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Showing content with the highest reputation on 02/01/2023 in Posts

  1. -1 staff + GM just needs to start cracking down and enforcing more subtle rules like the tac insert rules. Ppl already are not allowed to place tacs outside base without gm perms, yet barely anyone enforces it. The medkit is balanced, people take time to heal and honestly I wish we had an actual medical system that would be like a pop up minigame to heal someone (something like the old eod system). What actually needs to be nerfed is the op Jedi healing and Jedi group heal. But the jedi force abilities are such a complex issue that has been talked about being worked on for the past year+ with 0 implementations to fix it. If the clone medics want to feel more useful, jedi needs to be reworked so they aren't the second coming of jesus walking around insta healing everyone. The medkit is fine, leave it how it is.
    1 point
  2. I blame perma weapons
    1 point
  3. I'd agree with you, if death felt like a set back. If it takes less time to respawn then it does waiting to get healed i'm just gonna let myself die every time and come back with full health/armor/ammo. If you have a tac waiting to be healed feels like a waste of time if it takes too long, and even without a tac running back from bunks might be better then waiting since you get armor/ammo back as well. I will never wait to get healed if healing takes too long, its more fun objectively to just die and respawn. Even if thats not what players should do, its what they will do. I think healing/health/respawn/ammo needs to be looked at as a whole to make it feel punishing, but not overbearing, if we want a more realistic meaningful approach to combat. Just nerfing/buffing medkit isn't the answer.
    -2 points
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