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Showing content with the highest reputation on 07/20/2025 in Posts
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Name: Iceman RP Rank: Major Suggestion: Project Rebirth: Main Idea: Using the current Kal Skirata job add a Walon Vau skin to it. The purpose of this within the battalion is moving Kal Skirata and Walon Vau to the two commander positions within the battalion. Walon Vau would be overseeing Delta Squad (as he did in lore) and Bad Batch while Kal Skirata would oversee Null and Omega Squad. This way both commanders would have distinguished jobs within the battalion where they can oversee and support the two squads they are in charge of. Since Kal and Walon were both training sergeants for the commandos, having them on the server would increase RP within the battalion and help distinguish who the commanders are rather than have it be two squad leads. This also opens up more progression within the battalion. BCMD: With this change it would leave Kal leaving the BCMD position. We have three main ideas for what could take his place. The first idea would be to introduce the SOBDE Job, this would be an unnamed job which would require development where the BCMD would RP as their own character. As there isn’t a real leader of SOBDE in lore besides Arligan Zey this would make the most sense server wise. The second idea would be the reintroduction of Captain Gregor as the BCMD of SOBDE, this would require him leaving the event job list but the rest of foxtrot could remain as GM property as they are not needed. Finally the last idea would be that any squad lead such as Niner, Boss, Hunter, or Ordo could be BCMD. With the new commander spots this could help ensure that the BCMDs squad doesn’t get forgotten as they too can assist and help the BCMD. Implementation: Add the Walon Vau skin to the Kal Skirata job and possibly creation of new SOBDE Job Lore: Kal Skirata and Walon Vau were the trainers for the Squads within the battalion so it would make sense to have them in overseer positions. Plus with no real leader in lore the BCMD position would need changing to one of the three ideas Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Add or Change: Add and Change (Any job modification requires all this information) Job: Kal Skirata, Creation of new as wel Slots: Possibly +1 Description: Add the Walon Vau skin to the Kal Skirata job, and possible creation of new job depending on which of the three ideas get approved Model: models/jajoff/sps/jlmbase/characters/walonvau.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:3 points
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3 points
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Just one example of this pistol 1 shotting someone. We see plenty of Clones using them extremely effectively even more so than the DC-15A and DC-15S. Naval and Support troopers unique class weapon is the DC-17 and it should be useful. People should want to use it and not be punished for it. Same with the dualies. Hell when I was Rex I would use them purely to aura farm. I was NOT helping anybody by using them lmao they were cheeks. +13 points
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Name: Sunrider RP Rank: LT (BCMD Approved) Suggestion: Add a Green Company Ranger WL Implementation: Put a WL inside Green Company Lore: Rangers are the advanced medics inside green company, who go through ARF, MED, and tactical training. If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Green Company Ranger Slots: MED Description: A GC Ranger WL similar to the green company medical scout Model: models/synergy_roleplay/41s/medic_green/medic_green.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15x (model for new weapon), rw_sw_scoutblaster, rw_sw_bino_dark, synergy_datapad (aurebesh translator), weapon_bactakit (If you want a modification to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Basic Green Company boosts, full medical WL kit, The DC-15X model is a placeholder for a new gun aptly named the DC-15R. Here are the stats we are suggesting, we are open to less damage and other suggestions: Capacity: 12 rounds Accuracy: 2 || 0 Firerate: 90RPM Mobility: 100% Damage: 150 Range: 0.76K Stability: 90%2 points
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2 points
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So like I'm hesitant on this due to it not being a tough thing to do, but I don't see a reason for this to really happen. TR's as non-staff are relatively like literally last in line in terms of training CR's with Trial/Admin' being priority. Giving access to staff chat doesn't really help anything either other than claims, which again if no claims are occurring then that's an issue with staff in it of itself. But I digress, I feel as if it would be better if were to use the notification system and be like "OPT in to train this CC"2 points
