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Showing content with the highest reputation on 12/14/2024 in all areas

  1. Hello everyone, I'm thrilled to share the announcement and server changelog for the Synergy Winter Update. This update brings significant enhancements across almost every aspect of Synergy, including performance improvements, new map, new models/battalion, new features/abilities and several quality of life fixes and adjustments. Development Promotions: Jayarr -> Development Coordinator Bub -> Senior Developer Mystic -> Developer Ryan -> Developer Staff Promotions: Danny -> Director Moose -> HA Pillar 1: Performance - Performance is a pivotal to allowing us to be successful as a community. We're taking the quick action to upgrade our box to the new Intel Ultra 285k. We were previously using an Intel i9-13900k. We felt it was finally time to make the jump to the next step. We're excited to see the improvements this will cause. We're expecting to see around a 15% performance improvement. You will see this go into effect later this month. Pillar 2: Development Team - We've been wanting to improve and push our development team to the next level. This update is allowing us to showcase our efforts. We've put a major focus on developing growth within our team. We're extremely excited to show what this team has been able to accomplish the last couple of months. Pillar 3: Map - As always, we want to continually improve our map. We're excited to release our seasonal winter map. This map showcases the holiday spirit. You will see holiday lights around the map, along with shiny new floors! Our development team has been kicking in extra gear to continue optimizing our home base of Rakata. Pillar 4: Staff - Our staff team has been a corner stone of our community. We could not do it without our staff team. We want to put a focus on making sure we improve the structure and make sure the staff have support systems in place to continue succeeding. From our high staff to our New Admins. We appreciate you and can't wait to continue pushing our community in 2025. Synergy Staff/Roleplay Changelog Clone Wars Server Changes Interface Updates New Helix Design (@Xaze) Battlepass (@Xaze) Complete redesign Created new vGUI base for the menu Reconstructed tabs Consolidated multiple menus (Party, Character, Settings, Staff, etc.) QOL improvements for Officers/Battalion leadership roster management Content Updates New Additions Loading screen Battlepass guns Christmas-themed weapon model (@Jayarr) New tool systems: Fortification & Fusion Cutter combined system (@Soulless) Custom prop list curated with GM input Entity limit implementation in progress Defusable Bomb System (@Azara) GM-creatable timed explosives 10k radius and 5k damage caps Rotating puzzle solutions Available to 501st with defusal tools Naval Control Datapad (@Azara) Map event control system Intercom functionality Configurable button display layout Status-based color indicators (red/green/blue) Announcement Command System (@Rice/Azara) Custom HUD message display implementation Map Updates (@Jayarr) Jedi Temple Improvements Added second CSR Enhanced graphics (reflections, HDR/LDR, ambient occlusion) Holiday-themed exterior updates Christmas trees and lighting Ice effects on water features Improved debrief functionality Faction Changes Jedi Added: Even Piell, Halsey (@Guac) Model Updates: Bardan updated to new consular model Fixed texture issues: Trandoshan arm textures Saesse Tiin arm textures Etain belt clipping Obi-wan hair clipping Naval Added new lore character (Hemlock) (@Guac) Equipment updates: Barricade tool added to lore characters and engineers New datapad for base control added to all navy Bounty Hunters Added new Wookiee job Battalion Changes Global Changes Removed ALL officer whitelists ALL HVO now have detpacks, anti-tank mines removed Rancor Battalion TU SUP kit adjustments Valiant for Alpha ARC (officer whitelist removed) Nate: Added detpack and defusal kit Fixed antenna alignment issues for: Blitz Hammer Havoc Colt All Rancor jobs 41st Battalion HVY/HVO: Added green company skin Gett: Added ARC kit All troopers: Added translation SWEP Officer changes: Replaced whitelist with Fireball Added Nemec alongside Fireball 104th Battalion Added Dire squad unnamed whitelist Warthog: Added jetpack 501st Battalion All units: Added defusal kit Torrent company: +50 armor 332nd: Added shotguns and jetpacks Coruscant Guard New "Tracker Investigator" job with EC-17 scoutblaster Hound: Added stungun DS updates: Added MED and SUP jobs All DS now use scoped DC-15a 212th Battalion 2ndAC updates: Added officer paratrooper model to support and trooper jobs Heavy replaces officer job Ghost Company Officer renamed to Medic, added bactakit SOBDE All units: Added defusal kit Kal: Added Guac's civilian model Darman and Scorch: Added anti-tank mines Added detpacks 241st Battalion (Replacing 21st) Base health increase: +50 for all units All units equipped with droid poppers Hill Company subunit: All units get DC15x and speed boost Special equipment: Crash: New hologram SWEP Infiltrator: Hologram SWEP and camouflage SWEP New custom models (@Jayarr) General Gameplay Changes Bactakit buff: Improved healing time (approx. 15 seconds to full health) Workshop & Custom Additions Added bombs with defusal system Available to: All 501st, SOBDE, Alpha Nate Translation datapad SWEP (@inky) Issued to 41st New blackmarket NPC for renown spending (@azara/inky) Bug Fixes Fixed Tarkin issues Fixed utilities section in armory Corrected F4 menu staff display (vipuser/subvipuser) Fixed naval model conflicts Fixed stun guns Fixed Traumas unit name and spawns Web Changes (Bubs) Forums winter theme (Snow/Holiday Images) New Landing Page (Matches the new in-game menu design) Developer Credit Special thanks to the following developers who contributed to this update: @Azara, @Vortexuss, @BUB, @Rice @Woeny, Ryan, @Soulless, @Jem, @Tundra8946 @Mystic, @inkydinkystinky, @Shabeel @Jayarr
    2 points
  2. Making this just so it doesn't get forgotten! TU SUP Fix Valiant no exist Halsey no have lightsaber Some of us can't see the antenna color even after clearing cache Hammer Antenna doesn't exist (If any other Rancor catches anything reply to this post thanks)
    1 point
  3. The battalion has half the classes of any other, and has a very limited use niche with the droid poppers. In time, you’ll hopefully see how their niche blends and performs well with the server, rather than subtracts or takes away from it. Not only that, but they’ve set the path to a new weapon, and a new class, you all can suggest for yourselves; Infiltrator. Tukk is a big step forward in giving you all a chance to be unique. I want this to serve as a reminder that we’ve broken outside of the box. You all don’t need to stick to any formula or format anymore, like how standardization enforced. Think up some quirks for your battalions, and put it up in a suggestion! None of you are dead in the water and concretely stuck to using your current classes or load outs.
    1 point
  4. Looks like a good update for when rancor gets our stuff tmw but besides that here are my thoughts on the new battalion. It basically looks like a combination of every single battalion and makes every other battalion feel less special. They are also the only ones who get the camo's, the droid poppers and then mirage thing (at least give one of these things to another bat.) They get.. More Health More Speed Droid Poppers Mirage Camo New Reg Yes some of this depends on if they are in sub unit or not but all of these stacked is p damn good and makes other battalion who only get more speed or only get more health feel less special. The only thing they don't have is jetpacks.
    1 point
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