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Showing content with the highest reputation on 01/07/2026 in all areas

  1. Name: Slak RP Rank: BCMD Suggestion: Arligan Zey model Implementation: Creating a new arligan zey model. Lore: Not much to add here as there isn't any lore about his model in game. Arligan Zey | Wookieepedia | Fandom Workshop Content: Requires Development Job: Arligan Zey Model: Would be made Other: How would we like the Model? How I picture it alongside others is him modified katarn armor, but he still has robes on. The robes would have a black or blue theme to them as well as a hood on his head that could be taken on and off. When off it drapes down his back. Would also be cool he has a cloak on such as Rahm Kota has. Eyes being blue is a nice touch and it brings out more color. He has Grey hair and a full beard which is also grey. This is a GREAT reference image that we'd like to see In reference to the cape that he'd have from Rahm Kota's look.
    2 points
  2. +1 HOWEVER I don't think this is a super unique gimmick that is on par with the other squads. Personally when I was Hunter I wanted each character to have unique gimmicks rather than a squad buff. I always got shat on back then when trying to add anything to my squads bc "SOBDE no need more." mindset. I'm fine with this solution but if I can add my 2 cents personally something along the lines of character buffs as such would be so much more unique and tie into their lore genetic abilties: Hunter - Knife (Check) and a Scanner Swep similar to Halo 4's Promethean Vision that acts as his heightened senses. Give it a good cooldown tho cuz wall hacks is a lil op. Tech - Any and ALL TECH related SWEPs. Alien Translation stuff, Crazy roll bonuses (+100 fuck that +10 bs). Stuff he really already has and hell maybe even the droid poppers for his kit too. Crosshair - BUFF THE FIREPUNCHER LIKE CRAZY!!! Also the hunter's mark swep would be cool... Does he have that? Anything sniper related would be cool and even attachments for his firepuncher like we see in the shows like that grapple or whatever. Hell even the little mirrors could be cool if implemented somehow. Doubt they would work like they did in the show but imagine throwing it down and if he shoots it it just shoots a flurry of shots off in every direction killing multiple droids. There are workarounds for GMOD I'm sure. Wrecker - base 500 HP 500 Armor I am fr - Also Wrecker fists that activate for a short god mode timer with either a long cooldown or 1 per life use. Also add a Wrecker voice line when they activate like the Mando rifle reload plays the mando theme. Echo - Just TECH bonuses for his arm and a busted ass single DC-17. He could even make use of a speed boost as an ARC trooper too. Sorry Echo is a little harder but hey at least I got him added to Bad Batch suck on that 501st (Former Hunter and Rex btw) These are all just simple quick ideas I could come up with but I'm sure ppl could brain storm and come up with other cool concepts and ideas. I just think droid poppers when compared to jetpacks, cloaks, and shield regens aren't all that cool or unique tbh.
    2 points
  3. @Joshua THIS WOULD BE HEAT +1 with sunriders contribution
    2 points
  4. I understand that it is 212th's specialty but that just seems like gatekeeping a whole new mechanic that others with jet packs (Squads mentioned previously) may want to use. Just be strict on the priority and ensure its being followed. +1 To the idea of it. I'd like to see it on the server.
