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Showing content with the highest reputation on 10/05/2024 in Posts

  1. Hello Jayarr! It was the DP-23 and the Jetpack to the 332nd whitelist. :)
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  2. This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)
    1 point
  3. This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)
    0 points
  4. +1 spit yo shit king, you're so right
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  5. +1 Buff my ping launcher first (I just bought it)
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  6. -1, how many fucking jobs do you need? just downgrade how many masters you have cause this is ridiculous. You do not need more jobs especially ones that will require such hard to make models. If you want more freelance jobs than you should get rid of some of the battalion ones. Also do you really want some of these blank nothing characters or do you just want more special slots? the only ones that could maybe maybe be justified are knight and padawan lore jobs but a lot of those master (pong krell, even piell, yarell poof) are quite hard to make because they are so unique. battalions have super strict restrictions on how many jobs they can have and jedi have essentially free reign to have half the jobs on the server lol, lose some if you want more?
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  7. Name: Kaiser RP Rank: Jedi High Council Suggestion: Add the following lore character whitelists and jobs to the Server; Jedi Master Depa Billaba Jedi Master Halsey Jedi Padawan Knox Jedi Master Even Piell Jedi Knight Ima Gun Di Jedi Master Pong Krell Jedi Knight Siri Tachi Jedi Knight Bultar Swan Jedi Master Yarel Poof Implementation: First off, we LOVE the Jedi Update. It's awesome and carries a lot of what people have been asking for. We are not ungrateful for the work the devs have put in, and are actually super happy with everything that has transpired. That being said, these characters would round out a lot of lop sided battalion jedi issues while also keeping a lot of options for freelance Jedi. Right now we only have 3 lore jedi whitelists available, which is about to be cut to 1 i a week or two. For actual implementation, we would need whitelists, lore sabers created, and models created for a lot of them as we're aware that the current trend is to keep models to a certain standard and not grabbing just anything from the workshop. Lore: Uhhhhhhhhhhhhhh do I just put all their wookiepedia pages? That seems like a lot. https://starwars.fandom.com/wiki/Depa_Billaba https://starwars.fandom.com/wiki/Halsey https://starwars.fandom.com/wiki/Knox https://starwars.fandom.com/wiki/Even_Piell https://starwars.fandom.com/wiki/Ima-Gun_Di https://starwars.fandom.com/wiki/Pong_Krell https://starwars.fandom.com/wiki/Siri_Tachi https://starwars.fandom.com/wiki/Bultar_Swan https://starwars.fandom.com/wiki/Yarael_Poof Depa, Halsey, Knox, Siri Tachi, Bultar Swan, and Pong Krell are lore characters we already use right now just without jobs. All of these characters have shown up in some sort of Star Wars media in either Canon or Legends. Workshop content if applicable: Requires Development. (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Depa Billaba Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Halsey Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Knox Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Even Piell Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Ima Gun Di Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Pong Krell Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Siri Tachi Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Bultar Swan Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Yarel Poof Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A
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  8. Name: Squishy RP Rank: 212th LT and Jedi Master Suggestion: Buff the perma weapons that you buy from the armory. There are weapons that cost 15 mil for instance like the E-11D this is the weapon i'm using as an example. It has the exact same stats as the DC-15A but it shoots a little bit faster. For 15 mil it should be much better. 15 mil if i were to buy on the forums store would cost 100 dollars. If you compare that to other 100 dollar weapons its actually insane. The Dual Pistols or the RC shotgun are and were 100 dollars and are MILES better. Perma weapons in their current state are awful. I am not saying they have to be AS GOOD as those other weapons but they should be better than they are because if you don't spend cash dollars to get the credits they still cost time which is a much more valuable resource. Up damage by like 5 or something depending on the perma weapon Implementation: Up some of the damage numbers on some of the perma weapons. Lore: N/A These are just my opinions on numbers based on the DC-15A and DC-15S as well as the google spreadsheet that was made showcasing the weapons and what is considered good and not. This is more so to get those bad weapons in line with the good ones while still being better than the DC-15A and DC-15S to where it doesnt feel bad to drop millions on a weapon. SINCE THIS IS COMPARED TO RIFLES I WILL ONLY BE SUGGESTING RIFLE BUFFS!! Other weapons can be worked on in the future maybe. Weapon: rw_sw_t21b Mag Size upgraded to 25 over 20 Weapon: rw_sw_dual_dc15s The Dual DC-15S is 3 million more expensive than the Dual E-11 and worse fire rate and accuracy. Damage upgraded from 21 to 25 Weapon: DC-15A (Upgraded) This weapon costs 6 million. It does 21 damage compared to the DC-15A's 49 but has a MUCH faster fire rate and bigger magazine size. First Suggestion Damage Upgraded 30 Fire Rate downgraded 400 Second Suggestion Damage Upgraded 25 Everything else left alone Weapon: rw_sw_dc15s_purge This weapon costs 9 million I think since it is BARELY better than the DC15S it should be in the 3 million range MAYBE 6 million but that feels high. The difference between the DC15 A Purge and the regular DC-15a is actually a huge difference compared to the DC-15s and its counterpart. Weapon: rw_sw_e11 For 9 million it just has a slightly faster fire rate but does less damage and has the same magazine size as the DC-15A. More damage with the increased fire rate will be much better Damage upgraded from 43 to 46-47 Weapon: rw_sw_el16 The EL-16 is 9 million credits compared to its HFE counterpart. They are the exact same weapon but the HFE does 3 more damage and has 5 less shots. Suggestion 1 Lower the price to 6 million Suggestion 2 Damage upgraded from 44 to 49 Magazine Size upgraded from 30 to 35 Weapon: rw_sw_e11t The E-11T costs 12 million and has 5 more rounds in the magazine and 2 more damage than the E-11. Again the only thing better than the DC-15A is the fact that it has a faster fire rate. Upgrading the damage past the E11 would be better due to the fact its cheaper Damage upgraded from 45 to 49-51 Weapon: rw_sw_e11d The E-11D costs 15 million credits. That is very expensive and it has THE EXACT SAME STATS as the DC-15A except it has the DC-15s fire rate. I think for 15 million it can do a bit more damage Damage upgraded from 49 to 53-55 Weapon: rw_sw_westar11 Westar 11 for the same cost at 15 million as the E11d has worse stats, sounds worse but it has a sight. Upgrade damage from 46 to 53-55 Upgrade magazine size from 39 to 40 These are my suggestions for the blasters on the server. Nothing absurd but it makes them a bit better than they are now and gets some of them closer to the DC-15a and some are better.
    -1 points
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