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Showing content with the highest reputation on 02/20/2022 in all areas

  1. Unfortunately I don't think this will be used very often, as it is a very niche reaction. I'll keep an eye on this thread, and if you get a decent amount of support we can add it, but don't be surprised if it gets removed down the track for it being unused.
    2 points
  2. Just a small thing to hold you guys over here. You have to remember, we as a group of founders came in to take over the community and did not implement everything that is on the server or the way things operate fully on our own. There are a lot of things that we are looking at to innovate how the servers work and optimize them. But on the flip side of that coin, you also have to realize we all have lives outside of the community also. Within our Management+ group, including Developers. We have 5 of us studying full-time with part-time employment to be able to pay our bills to be able to study full-time and the other 4 working full-time. I understand that things can take time sometimes, but you also have to remember we all have to sync up schedules from time to time to discuss changes and work together on development of new items and sometimes something as simple as a Q&A post may get missed when going through the forums.
    2 points
  3. Is there a reason that a command can't be developed specifically for the server? I was under the impression from asking around that it wasn't a technical limitation like this, just a hard rule we had for some reason. Is that the only reason we don't have it? Also tacs are not an efficient way of setting spawns as in order for you to actually be able to utilize them dynamically in an event you have to stop everything and make sure every single person has a tac and that they use it in the intended spot which some people almost definitely won't. Plus you have to do this for every person that joins late, even if you only keep the same spot for the whole event. And this isn't even considering full server deployments where it just isn't realistic :/
    1 point
  4. All of these problems are just from assuming it will function in a very oddly specific way. Spawns don't have to be set job by job, other servers have no issue categorizing the player jobs into "setspawnrepublic" and the EJ jobs as "setspawncis", these are extremely specific issues that can easily be fixed just by coding the command in a certain way and I don't see why they should take away from the utility of the command overall. And as I've already said, they shouldn't be permenant, they probably even couldn't be permenant between map changes as different maps have different scales and having the same spawn between maps could result in people just spawning in the void, so I'm not sure why it would ever be coded that way. Also you're *really* underestimating the utility that this would have, you're saying most maps default spawns are good as if GMs always just use a map the way it comes, which is far from the case, often times there is an obscene amount of building that can completely transform the layout of a map to where it is unrecognizable from its default state, just look at any of the flatgrass deployments there have been, you can't really just have a "pretty good" default spawn with how massively changeable map layouts can be. And this would eliminate a lot of unnecessary work as already stated earlier with the whole tac process which never goes smoothely and often has to be revisited mid event.
    0 points
  5. Devil’s Advocate, what if I don’t want the spawns to change? I get on ES and all the spawns are ruined for a certain map. Sure, I go through and set them all back, but then I miss one group (I.E, RANCOR) and suddenly a whole battalion gets spawned into droids in a one life. plus, AFAIK, the commands for staff are linked between servers, so allowing it on ES would put it on Main (correct me if I’m wrong) plus plus, this isn’t a necessity by any means. It’s a little more work and effort, but it’s not an obscene amount that this change would ultimately eliminate. Most maps’ default spawns are pretty good on ES. Tl:Dr It’s less of a “High staff don’t want you to have setspawns/jail” and more of “There’s never been a need for setspawns.” Spawns are saved by map and I don’t feel like cleaning your spawns on a fresh map load.
    0 points
  6. That doesn't change the fact that it's an unnecessary set of steps when having the ability to set spawns would make the process 10x smoother and easier to manage, allowing GMs to concentrate on other factors in the event and making them better. Plus just relying on people not to be dumb and actually do it within that 5 minute window is definitely a fair thing to expect, but still not certain and will lead to people being excluded just for being dumb, not paying attention or being AFK at the wrong time. Idk what you mean by this tbh, if tacs aren't for everyone then how are they ever meant to be used to allow everyone to spawn where you want them to for the event. Plus the whole idea behind using them in that way is that GMs just spawn tacs for the people who don't have them and, yes, while people only have to set it 1 time in the event if spawns never change, people who join late still have to go through the same process that everyone went through at the start, except during the actual running of the event which usually means either the GM or a GH if there are any have to drop what they're doing just so said person can actually properly participate in the event, and this can happen multiple times per event. Changing spawns wouldn't be permenant, at the very least it shouldn't be I don't see why if it does get coded for the server it would be considering the fact that not all maps have the same scale and having the same spawn between maps could mean actually just spawning into the void which obviously wouldn't work, so the spawns would only be set until the map changes in which case it wouldn't get in the way of any future events because future GMs will either A. change the map and spawn will reset anyway or B. if they stay on the same map just set the spawn where they want anyway
    0 points
  7. Not efficient for you maybe. Pre-plan this part and take 5 minutes or don't allow them to set tacs. After the 5 minute window(should you choose to use this as an example) put an advert out no more tacs and continue on. Usually if you are doing events that require checkpoints, logic would dictate you have other game helpers to do this for you. If you are keeping the same spot then only 1 tac is needed? Tacs arent for everyone, Last i checked its a store item that people buy to have that advantage and luckily you get to tell them if they are allowed to use it for your event. Changing spawns for full server deployments isn't realistic either. It will get in the way of someone else's future events/deployments and then we'll eventually hear complaints about that too.
    -2 points
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