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Showing content with the highest reputation on 03/15/2022 in Posts
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Name: Valakyth RP Rank: Knight/WO Suggestion: New event job investigator monkey Implementation: EJ Lore: https://starwars.fandom.com/wiki/Monkey Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2151548112 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Investigator Monkey (Any job modification requires all this information) Job: Investigator monkey Slots: 5 Description: Be creative Model: https://steamcommunity.com/sharedfiles/filedetails/?id=2151548112 (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: NN-14 (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Monke1 point
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I'm gonna play devils advocate on this one because I see some HUGE flaws with this, despite thinking it might be a good idea in some way shape or form. I'm gonna be honest I don't see how Accuracy and Reload speed could work long super well. Accuracy and reload speed would just be really really broken. Could you imagine just LMG's and Assault rifles pinpointing people from across the map at full auto. The whole point of having the spread of weapons being what they are now is that each weapon has its own purpose. You don't use your dc-15a to snipe people, you use the 15X, they don't step on each other's toes that much, but this could end up changing that to the point where high fire rate guns are king over all. More ammo seems like an alright one, but also just kinda buy more ammo in the f4 menu. Kind feels like the same thing to me. Vendor Discount, i mean, good luck. I don't see this happening. Don't get me wrong, I think it would be cool to have more unique skills and stuff, but I don't think buying them is the answer. I would personally thing a whole new system for health/armor/movespeed/jump height be implemented. One based not on putting credits into it, but leveling up more like the jedi system. You get levels for killing people, and can invest those into your class to give you more things specific to your class, kinda like jedi. I'm sure this is even more impossible then your idea tho. If you're just looking for more things to buy in general, a datapad could be a cool addition, or some basic sweps. I just don't want to get to the point where people are super strong feeling, because all that will do is make GM's spawn more/stronger droids to compensate, which makes people want themselves to be buffed, its a bad cycle.1 point
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We had this map, long time ago, i remember it being incredibly laggy. The performance was very very poor on it to the point that i don't think its worth getting it added back. If i'm miss remembering can someone who remembers this map comment for me. We had it back in like 2018~ i remember it was the main server map for like 4 hours (wasn't meant to be long term, but just a place holder for a little bit, but boy did those 4 hours suck) then they changed it faster then they wanted to due to how bad performance was.1 point
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I actually went to use this tool the other day and noticed it was gone as well. It's very possible the void ate it during an update or infrastructure change. We try our best not to remove GM tools without first talking to the people who are in GM to make sure it wouldn't hamper them. I'll move this thread over to Bug Reports for the time being. Only GM's in the team that have 3 brain cells are you and probably Bacta, but at least Bacta is funny. Edit: I found some old info regarding the tool. The spawn function of the tool was pretty broken and was force crashing players who would directly look at it. If this was to come back or be fixed it may need to be rewritten in its entirety.1 point
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I didnt read through all the comment cos people decided to do essays but I read through a couple. I am in agreement that something has to be done but a wipe is a bit rough, not too long ago 501st and 104th were in a similar situation to DU but people didn't suggest removal cos they are the main lore batts and they bounce back. Currently, As @Dennis eluded to, Gmod is a fucking dying game as the server is surviving off of infrequent updates and the GM teams hard work. Wiping or removing a batt just to add something later on won't help and its likely to just push all the loyal individuals @Conrad mentioned away from the server, hell look how many troopers left 21st after the wipe, I ALMOST LEFT because I felt so betrayed by both clone HC and server HC. I didn't even want to talk to Gears for like a month. I solidered through but many people won't and will just say bye, like with 327th, 187th, 91st and even RM. I suggest we all wait a little bit, see if the future hold anything good, otherwise we will just be removing batt after batt to "Help the server" No battalion is doing great atm, 212th and 501st aren't there normal self's, I remember seeing consistent 10+ members, now that's saved for weekends. 21st always lived on like 4-8 members many batts do as they are less mainstream like DU. Hell, CG and Rnacor havent been doing amazing either. The server averaged around 70 to 90 players, going above this on weekends. If we split that amongst all 9 clones batt, Jedi, BH and Naval, thats 12 groups so 90÷12= 7.5 per. Obviously the split is more weighted but you see the problem. Removing a batt won't make it a 90÷11 it will likely make it a 85÷11 at best. TL;DR - Hold for now, removal will just betray the trust of those in the batt and likely push them away from the server like it had done in the past and relatively recently with the 21st.1 point