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2 points
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Name: Juggernaut RP Rank: BCMD Suggestion: BT get access to a specialized channel so they can respond to new CR's spawning in. When SA+ message staff the Non-admin Battalion trainers can't see it so it makes it harder for them to do their job. It also will solve the problem of VA+ having to pull people all the time. A lot of Staff doesn't seem to want to do CC trainings so if people with TR are actually able to respond that WANT to CR train it will take some weight off the High staff and honestly weed out the staff that don't do anything. Also I just Thought of this but it will make TR counting towards BotM More fair because not all Battalions Have 12+ Admins in them1 point
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Name: Blank RP Rank: MAJ (waived by BCMD) Suggestion: Replace current Traumas unit with a new sub-unit Called Excelsior Company Implementation: Traumas Unit is removed from Rancor in favor of Excelsior Company utilizing new and old equipment. TU could be kept as Event Jobs. Lore: Excelsior Company is a unit within the Grand Army of the Republic during the Clone Wars, known for its orange-marked clone troopers and led by Commander Vargus. The company was involved in investigating the disappearance of the 313th Legion led by Jedi General Poe Bandis on Ando Prime. Workshop content if applicable: Require development but here is a link of our ideas: https://docs.google.com/document/d/1Xeg2BbSWe_3gVMOOSeVdaTa8I87uzlqnIfoe70jdX_w/edit?tab=t.0 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Lead Slots: 1 Description: Commander Vargus is the Leader of Excelsior Company Model: models/jayarr/rancor/officer.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dual_dc17, rw_sw_wristblaster_heavy_blue, rw_sw_dp24, rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Officer Slots: 2 Description: Ace and Slug are Officers within Excelsior Company Model: models/jayarr/rancor/modular.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17 , rw_sw_dp23, deployable Repair drone (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Medic Slots: 2 Description: Splice and Patch are two Medics within Excelsior Company Model: models/jayarr/rancor/medic.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, sr_atmosphere_medical_scanner, darky_syringe, sr_atmosphere_medical_injector, new Fx-3 medical Drone (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Heavy Slots: 2 Description: Bruiser and Demo are Heavies within Excelsior Company Model: models/jayarr/rancor/modular.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, tfa_chaingun_ferty, Anti-Vehicle Concussion Grenade (sticky AV Grenade) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Marksmen Slots: 2 Description: Falco and Recon are Marksmen within Excelsior Company Model: models/jayarr/rancor/officer.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, sw_westarm5x, Reverse-polarity pulse grenade (would act as weak forcepush against NPC), buffed Binoculars(better zoom) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: -/-1 point
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Name: Frames/Waxer RP Rank: WO (BCMD approved) Suggestion: New Ghost Company Medic Whitelist Implementation: Give Ghost Company the new Bacta Injector, Medical Scanner and change the ARF model to that of a Medic/Trooper model Workshop content if applicable: Requires Development If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change Job: Ghost Company Medic Slots: N/A Description: Changing the current model off of the arf model and to a previously used GC Trooper model (models/synergy_roleplay/212/troopeg/troopeg.mdl) This would also include adding a medical symbol to it's shoulder, and swapping the arf model for the new trooper model to the whitelist. And a Backpack with a Medical symbol and a addition of Bacta Injector to the MED WL plus the Geonosian Camo for the model. We also have a Fusion Cutter, DC-17 and DP-23 on the WL which we want to remove since they are for SUP WL. Model: models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl Weapons: rw_sw_dc15a_o, rw_sw_dc15s_o, rw_sw_dc15x, sr_atmosphere_medical_injector, sr_atmosphere_medical_scanner, weapon_bactakit1 point
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Also being blunt this stuff happens yall don’t need no damn SOBDE pilot job be so fr 😭 Just gonna be lil puppies following yall around1 point
