_swep, deployable_shield, rw_sw_dc17ext, rw_sw_dp23, alydus_fusioncutter (rw_sw_westarm5 if no DC15LE) (Ability to drop armor) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Yeah so uh quick heads up the DS kit right now is the DP24 and the shield and that's all! It's pretty horrid :) With the re-addition of Senate Guard to the server, DS has fully shifted away from guarding senators unless needed and has taken up a SWAT/QRF style role within the battalion. Improving weapons and opening up regimental slots to then further limit the slots will improve the abilities of our "elite" subunit within Coruscant Guard. I am full aware that we have a DS models suggestion in the Accepted phase, but models can sometimes take a long time and this is an attempt to make a solid and swift improvement and build on this subunit. This is why we're attempting to reuse current CG models and just take them from the base jobs and put them on the new whitelists.
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Kaiser Staff Abuse/frp/playing favoritism
KaiserNeinerreplied to JamesBrent's topic in Completed ReportsRohan deserves it more than me -
Kaiser Staff Abuse/frp/playing favoritism
KaiserNeinerreplied to JamesBrent's topic in Completed ReportsI gave him permission to use the intercom for morale boosting purposes with the upcoming event with M-3 clearance aka BCMD clearance after the denied RAOS. I have never arrested anyone that intercom abused that had permission to use it. Don't think I've seen it either. -
Kaiser Staff Abuse/frp/playing favoritism
KaiserNeinerreplied to JamesBrent's topic in Completed ReportsHi James sorry for the confusion. I am well within my rank to give someone a warning instead of arresting them depending on the situation. In this case with Glupshitto, I decided to give him a warning instead of arresting him for intercom abuse. Wasn't my event, I didn't make him an Event Job or an Event Character. Seemed every single other player at the time enjoyed him being there though. Even the GM named himself #1 Glupshitto Fan at the end for Debrief. I have no idea what the 2nd video is. For the third video, I am not intending to takeoff with ATC, I am only intending to use the weapons on the ship during the event to the GAR's advantage. Due to the lack of actually taking off, I did not clear anything with ATC. It's also active combat so the only thing I would need to say is that im taking off, which I didn't. In addition, if issues with people rise and you have video evidence, please contact their superiors at the time of the incident, not days after. My direct superiors are Directors and @Rohanas my RCMD. @Shadythoughts? -
a new bugs be munchin IS on the list :) only problem I forsee w this is that if 2 people are doing this and infiltrators at once, the droids will be hostile to the random guy killin bugs
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+1 btw this would be great for CG and if it's deemed it's too OP after implementing (y'all have no idea until it actually is) it can be moved out and used for other purposes.
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