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Metro you out of anyone knows that every battalion faces these problems, every single one at this point your advocating removing any battalion that goes into a slump. 104th has been in this state multiple times before, after a few BCMD’s have left. 41st has had much worse times and no one came calling for their head. 501st and 212th have their moments as well. im not even saying these are chronic issues that they have like 91st or 327th had. This issue only arose after an untimely departure or a solid bcmd and an XO who wasn’t ready yet. It’s been at most 2 weeks. If we let rancor sit and struggle for over a year then DU should get more than 2 weeks.1 point
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I get where this is coming from and I also have mixed feelings about DU, but I am not in favor of removing battalions. Keep in mind that through removing a battalion you are also removing a place for a group of people to have fun and to do stuff together. From personal experience I can even say that not all people will stay on the server after their battalion gets removed. This could be because they are not able to find a battalion which they fit in and/or are still feeling bad about their own battalion being removed. Honestly how would you feel if your battalion gets removed? I took a half year break since I just did not want to play on the server for a while after a battalion I put a lot of time in got removed! Also you are saying that it is the most problematic battalion. This might be true, but this changes over time. In the past it was 327th, then it was DU, it has been CG for a while and now it is DU again. This should not be a reason to remove a battalion. I think, just like @Pythin said, that DU needs to get the ball rolling again. I also think that a lot or even too much of the "fat" got trimmed a while back when 187th, 327th and 91st got removed. I do not see a problem with the current amount of battalions. The reason why I like the server so much is because of the many specializations and removing another battalion is making the server only going to look worse in my opinion. Also, what battalion is going to be next after DU? 104th, 21st or Rancor since they have a dip in their activity? Overall I just dont think it is a good idea to remove a battalion at this point. -11 point
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Sorry to be the bearer of bad news, that will last for about 2 weeks. it always does1 point
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This ^^^, so many strange decisions made on features for this exact same reason, acting as if GMs have a collective 3 brain cells lmao. Next thing we'll be losing NPCs because "they cause lag" ???-1 points
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Oh man. On one hand, I agree about some stuff being spoken about here. On the other, I disagree about some of the topics. As for numbers: Garry's mod isn't really dying so to speak but we are not seeing the numbers like we did in 2013-2018 when the game was in it's prime. You had gamemodes like DarkRP, Pirateship Wars (the remake), GMTower, Zombie Survival/ etc. There was also a HUGE number of people coding stuff for Garry's mod during this time and also creating new maps. There is indeed quite a majority waiting for S#box now but the number has stayed constant to a degree. As for player retainment: There have been plenty of times where a certain part of the server goes into the shitter and people start pitchforking for it's removal. Most of the time it's due to a major change not really well liked. For example: Bounty Hunters due to some RP revamp so they don't have a coinvent way of saying they have cloaks or BARCs stored and nobody could actually vouch for it. 21st for the changes Brooklyn/Dennis/etc made to the battalion after the wipe. These made people want to not be part of the server aka the player retainment issue. 327th and 91st is not one of these cases. Yes, 327th often had the short straw pulled compared to other battalions. One thing about 327th was problematic leadership often allowing people to do stupid shit without punishment. I.E: Poe constantly getting arrest and a certain major playing Alabama *CENSORED* in DB to protest an arrest...while drunk. The other thing is that K-company didn't bring anything new to their table and often brought people looking at 212th aka what Comics mentioned. I still find it harsh that 327th was never really given a chance. I wanted to at least give it until Willy's term was up before anything before removal. 91st is a different beast. Some saw it as a carbon copy. Others saw it kind of elitist. The main issue was their HC fishing people to other servers that ended with their sudden removal. Now to the topic at hand: -1 Something has got to give but removal should be the last step. Every-fucking-time we get one of these threads, We get chatter of "HEY *INSERT THIS REMOVED HERE* IS GONE NOW SO NOW WE CAN REPLACE IT WITH *INSERTED FORMERLY REMOVED HERE* and it'll be great!" How about we deal with what we have and stop the revolving door. (this is weirdly typed due to me being tired from work. sorry)-1 points
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Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED-1 points
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