Jump to content

Aegis

Member
  • Posts

    120
  • Joined

  • Last visited

About Aegis

Recent Profile Visitors

611 profile views

Aegis's Achievements

Forum Sheep

Forum Sheep (2/7)

22

Reputation

  1. Name: Aegis RP Rank: XO Suggestion: Allow the weapon checker SWEP to strip all weapons, jetpacks, and utilities (Grenades, tac inserts, etc.). Implementation: This would allow CG/TG to actually strip detainees when necessary, further increasing immersion into the RP scenarios on both sides. As it stands the weapon checker sees no love or use besides simply removing permaweapons, and seeing which the player possesses (omg he's got a middlefinger! Take it away!). Seeing that they are armed during a quick search, being able to disarm individuals, and then later return the weapons, opens many new avenues to engage in RP. To deepen the complexity we could have certain pistols that fit the "holdout blaster" category be missed by a check/strip (down to random chance even?), so EJs or players armed with the right gear can still be sneaky without it feeling cheap (Ex. Yeah I totally would have missed the DL-44 you stuffed in your boot...). While the random chance of rolls and counter-rolls is thrilling, the time it takes to strip someone via this swep could create tension, as the individual could be feigning compliance in order to surprise their captors. If 5 people roll low on stripping someone, and the other rolls high on their counters, it's becomes sillier and more unrealistic. If 5 people were detaining someone, FearRP can take effect here, encouraging compliance in the face of overwhelming odds. This would not need to replace rolls/counter-rolls, but would add tangible outcomes if it is felt the random chance is still desired over an RP scenario. Imagine the checkpoint RP that could happen if people could be properly disarmed before entering a particular area, and only the cunning smugglers could find an alternative through RP, or tuck something small on themselves. Or perhaps as part of prisoner intake they're searched and stripped before interrogation. Gamemasters could also get creative in using this tool (responsibly) with EJs (guards stopping someone before an audience with a VIP?). There are so many possibilities that listing them here would be futile, but I hope that this is considered, and implemented at some point in the future. Lore: Large blasters are noticeable, as are many blaster pistols, and would be removed from an individual being detained, alongside items like jetpacks or explosives. CG and TG would be trained to search individuals, so use of this tool would be justified when detaining personnel, and better reflect the time taken in such a process. Even then, smaller holdout blasters could be missed. Workshop content if applicable: Require Development. (If no workshop content, suggest a developer or put "Require Development")
  2. A toggleable overlay would be very cool, and create an interesting dynamic between people who wear helmets, have fancier helmets, and those who without. +1
  3. Aegis

    Allow Fill ins

    +1 might help some people come out of their shells and see what they like, or discover something they excel at.
  4. +1
  5. +1 some people don't like being GMs, but want to grow their careers in synergy, while others love GM work but don't want to be staff. Those who wish to do both can still do so with this system, while also adding flexibility and opportunities for everyone.
  6. The quest system can chain long quests that require completion of previous quests to progress. Maybe at the end you could receive a token that could be redeemed for something in the guild, but renown is closely controlled, so that may not be a good choice as a reward.
  7. +1 as a newer player it feels like a veil of shadows, and being able to see what's available would be nice.
×
×
  • Create New...