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Showing content with the highest reputation on 11/02/2019 in all areas

  1. Name: Rick RP Rank: Captain Suggestion: Giving separate white lists to the Alpha ARC characters with there own kit's as well as getting them new model's which we have been talking about for a long time. Also once we get these model's it would be only fair that the pay get raised to at least 450 for the alpha ARC's below Alpha-17, Fordo and Valiant and the pay raised to 500 for Fordo and 17 and possibly raising Valiant's pay to 700. The reason I say the pay raise is only fair is because for example most of Green Company have more pay than a normal alpha ARC, same thing with TC and K-company. I might even add just having all Alpha ARC pay at 500 and Valiant having 700. I personally feel and many others would say the same that Alpha is harder to get into over TC, GC, K-company, and other things like that, this is another reason for the pay raise. For the kit's we would right down a list and try to go over it with Dragon or someone else that would be willing to do so in order to make sure that they are fair and make sense. Implementation: We would with no hesitation pay for the new models. We don't care how long any of this takes we just want to have a fair amount of pay and have each lore character have there own white list that doesnt look horrible, also the kit's are very important in order to fit each specilization. Lore: The lore for each character would have to be updated due to the separate white list's. Also the lore is quite vague on the characters we have now. Another thing is that for the lore I know we would be more than happy to right it our selves. https://starwars.fandom.com/wiki/Alpha-class_Advanced_Recon_Commando Workshop content if applicable: None currently we need models made. Or change models/re-texture models currently in game such as the Null ARC models or the Alpha-17 or Fordo model. (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: The exacts would be much better off discussed with dragon or someone of the same stature. (Any job modification requires all this information) Job: Valiant, Fordo, Alpha, Maze, Aven, Muzzle, and Nate. Slots: 1 slot per each white-list. Pay: 500+ for any other white list except Valiant were as Valiant would have 700. The pay is obviously less important than the other things. So we would be happy with any pay rase still considering Alpha is an elite force. Example why pay should be raised: https://gyazo.com/c3eb1f3a9c54c31d3f248d2c556961d6 https://gyazo.com/9b5547b4d317ae1d25f1eea8977c7570
    12 points
  2. Name: Gene/ Commander Keller RP Rank: Commander Suggestion: Revamp Kellers Unit to the lore characters we implemented into the server last week. also we want to go back to the way kellers unit used to be, where it was not inside of 21st/gm whitelists it was its own sub unit branch with its own section. Implementation: remove Keller's unit from 21st branch and make it, its own sub branch like spec ops is with select able role characters each with their own specific specializations for each role and load outs. Lore: https://docs.google.com/spreadsheets/d/1P2c8qSsegNTCxkxkJiAvVlohQIo-tnCF1lMKWslW5k8/edit#gid=0 https://starwars.fandom.com/wiki/Keller_(clone_commander) https://readcomiconline.to/Comic/Star-Wars-Republic/Issue-79?id=70319 https://swfanon.fandom.com/wiki/Republic_Marines https://starwars.fandom.com/wiki/Galactic_Marines Workshop content if applicable: [SR]Models - Attack Battalions If you are asking to add or change a job, fill out the following Add or Change: (Any job modification requires all this information) Change all of the jobs below to be their own sub-unit with each role as a playable job inside Kellers Unit. Keller’s Unit Keller’s Unit Commander Keller (LEAD) - (1 Commander Slot) Credit Job - 600c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/keller/gm_keller.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17’s : tfa_sw_dc17dual Clone Minigun : chaingun_servius Keller’s Unit Charger (TACTICIAN) - (1 Officer Slot) Credit Job - 500c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Equipment : Repair Tool : repair_tool_evan Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 Republic Launcher : tfa_swch_clonelauncher_3 Republic Shotgun : tfa_sw_repshot Clone Minigun : chaingun_servius Keller’s Unit Zero (SNIPER) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Equipment: Jet Boots : wt_rocketboots Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 Republic Sniper : tfa_sw_repsnip Clone Minigun : chaingun_servius Keller’s Unit Mav (SCOUT) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Battalion Pilot Equipment: Jet Boots : wt_rocketboots Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 Clone Minigun : chaingun_servius Keller’s Unit Zypher (TECH) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Equipment : Repair Tool : repair_tool_evan Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped: tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 Republic Shotgun : tfa_sw_repshot Clone Minigun : chaingun_servius Keller’s Unit Hadok (SUPPORT) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Equipment : Med-Kit - weapon_bactakit Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 Republic Shotgun : tfa_sw_repshot Clone Minigun : chaingun_servius Keller’s Unit Vinnie (EOD) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 RPS-6 :N tfa_swch_clonelauncher Republic Shotgun : tfa_sw_repshot Clone Minigun : chaingun_servius Keller’s Unit Tanker (HEAVY) - (1 Trooper Slot) Credit Job - 450c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura DC-17 : tfa_swch_dc17 RPS-6 :N tfa_swch_clonelauncher Republic Shotgun : tfa_sw_repshot Machine Gun : models/weapons/w_z6_rotary_blaster.mdl Armor Reserves : Armor reserves script from Galactic Marines Support class Keller’s Unit Trooper (TRAINEE) - (5 Trooper Slots) Credit Job - 400c Pack : [SR]Models - Attack Battalions Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl Weapons Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar DC-15A Scoped : tfa_swch_dc15a_scoped DC-15S : tfa_dc15s_ashura Other: This is a rough idea of what we want for changes to KU, we will be open to changes to make it more server friendly and to help implement this into the server.