    2 points
  5. Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Overhaul the entire DW kit to have custom weapons (GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle, and M-55 Medium Repeating Blaster) and remove almost every other weapon on the jobs. Implementation: Develop the three requested weapons, remove listed weapons from each whitelist, add the requested weapons to each listed whitelist. ---------------------------------------------------------------------------------------------------------- New Weapon: GALAAR-15 Blaster Carbine Lore: https://starwars.fandom.com/wiki/GALAAR-15_blaster_carbine Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_carbine.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a high capacity, fast firing rate blaster rifle. The carbine part is to convey that it is medium range effectiveness at best. No scope. Damage should be in the high 30s at most in order to compensate for (hopefully) an increased effectiveness while in the air. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- New Weapon: GALAAR-90 Sniper Rifle Lore: https://starwars.fandom.com/wiki/Galar-90_rifle Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_sniper.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a fast firing sniper somewhere between 80RPM and 150RPM. Capacity should be in the range of 8-15. Damage should be in the range of 135-175 in order to compensate for the increased magazine and fire rate. Airborne effectiveness boost is optional. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- New Weapon: M-55 Medium Repeating Blaster Lore: https://starwars.fandom.com/wiki/M-55_Medium_Repeating_Blaster Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_repeater.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a slow firing mini-gun as a counterpart to the Z6. Capacity should be in the range of 150-300. Damage is entirely up to the development team, but my vision for it is higher damage in order to compensate for the slower firing speed. As opposed to the other two, this weapon should slow the user down and be much more effective when stationary. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Foundling Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5 ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Gar Saxon Weapons: REMOVE: rw_sw_ee3a, rw_sw_tl40, rw_sw_cr2c, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Rook Kast Weapons: REMOVE: rw_sw_ee3a, rw_sw_tl40, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - HVO Weapons: REMOVE: rw_sw_ee3a, rw_sw_dual_e5 ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Heavy Weapons: REMOVE: rw_sw_ee3a, rw_sw_dual_e5, rw_sw_z2 ADD: GALAAR-15 Blaster Carbine, M-55 Medium Repeating Blaster, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Spy Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Medic Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5, rw_sw_tl40, rust_syringe ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Other: Death Watch are currently a kitbash of weapons from various jobs, factions, and characters. The aim of this suggestion is to streamline their inventories, give them signature weapons that are identifiable in combat and roleplay, boost their kit weapons to discourage perma weapon usage, and overall improve the branch's gameplay on server. The medic is losing the syringe because they already have the Bacta Injector, making it redundant. These weapons are intended to compete with the GAR weaponry in unique ways rather than the usual "make my guns do more damage than theirs" suggestion. With these new kit weapons, the possibility of banning perma weapons during base raids and other such events is much higher and hopefully the new standard if this is accepted.
    1 point
  6. Name: Deimos/ TC BLUE-2 MSG Axe RP Rank: MSG Suggestion: Add a ATC and Pilot comms channel to the Republic comms device Implementation: I think that it would be a great way to speed up getting pilots in the air and clean up some of the clutter in chat as well as providing a channel for pilots from multiple battalions to be able to communicate and coordinate with each other while still having comms with their battalion on TS. Lore: Pilots had verbal comms with control towers, other squad members, and even the bridge of venators in the show. Workshop content if applicable: Require Development, new channels would need to be created. (If no workshop content, suggest a developer or put "Require Development")
    1 point
  7. Name: Dono RP Rank: Vice admiral (CDR) Suggestion: make the radio a hotkey / push to talk button for convenience & hotkeys for changing radio channel Implementation: alter the radio so it can be used at any time regardless of what swep you have out. Lore: radio does not require you to hold the entire radio in your hand to talk over it Workshop content if applicable: Requires development this makes it more feasible for pilots to use as well while flying for ATC and air to air or air to ground communications
    1 point
  8. Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Buff the damage of the DT-12 Pistol (rw_sw_dt12) by a slight amount (between 7-9 extra per shot, current is around 53). If possible, provide a small movement increase to the DT-12 Implementation: Edit the stats of rw_sw_dt12 to have a small damage increase and possibly a speed increase. Lore: A small looking yet weighty blaster, the DT-12 possessed a hefty power source, giving it a hard-hitting punch. Workshop content if applicable: N/A Other: The goal of this is to make Greedo's main weapon pack more of a punch and be worth using over different weapons, making it feel unique. Greedo is the only whitelist with this weapon and it wouldn't impact any other jobs. The damage increase, while not too much compared to other available pistols, is to give that extra kick while keeping the fire rate and magazine size in mind. If the speed boost is possible to do, since guns can lower movement speed, it would be great to have but is optional if it jeopardizes the suggestion itself. It would be neat to see Greedo move swiftly while using his DT-12 if it is acceptable.
