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Showing content with the highest reputation on 04/11/2025 in all areas

  1. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Not going to have children getting addicted to gambling on my moral conscious.
    5 points
  2. 2 points
  3. @Banagite Are you available to speak with him also?
    2 points
  4. We dont need that more than 250k being brought into the economy that restriction is only set to single player games not party games
    1 point
  5. having stared at all of core_weapons for the last update, both the 15A/S and the DC17M have their ups and downs. DC-17M Pros - Faster fire rate - Better CQC use - Cleaner scope and model - Larger magazine DC-17M Cons - Poor hit reg - Damage is like wet noodles (i think it does 22 and dropoff is actually pretty bad funny enough. its one of the only guns with bad fall off damage) - Fire Rate + mag size burn ammo and honestly make the gun less desirable if you don't want to spend a fortune on ammunition. 15A/S most of us are familiar with. 15A has heavy damage solid mag size and good range at the cost of fire rate/mobility. 15S has lower damage/mag shoots faster and has better mobility at the cost of damage. I'd be happy to mess around with it sometime soon and figure out some sort of tweaks for it, because like most of our weapons it probably does need it. Though, if that buff is damage or something else i won't really know until then.
    1 point
  6. -1 This would take something unique from Trauma's unit and we already dont have much
    -1 points
  7. -1, ARF definitely could use a boost, but just taking something from another group (ability to heal from medic, even if it is a unique premise) and putting it into the group will make MED weaker.
    -1 points
  8. I would support this if they got like one stim in their kit and if Medics were able to refill their stims outside of dying. I understand ARF troopers might be ahead of the main force and having that one stim could keep them alive longer in tight situations but how stims work right now it will only take away from MED. Edit: Just read your reasoning for stims because theyre snipers rather than recon forces kinda makes it worse. If they’re so far back they shouldn’t be getting shot much at all lmao. I could’ve understood the argument that they’re way up ahead performing recon but if they’re sitting in the back line they should be just fine. -1 to stims. Would recommend making a separate suggestion for the thermal binos tho cuz that I would support.
    -1 points
  9. -1 on the medical supplies idea, takes away from Trauma and MED overall which struggles enough. Does ARF currently have the macrobinocs?
    -1 points
  10. -1 why would a non medic class need a way to heal i don't see you needing a way to self heal when we for sure see people healing for you whether it be a Jedi or a Med WL Another point is the thermal scope sounds cool but what applications would you need it? ARF troopers are known for driving AT-RTs I think having that makes the class stand out i think adding either of these make the class more worth then any of your other options.
    -1 points
  11. -1 For the healing ability
    -1 points
  12. -1. The reason ARF and Recon struggle to gain traction is not because the ARF kits are particularly lacking, or because the concept of recon isn’t enjoyable. It’s because this is a primarily PVE server and events, deployments, and general RP isn’t structured very well to support it. It’s fairly blatant when you look at the 41st for example, with our new recruits being able to select ARF or HVY instantly. Many new players will flock to ARF purely because recon sounds cool, and the kit comes with a sniper. The issue is, as I said before, this is primarily a PVE server; you can conduct recon and do literally everything right, stay concealed, but still get detected and start getting shot at by the AI because portions of the map have improper collision. That moves me to my next point, the map really isn’t built with recon in mind. Sure, there’s loads of vantage points and areas that overlook points of interest, but most of those areas are either difficult or impossible to reach without a jetpack or getting yourself stuck in a rock. Along with that, whenever the rare opportunity does come up for recon to be a viable option, generally speaking by the time you’ve established yourself and can begin your RP, the rest of the server has pushed up/past you and the information you could’ve obtained is already widespread knowledge. That will forever be the case so long as you have Jedi that can traverse the entire map in seconds, and a clone force of 40+ people that can decimate any objective in a few minutes unless they’re getting bombed to shit. To finish this off - I actually do agree that most troopers should have access to very basic medical supplies, 1-2 of the old stims really isn’t harmful to medics and makes sense. But, with the way events, encounters, and deployments are structured (Generally being very 1 lane, run and gun), it just doesn’t make sense. There is rarely ever going to be a chance where you can’t find a medic while literally the entire server is clustered in/focused on the same area. This server and PVE gmod in general just isn’t built well to accommodate for recon, and likely never will be.
    -1 points
  13. +1 it would allow for more rp with guild. to those -1ing is wild, because if Ukraine and Russia both have drones than that means GC and Guild can have drones just learn to counter them
    -1 points
  14. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Denied for lack of approval
    -1 points
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