    8 points
  3. Name: Sock Monkey RP Rank: General Suggestion: make 187th an event job battalion Implementation: First off this has nothing to do with the activity of the battalion, they are doing good, its just not really a battalion that should be here in the first place (kinda just added cause RyanTR and a bunch of old community members who only joined for like a week and left wanted it). and didn't have anything unique really about them. It was popular a bit at the start and now they've kinda just been dragging themselves along, with no real place on the server. There is always backlash when a battalion is put up for removal (for good reason), and there are always people who join a battalion because it looks cool, or they like the lore behind it, or the people in it, etc. To address this issue, we've never really had an 'event' dedicated battalion, a battalion that event jobs could hop on and be used instead of always using the CT job and coloring the job, or just changing a name and using the CT job. I hope this would be enough to keep the people around who enjoy the battalion and dont want to see it completely go, and it will provide a battalion that is accessible to GMs for event ideas. There is an equilibrium capacity of battalions we should have and I believe that we are over that equilibrium, this will help get us closer Example Model: If we take all the current battalions (not including CTs, SOBDE, BO, Jedi, HC, Senators, event jobs, or sub battalions) there are currently 11 battalions, if we had 128 members on the server evenly spread out among these groups its about 11.6 members per battalion, with the reduction of 1 battalion (187th) it would change that number to 12.8 per battalion, which is about 1 new member per battalion, which does not seem like a lot but can have a big impact. It also reduces the amount of higher ranks on the server, as new members will have fewer battalions to join it becomes more difficult to rise the ranks as slots are more likely to be full, which encourages hard work rather than just being the only active or available person to pick from in the battalion. Currently all other battalions (besides Shock) have a sub battalion, and for a small amount of time 187th did, the 35th, but as we saw it failed and got 'removed' because it could not be properly managed, not to say it could or could not be managed now, but it just adds another incentive to remove because its not even important enough to have a sub battalion. as mentioned below for the 'Lore:' section, I dont really think its that important on the server, but I also want to point out that 187th is the only battalion with an unnamed commander, and furthermore does not have any named jobs, its literally just 101 slots that have no purpose and would not really negatively impact the server if they were moved out (not really an acceptable argument, but just wanted to throw it out there cause this probably matters to some people I guess...) Now to touch on the cons, as most suggestions have flaws this one does as well, we could see all the 187th members jump ship and use their ability to leave the community as a protest of the removal (we've seen it before, and I have no doubt we'd see it now), It also as mentioned above does decrease the options new CTs have when they decide to select a new battalion and they may be set on being 187th and since it does not exist potentially leave to find a server that has it Overall though, I strongly believe that the pros of making the battalion an event job outweigh the cons, and would benefit the server in the long run: through event options, reduction of a battalion, reduction of HC/Officers, and ultimately just cuts off some 'dead-weight' from the server. Lore: Lore is not important on the server.... Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: make 187th event jobs (Any job modification requires all this information) Job: make 187th an event job battalion (what sub-units (medic, aerial, heavy) get removed is up to HC, just want 187th itself as an event battalion, not all jobs needed) Slots: x Pay: event job pay (all 600) Description: x Model: x (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: x (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) Other: There is also the theory that for every battalion added there is a reduction of the population of the other battalions, and the other way around, for every battalion removed other battalions are expected to have a larger population. kinda relevant to this, I dont want to see people post server suggestions to add a new battalion and be like "IT CAN REPLACE 187th" because this is reducing a battalion from the server as a whole, not opening up a slot to add a new one, so anyone that does that is dumb and i'm calling you out rn for trying to argue it...