    1 point
  9. Name: Kaiser RP Rank: Commander Barlex Suggestion: Add 2 additional WL's to 2ndAC, Marksmen(not recon) and Parjai. If both WL's get added, 2ndAC would nerf slots to 5 per reg, the other 2ndAC suggestion has slots suggested that reflect that. Implementation: Create 2 additional whitelists, one using a long range rifle class(not to recon), the other being 2ndAC leadership WL's. With the removal of 212th's Lore/RP subunit Ghost Company, the Parjai WL will hopefully be a lore and RP producer for the only subunit in the batt right now as the server tries to focus on some more fundamental RP aspects. Lore: Parjai Squad was an elite squadron of 2ndAC troopers led by Barlex alongside Parjai 01 Bear. Their training allowed for them to perform operations on their own while also leading members of 2nd Airborne. In regards to Marksmen, N/A. https://starwars.fandom.com/wiki/Parjai_Squad Workshop content if applicable: Requires Development, suggested developer is Wosy. If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add Job: 2nd Airborne Company Marksmen Slots: 5 Description: Trained marksmen within 2ndAC with the sole purpose of supporting 212th troopers as a QRF unit. Model: models/synergy_roleplay/212/officer_paratrooper/officer_paratrooper.mdl | models/synergy_roleplay/212/paratrooper/paratrooper.mdl Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc17ext, rw_sw_dc15x, rw_sw_dp24, sent_boosterpack Add or Change: Add Job: 2nd Airborne Company Parjai Slots: 5 Description: The elite troopers within 2ndAC, leading the battalion under Parjai-01 Bear. Model: models/synergy_roleplay/212/officer_paratrooper/officer_paratrooper.mdl Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dual_dc17, rw_sw_dp24, rw_sw_nade_popper, sr_atmos_gp_bacta_injector, sent_boosterpack Other: Since 2022 2ndAC has operated under the assumption that there is not limit for slots. There could be 12 people on each WL if the server had enough people or if 212th had enough people. With the current direction of cutting bloat and making sure each battalion has a specific purpose, we want our QRF jet trooper team to experience the same, but we also want to improve the quality of the unit. Adding an additional overwatch/sniper role(NO RECON WE HATE DOING RECON) to the team and adding Parjai WL's with good kits would help continue to define 2ndAC as the powerhouse within the battalion and lock in the QRF role we're looking to build around. Edit 1/21 after reflecting on the comments in the thread, Marksmen would benefit HEAVILY from an upgraded DC15X, possibly 4 shots with significantly higher damage or 10 shots with the same current damage with a fast reload rate. Not sure if this would violate the rule of "multiple suggestions in one post" or not.
    1 point
  10. This is Arligan right now.
    1 point
  11. Did he not get a unique model in the jedi model update or did they give him the short end of the stick?
    1 point
  12. The radio currently includes 3 Naval channels, and Naval run ATC and have control over pilots. I feel as though this is already possible and wouldn't require any development.
    1 point
  13. This would be the best thing to come out of the next update. HUGE +1
    1 point
  14. +1 the system hasn't been touched in 8 years.
    1 point
  15. +1 fits the direction the server is headed in when it comes to interactions such as tech/eod etc.
    1 point
  16. The main goal would for each branch to get the own tool like stims MED Shield ENG Marker RI Command tool for all naval officers
    1 point
  17. He doesn't speak on behalf of 501st, and regarding AT mines 501st CMD team disapproves of them being introduced to HVOs
    1 point
  18. A Director has stated that he's asked for detpacks to be fixed already, think that's the best way forward. AT mines are very fun tho. Is this a suggestion for all standard HVO jobs to get it, so set WL's that 212th and 104th have? Or is this for EOD work within 501st?
    1 point
  19. +1, if it betters a battalion why not just add it. i can see no issue here
    1 point
  20. +1 and if this passes make village no longer neutral
    1 point
  21. Spies are the only DW rn that can possibly escape a bad GAR vs DW situation, there are way too many jet troopers that can follow and too many christmas rifles in play. Normally its a 10v1 for Republic vs DW, and that ratio is even worse if SOBDE is online. Having hostile cloakers in play gives SOBDE a reason to patrol/watch for entry or vital parts of the base. Maybe a few regular clones die but if you run a cloaking hit or bounty or mission in base and SOBDE is on, especially Null, you're not making it out of there alive. -1 unless there's a way to have some sort of balanced PVP system.
    1 point
  22. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
    1 point
  23. This is a bug report. I'll go ahead and deny this, Please repost it as a Bug Report, following the format.
    1 point
  24. +1 makes it a lot easier for Deathwatch only downside is not giving staff tickets for their quota.
    1 point
  25. +1 give 212th cool boarding rp
    1 point
  26. I hate to say it but clones can already prestige with the jedi prestiges.
    1 point
  27. We shall continue to do the /me’s in the meantime for boarding is the unique speciality within 212th that we are grateful for
    1 point
  28. Good Idea we will use this for our 30th suggestion
    1 point
  29. +1 I’m all for unique kits separate from the battalions
    1 point
  30. Would like to see a smaller buff. +50 and +50 would be better considering the guild character are also lore characters and should have more HP.
