When we sit down and go through all the pending suggestions or ones sitting in already accepted after testing it's much faster for the team to use our automated messages for organization. The "Denied" option auto locks the thread and moves it to the denied category so we don't have to move and respond manually. We're very open to discussing why we deny suggestions and are more than willing to disclose information when it is requested.
For example: The reason why the "Buff Heavy" suggestion was denied was because of us just finishing up the recent weapon overhaul and rework, so we needed players to use the new Z-6 first before following through with the suggestion. Easiest way for that to be done is to deny the suggestion and have people wait out the 60 days before suggesting something again if they truly feel Heavy is not operating properly even after the balancing.
Another example: Model suggestions were all denied as we are currently working on a server wide model update. Doing other models at the same time of the overhaul would be a waste of time and money as a lot of changes are happening when models are releasing.
Name: Stroodle
RP Rank: 1SG
Suggestion: Give medics more medical syringes
Implementation: Give medics 10 syringes per life instead of the 2 per life they have.
Lore: N/A
Workshop content if applicable: N/A
(If no workshop content, suggest a developer or put "Require Development")
Other: The medical syringe is an amazing tool that has the potential to shake up medic gameplay for the better. It allows you to heal ~225 near instantly instead of sitting behind a person and waiting 30 seconds with an annoying sound playing the whole time. But since medics only get 2 per life it rarely ever gets used. If we increased the number carried it would encourage greater variety in a medics gameplay.
I couldn’t find a better word at the time, but what I mean, (and I’ll update it shortly) is focusing on Foreign Internal Defense. Which is something you see 104th do on the Planet, Aleen.
+1, but i say increase by not 10 at first, but something less, and then maybe 10 in the future, its easier to slowly go up then it is to go up and then back down if 10 feels too op.