    5 points
  4. if your going to make changes to KU your first step would be actually doing tryouts
    5 points
  5. If you would like a suggestion to be implemented into the server, you MUST follow this template! Any suggestions that do not follow this template will be denied instantly. If you are submitting a suggestion that relates to a specific Battalion you must get the approval of said Battalion. Failure to do so will result in an automatic denial. A list of Battalions that require approval and the ranking that may give it is in the Rules & Regulations topic. ------------------------------------------------------------------------------------------------------------- Name: Supreme Chancellor Palpatine (Qal) RP Rank: Supreme Chancellor Suggestion: Replace the Honorary Regimental Commander Model with the OLD Senior Commander Model. As well as increase the Number of Honorary Regimental Commander Slots to like 5. Implementation: Replace the Current Senior Commander Model, with the old Senior Commander Model. Increase the Player Limit from 1 to 5. Lore: https://starwars.fandom.com/wiki/Clone_regimental_commander Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1385726404 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: (Any job modification requires all this information) Job: Honorary Regimental Commander Slots: Change from 1, to 5 Pay: Same Pay Description: Same Description Model: models/player/cgiarcgeneral/cgiarcgeneral.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: Same Weaponry (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) Other: -------------------------------------------------------------------------------------------------------------
    4 points
  6. Probably should have prepared that before making the suggestion. I wouldn't want to +1 something that I do not know what it will look like once implemented. As for the subunit pay I understand that your tryouts might be harder than other subunits but really that shouldn't be an excuse for higher pay than other subunits when you all fall under that category. -1 Founders balanced out the pay for a reason. There are a few mistakes here and there but they are being fixed. Also finish the kit.
    3 points
  7. Bruh, did you actually read the suggestion?
    2 points
  8. +1 The battalion shouldn't be on a server thats already overcrowded. The battalion keeps having ruts repeatedly, and doesn't seem to be able to have a strong and stable officer corp.
    2 points
  9. +1 For new out of pocket Models & Fordo/Alpha-17/ Maze/ Muzzle/Aven/Nate -1 for Valiant Pay I believe that the pay for the Fordo/Alpha-17 should be equivalent to most Officer's within a Sub-Battalion. While the 4 other Alpha's are equivalent to that of other classes within a Sub-Battalion, (For example the named character of TC make 450, this may cause for a slight pay raise for a few other Sub-Bats IMO) This is regardless of Alpha Arc having more barriers to entry within it than other Sub-Battalions. As for Valiant, unfortunately, I don't believe his pay raise is necessary. This is due to many other Sub-Battalion leaders being 600 CR. It would only be fair to keep him at that pay, and not stray above that of the other Rancor High Command characters such as Havoc and Colt. If you do plan to have this all individually added you should write out each individual kit for each job, unless they will have all the same weaponry. That will be decided on later on.
    2 points
  10. -1 change will be so small it wont be worth the trouble making edits to the cc room and a lot of docs.
    1 point
  11. +1 kinda shouldnt have been added
    1 point
  12. +1 RM event job battalion. Senate Commando event job. Covert Ops event job.
    1 point
  13. +1 to jobs - 1 to pay make it equal to others
    1 point
  14. -1 Hell no already too many people with Jetpacks
    1 point
  15. Well +1 for the pay and models, but just make a list of the kit you want on the suggestion I think and then change it on feedback. Even though you're planks you guys deserve some love though so +1 except for the kit thing
    1 point
  16. Only HA+ can reply lmaooooooooooooooooooo +1 tho, it is kinda poopy now
    1 point
  17. +1 and let directors on that and not marshal
    1 point
  18. This is like the millionth appeal my dude, you’re doing well on icefuse. I agree with A A ron Edit: Migo has been given multiple chances across many battalions the fact that he’s doing well on another server and uses that as a reason to come back here in everyone of his appeals just doesn’t sit right with me.
    1 point
  19. Name: Piff | Kom'rk Skirata RP Rank: REDACTED/ Lieutenant Suggestion: Make it so the rank of first lieutenant is only lieutenant because in lore there was no "First Lieutenant", It was Lieutenant Implementation: Just change the name of it basically and remove the first lieutenant from the ranks and make it Lieutenant Lore: https://starwars.fandom.com/wiki/Grand_Army_of_the_Republic/Legends Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development")
    0 points
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