    1 point
  31. More music is peak. Honestly wish they did this more often, adding music in general just when they find something cool. Also… in regards to music, would be cool to see some of the discs be added to console command numbers so you could enjoy it during battle and just you hear it…
    1 point
  32. Name: Noon / Turf Fish Steam ID: https://steamcommunity.com/id/Noon74u/ Ban Reason: No Reason Given Date of Ban: Saturday, May 30 2025 01:10:07 Length of Ban: 1 year (I have already served 6 months) Staff Member(s) Involved: I do not recall / Not Listed Reason(s) why we should accept your appeal: I have made great strides in championing things that have been destroying my personal / social life. Everything from going to rehabilitation for Drinking / Drug Abuse to recieving therapy for different types of physosis. I've learnt alot last year in my life last year, how to deal with relationships, abuse, personal health issues and drug abuse. I don't want to make this a big thing, but I don't think I was in the right space mentally to bother contributing into this server in the way that people wouldve liked. I failed alot of people, given chance after chance, only to waste them and disrespect the people extending the metaphorical olive branch. Honestly? I don't expect much out of this, as the people reading this probably have ample reasons on why I shouldnt come back, I threatened this community with how I was acting a few months ago and shame on me for getting myself the reputation that I did have / still have. I will not grovel and sit here, listing endless reasons on why I want to come bacl (I made a previous forum post, check my profile, it sums it up nicely) I don't have any proof to give you other than my final word. What I was experiencing was everything mentioned above. I wasn't in the right place and was unable to progress in my life due to these reasons. In the month to follow after I got banned, I had been previously relapsing in regards to drug abuse and cocaine, and most nights I was playing synergy pretty drunk and trying to force a false narrative about myself for fun. I ended up hurting people and my own image in the process. Everything came to a head and I was hospitalized. Thats when change needed to happen, and thankfully... It did. Without it, I wouldnt be sat here typing this out. I want to thank you for your time reading this, I have a whole nother' 9 paragraphs of soppy, depressing shpiel to add to this but I will save you the Woe is Me side of Turf Fish. To the people who believed in me, even though they had reasons not to... Thank you. To the late night jokes and mingery that made me laugh my ass off... Thank you. To the tryouts making me pull up wookipedia and bullshit some half assed response because I never used to revise anything... Thank you. This place will always hold a soft spot in my heart, not for the game, but for the people behind it. You folks rock. Evidence to support your claims: For obvious reasons, its personal (lots of medical documents with names and addresses on, but this question i imagine relates to more ingame stuff like recordings LOL) Thanks again, Turf Fish / Future 212th BCMD.
    1 point
  33. Your appeal has been reviewed and we’ve decided to lift the remainder of your ban. Your past behavior on the server was genuinely disruptive and mingy, it’s clear you’ve put real work into addressing the issues that lead to your ban and taken responsibility for the way you acted. I appreciate the growth you seem to have made. We’re willing to give you this second chance, and we hope you use it well moving forward. Welcome back. Please reach out to me in TS when you get the chance.
    1 point
  34. +1 synergy oldhead status in my opinion
    1 point
  35. +1 you didn't ask 241st leadership to post this, this is their specialty
    0 points
  36. Bug Type (Server:): CWRP Severity level (Low - Medium - High): high Evidence (if you can): so every time i try to play on the server and i try to log on to my clone character it gets stuck on a black screen and doesnt fully load in need help lol i deleted GMod and redownloaded it , verify my game files but nothing has happend https://medal.tv/games/garrys-mod/clips/lRxTWBB39wULjOShQ?invite=cr-MSxOS1QsMjI4ODkxMDEx Description of the bug (If it's a black screen issue, please provide your SteamID64): 76561198854383588 How can we recreate it:
    0 points
  37. ?????????????????????
    0 points
  38. -1 Add "Boba Fett's Fighter" instead of slave 1 +1
    -1 points
  39. If boarding team cant deal with a simple keybind and /roll then how do you think they can deal with a minigame?
    -2 points
  40. because i dont need distractions and i can just do the job in 30 seconds, plus it would limit rp creativity if everyone just does a minigame.
    -2 points
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