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Showing content with the highest reputation on 11/03/2019 in all areas
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Name: Sock Monkey RP Rank: General Suggestion: make 187th an event job battalion Implementation: First off this has nothing to do with the activity of the battalion, they are doing good, its just not really a battalion that should be here in the first place (kinda just added cause RyanTR and a bunch of old community members who only joined for like a week and left wanted it). and didn't have anything unique really about them. It was popular a bit at the start and now they've kinda just been dragging themselves along, with no real place on the server. There is always backlash when a battalion is put up for removal (for good reason), and there are always people who join a battalion because it looks cool, or they like the lore behind it, or the people in it, etc. To address this issue, we've never really had an 'event' dedicated battalion, a battalion that event jobs could hop on and be used instead of always using the CT job and coloring the job, or just changing a name and using the CT job. I hope this would be enough to keep the people around who enjoy the battalion and dont want to see it completely go, and it will provide a battalion that is accessible to GMs for event ideas. There is an equilibrium capacity of battalions we should have and I believe that we are over that equilibrium, this will help get us closer Example Model: If we take all the current battalions (not including CTs, SOBDE, BO, Jedi, HC, Senators, event jobs, or sub battalions) there are currently 11 battalions, if we had 128 members on the server evenly spread out among these groups its about 11.6 members per battalion, with the reduction of 1 battalion (187th) it would change that number to 12.8 per battalion, which is about 1 new member per battalion, which does not seem like a lot but can have a big impact. It also reduces the amount of higher ranks on the server, as new members will have fewer battalions to join it becomes more difficult to rise the ranks as slots are more likely to be full, which encourages hard work rather than just being the only active or available person to pick from in the battalion. Currently all other battalions (besides Shock) have a sub battalion, and for a small amount of time 187th did, the 35th, but as we saw it failed and got 'removed' because it could not be properly managed, not to say it could or could not be managed now, but it just adds another incentive to remove because its not even important enough to have a sub battalion. as mentioned below for the 'Lore:' section, I dont really think its that important on the server, but I also want to point out that 187th is the only battalion with an unnamed commander, and furthermore does not have any named jobs, its literally just 101 slots that have no purpose and would not really negatively impact the server if they were moved out (not really an acceptable argument, but just wanted to throw it out there cause this probably matters to some people I guess...) Now to touch on the cons, as most suggestions have flaws this one does as well, we could see all the 187th members jump ship and use their ability to leave the community as a protest of the removal (we've seen it before, and I have no doubt we'd see it now), It also as mentioned above does decrease the options new CTs have when they decide to select a new battalion and they may be set on being 187th and since it does not exist potentially leave to find a server that has it Overall though, I strongly believe that the pros of making the battalion an event job outweigh the cons, and would benefit the server in the long run: through event options, reduction of a battalion, reduction of HC/Officers, and ultimately just cuts off some 'dead-weight' from the server. Lore: Lore is not important on the server.... Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: make 187th event jobs (Any job modification requires all this information) Job: make 187th an event job battalion (what sub-units (medic, aerial, heavy) get removed is up to HC, just want 187th itself as an event battalion, not all jobs needed) Slots: x Pay: event job pay (all 600) Description: x Model: x (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: x (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) Other: There is also the theory that for every battalion added there is a reduction of the population of the other battalions, and the other way around, for every battalion removed other battalions are expected to have a larger population. kinda relevant to this, I dont want to see people post server suggestions to add a new battalion and be like "IT CAN REPLACE 187th" because this is reducing a battalion from the server as a whole, not opening up a slot to add a new one, so anyone that does that is dumb and i'm calling you out rn for trying to argue it...4 points
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I hope everyone realizes that this probably wont get changed for a few months, and Dream will be able to still finish his term, and if its anything like the last update probably apply for another term...3 points