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I like the concept I won’t lie but as of recently since the introduction of Kal as BCMD and even in the past with Gregor and what not people in the position get extremely bored or distant typically resulting in them resigning early or being forced out. This sounds like instead of 1 job that is somewhat decent instead it’ll be 3 jobs. Roleplay alone hasn’t been enough to keep people enthusiastic about getting on the server in these roles so idk what would be different here. I’ll +1 because I’m optimistic and interested to see it in action but my hopes aren’t high. Now for feedback: Kal sounds perfect for this role. Walon does not. Vau will do wonders with Delta but I see most of his interactions falling flat with Bad Batch but there isn’t much you can do considering most of SOBDE pulls from legends other than Bad Batch. Also Walon Vau gets butchered everytime someone plays him. He doesn’t fit well with the current server’s climate tbh. A counter suggestion would be using Gregor to oversee Delta and BB and Kal oversees Null and Omega. BCMD is just an unnamed RC. OR leave it open to the player. They can be Walon or Gregor to oversee Delta and BB and then Kal for the other two. I can see people getting bored of Walon faster than Kal tbh. If you wanna make it fair you can give the Kal slot like the option of Kal or Climber too just so they have choices as well. Can’t really think of anyone else tho. As for BCMD it just needs to be an unnamed fella. Devs just need to cook up a bomb ass model that’s it. Best thing about SOBDE RCMD was the model and it wasn’t even an RC. It could just be some sick Clone Commander that’s in charge. Being a lore character has always weighed BCMD down imo. Not everyone likes Gregor not everyone likes Kal it changes every 3 months and it’s getting old. That’s my little nerd rant. I hope it works out and I’m interested to hear how it goes if it happens. Always down to give ideas or suggestions as well big SOBDE guy. Best of luck nerds.1 point
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+1 TU isn’t a real subunit. It’s a shell. Players don’t join TU because they care about TU they join because it’s the only way to access regiments early. That’s it. They don’t want ARF; they want the regiment structure, the whitelist, and the gear. The second they get ARC trainings? They leave. TU might look active, but it’s not healthy activity. No one is there for TU. That’s not sustainable, and it’s not real engagement. The issue isn’t that ARF doesn’t make sense in an ARC battalion, it’s that ARC is strictly better in every way. Kit, status, access, ARC overshadows ARF completely. So why would anyone settle for less? They don’t. TU ends up being a stepping stone, not a destination. Players grind TU like it’s a tutorial and then move on. That’s not a subunit, it’s a placeholder. If we want something sustainable, we need a subunit that competes with Alpha, not one that only exists because Alpha is locked. The answer isn’t to stretch TU’s lifespan artificially. The answer is to give players a subunit that feels like an ARC-plus experience: ARC + Heavy, ARC + Medic, ARC + Recon, something with purpose, identity IN a subunit, and a reason to stay even if regiments weren’t on the table.1 point
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1 point
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+1 As BCMD of this battalion, I believe this change significantly improves the new player experience within Rancor. Currently, players who aren't interested in joining TU may have to wait 2–4 weeks just to access key equipment like medkits, Z-6s, or drop armor. This is because Rancor's regiments are locked behind completing all ARC trainings, which are not guaranteed passes. In my own experience, it took me five weeks to finish ARC, and during that time, I couldn't join any regiment. While I personally wasn't focused on regiment progression at the time, many new players are, the long wait can discourage them. Some may even leave Rancor entirely to join other battalions where access to equipment and regiments is faster. By easing this restriction, we give new players a more engaging and rewarding early experience.1 point
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+1 Honestly my biggest complaint with TU is that, it was more of a step up ladder then an actual ladder. For the most part, people will join it to have something to do such as Medic and SUP, get the ARC trainings done, then leave to join an ARC Regiment with the addition of ARC loadout or leave to join the ARC in a different battalion. With these in place, the average PVT can have something without a subunit and will be more desirable. (Honestly the color and bodygroupers of TU are not appealing, I never joined TU when I first joined the battalion, for that reason bur loved helping them out wherever I could.) Plus a part of the tryout sucks.1 point
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+1 People shouldn't be forced to be ARC, even if that is what rancor specializes in. Just my opinion tho1 point
