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Showing content with the highest reputation on 06/01/2021 in Posts

  1. AS the pic states the chair is slightly used. Buyer pays for shipping.
    2 points
  2. 1 point
  3. First things first, ive taken my time getting around to viewing this. Ive skimmed over it, but havent voted yet. First off, i think a lot of you have some major misconceptions about how CG is running rn and how we work internally. CG is doing very well as of late, though due to the nature of our position here on the server our numbers run shorter than most. But that hasnt stopped us from gaining a good handful of new members as of late. Our officer corps is active, things are being reworked on the HC side of things, and we are constantly trying to make improvements, especially for the lower ranks. Now, while I believe we are in a good place, this suggestion is not something I agree with due to two things. One: The weapons. A cheaper perma weapon being put into a job is not viable on the server side of things, much less the lore end. If you want the gun so bad, save up and buy it. Pretty simple Secondly: The jobs. DS is a subunit, yes, but it doesnt need 3 different jobs. The whole of DS was made to basically house most of our lore characters and to group them up with a smaller specialization to fit the role of “Diplomatic Services”. all in all, please be sure you have your facts right before judging a battalion -1 on the suggestion though
    1 point
  4. -1 - Not all buffs to the player base are good, this is one of them. Somethings are meant to be weaker for the sake of game design: Currently, Jedi are already able to insta-heal clones through force powers, this incentivizes both clones and jedi to work together closely. If clones want to continue to push, they need jedi. There is also the underused syringe that medics carry which has a similar effect to Jedi healing, even if limited use which can keep clones in the fight just as quickly. Currently most players try to finish events as soon as possible. Whether that be “Leaving to investigate something/regrouping with X” in their PTL/Leaving message when they have no character knowledge nor a reason to leave the base or to B-hop to increase speed to reach the next the pew pew section of an event. Slower healing should be forcing players to be more careful, try to take less damage. Obviously things that are out of our control suck but that’s life. If you don’t want to waste a minute being healed, try to not get hurt in the first place or don’t wait until you are critical to be healed. Also: Whenever players get a buff, EJs and NPCs may need to get a buff which means more T-21 2K Hp commando droids with perfect aim, which I know the community loves.
    1 point
  5. -1. Personally I think if you remove the rank locks on your lore characters and allow any of them to because DSL and such, you would have a much stronger Sub-unit
    1 point
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