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Name: Gene/ Commander Keller RP Rank: Commander Suggestion: Revamp Kellers Unit to the lore characters we implemented into the server last week. also we want to go back to the way kellers unit used to be, where it was not inside of 21st/gm whitelists it was its own sub unit branch with its own section. Implementation: remove Keller's unit from 21st branch and make it, its own sub branch like spec ops is with select able role characters each with their own specific specializations for each role and load outs. Lore: https://docs.google.com/spreadsheets/d/1P2c8qSsegNTCxkxkJiAvVlohQIo-tnCF1lMKWslW5k8/edit#gid=0 https://starwars.fandom.com/wiki/Keller_(clone_commander) https://readcomiconline.to/Comic/Star-Wars-Republic/Issue-79?id=70319 https://swfanon.fandom.com/wiki/Republic_Marines https://starwars.fandom.com/wiki/Galactic_Marines Workshop content if applicable: [SR]Models - Attack Battalions If you are asking to add or change a job, fill out the following Add or Change: (Any job modification requires all this information) Change all of the jobs below to be their own sub-unit with each role as a playable job inside Kellers Unit. Keller’s Unit Keller’s Unit Commander Keller (LEAD) - (1 Commander Slot) Credit Job - 600c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/keller/gm_keller.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17’s : tfa_sw_dc17dual Clone Minigun : chaingun_servius Keller’s Unit Charger (TACTICIAN) - (1 Officer Slot) Credit Job - 500c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Equipment : Repair Tool : repair_tool_evan Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 Republic Launcher : tfa_swch_clonelauncher_3 Republic Shotgun : tfa_sw_repshot Clone Minigun : chaingun_servius Keller’s Unit Zero (SNIPER) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Equipment: Jet Boots : wt_rocketboots Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 Republic Sniper : tfa_sw_repsnip Clone Minigun : chaingun_servius Keller’s Unit Mav (SCOUT) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Battalion Pilot Equipment: Jet Boots : wt_rocketboots Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 Clone Minigun : chaingun_servius Keller’s Unit Zypher (TECH) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Equipment : Repair Tool : repair_tool_evan Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped: tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 Republic Shotgun : tfa_sw_repshot Clone Minigun : chaingun_servius Keller’s Unit Hadok (SUPPORT) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Equipment : Med-Kit - weapon_bactakit Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 Republic Shotgun : tfa_sw_repshot Clone Minigun : chaingun_servius Keller’s Unit Vinnie (EOD) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 RPS-6 :N tfa_swch_clonelauncher Republic Shotgun : tfa_sw_repshot Clone Minigun : chaingun_servius Keller’s Unit Tanker (HEAVY) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 RPS-6 :N tfa_swch_clonelauncher Republic Shotgun : tfa_sw_repshot Machine Gun : models/weapons/w_z6_rotary_blaster.mdl Armor Reserves : Armor reserves script from Galactic Marines Support class Keller’s Unit Trooper (TRAINEE) - (5 Trooper Slots) Credit Job - 400c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura Other: This is a rough idea of what we want for changes to KU, we will be open to changes to make it more server friendly and to help implement this into the server.1 point
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In my opinion these should just replace the current Thermal Det if thats possible. Thermal dets are only useful for "accidentally" throwing them in DB and fucking up props. +11 point
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No offense to any other subunit, but in lore Alpha-ARC’s were much more elite than all of the subunits on the server, there’s evidence for it, So they’re not just any “Subunit” in lore they’re the best of the best and used to replace the Null ARC’s, I would assume the founders know about the lore for Alpha-ARC’s, They were made to carry out missions that a normal trooper couldn’t handle, as you can see in the battle of Muunilinst, which the The Muunilinst 10 were used in and they were considered the best of the best, unless there is evidence that the other subunits are “more elite” then I say Alpha’s should get a pay raise, hell the Alpha’s aren’t even a subunit in lore1 point
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-1 change will be so small it wont be worth the trouble making edits to the cc room and a lot of docs.1 point
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Ive been BCMD for roughly 3 days... This is epic. Should have done this before I got BCMD, would have been great. But I also know most of this was probably planned so I doubt i can say much which will change the outcome on this suggestion due to overwhelming feedback. Really is big sad moment that I couldnt have even been contacted before this was posted. Instead the message was deleted, Im assuming because they told you not to worry about contacting me, im not sure. All im saying is, I would have hoped people on here would have waited until I had atleast put in 1 month of my term before writing this up to see if the battalion had improved from the last 2. I think putting it up within 3 days of my term is quite a lowblow in itself. But if its what the community wants, Theres not much I can do, Ill continue to work and develop the battalion until the decision is made. But from me I will be -1ing this simply because you have given no time to see the battalion develop and change. There was backlash when SO was readded and now its doing quite well. I understand theres too many battalions but there are more in a worse place then us right now, and there will always continue to be so. But once again this is a biased opinion and understand where the community is coming from, as I disliked the 187th when it was first added myself.1 point
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