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1. This is real lore based on a book published by Lucas Books in 2009 called Star Wars the Clone Wars: The Lost Legion part of the decide your destiny Series 2. The most important change to TU is the fact that the new unit is an ARC unit. The biggest complaints of former and current TU and a big reason why no one stays is the lack of ARC kit/body groupers. By having actual ARC equipment plus the unique equipment we hope to get, we expect to gain a larger interest and also maintain people once established properly and with decent leadership in place. We already have ideas for the tryout if this suggestion passes. The most important thing is to use the initial interest in something new to get people and make proper tryouts and benefits to maintain them. I hope this answers your questions.1 point
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As someone within Rancor I have tried to recruit people within to join Traumas Unit, most people would rather stay normal Rancor so I think the change would be a good thing and allow the standard Rancor troopers to have more of a sense of purpose prior to getting ARC training. +11 point
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Technically yes because the GC medic looks exactly like an ARF trooper and doesn't show any medical symbol on him so people don't even know we have Medics in GC but I would compromise by adding a Medical Symbol on them so it would be easier to see them in the battlefield. Or just remake a Model of a Med Troopers with the GC colours + the new Geonosian camo we got during this update (which still doesn't work on normal troopers except Waxer and Boil)1 point
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Never understood this reasoning. You don’t need a base medic job in HC for him to make sense. Him being a medic in HC would make him so unique in the unit and give main battalion medics something to work for further up the food chain. Only having characters that match jobs in the subunit doesn’t make them feel super special. Just carbon copies of the others. Plus whatever unique buffs HC has would apply to Strecher making him unique from base medics outside of a model.1 point
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Gonna keep it a buck, Rangers dont need a WL it is mostly a name thing similar to Parjai or any fighter squadron. if you want the new weapon give it to all GC instead. so sadly -11 point
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1 point
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Hear me out. Give ARC Troopers the automatic dualies DC-17. also +11 point
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I'm gonna be brutally honest Y'all just got jobs and models made for TU not too long ago which for the longest time was Rancor's #1 excuse to why TU consistently failed. This has been proven to not be the case obviously and the fact of the matter is Rancor just cannot sustain TWO subunits especially alongside Alpha ARCs. A second subunit will never succeed. Maybe temporarily when they get added or when someone who is passionate comes along every 7 months. It will struggle for most of it's life until future Rancor leadership finally give up on it and suggest to replace it with I imagine TU again. Not to mention at least TU was unique when compared to your other subunit. Now you'll have two ARC units on top of your main ARC unit it's a little underwhelming. I think these unique kits would work wonders with Alpha ARCs making them more than just jetpack ARCs with regiment kits. Strengthening your 1 subunit making them uber cool is way better than two mid subunits. (Actually I would trade their jetpacks for these cool kits. Jetpacks are overrated anyways and Alpha is just a copy of Null.) Personally it's a -1 from me. Now if the main battalion was all ARF troopers and the subunits were ARCs this suggestion would actually go somewhat hard but as long as the battalion remains structured the way it is all I see this suggestion as is classic Synergy bloat. More does not equal better.0 points
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0 points
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0 points
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AFAIK there are plans for TU, which I think will have the suggestion posted today or tomorrow0 points
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Name: Monty RP Rank: LT Suggestion: Add a server rule that says you must be X age to play on the server. This is not a space young kids should be in considering some of the things that get said and done Implementation: Add a rule to the server rules and a disclaimer in the training room that players must be above a certain age to play on the server (12 or 13 would be my suggestion)-1 points
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-1 huge purpose of being in rancor is to be an ARC trooper, you have TU that just needs people to care abt the unit and alpha arcs.-1 points
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